Deceiver_0

Deceiver_0

Joined Member # 3404945
8 Posts 458 Replies 28,272 Reputation

[quote who="Cykur" reply="167" id="2450670"]I would agree that there could be a verbal warning if someone starts building a SB at your world, or there is a constructor inbound...mind you, Vasari constructors are colony ships. Sometimes there are a lot of hostile warnings...it would be nice to get a specific warning for starbases, "Tyr is building a Starbase at our world!" .... that sort of thing...[/quote] Even though an SB sneak is difficult, I always thought that Orkies

913 Replies 1,710,347 Views

[quote]With 2 Skirantras, the problem isn't just the heal from the caps but the strikecraft as well.[/quote] Why does someone have to go solely lrm? If it were me I would respond to two skirantras with carriers. Or throw a couple of flak into my lrms. What if I started out with a Carrier cap? I really think the outcome of a 1v1 sb rush depends much to heavily on the players skills (and a bit on the contents of the map) to be an instant win, therefor I see no problem. [

913 Replies 1,710,347 Views

[quote]mainly because of the teamwork involved[/quote] Exactly. If you're facing down an SB rush supported by 2 Skirantras, your opponent is getting getting feed. In a 1v1, If you;re facing this, then you've got a good size fleet of your own. Just take the creds it would take to get a second cap and a starbase- 1200(cap supply)+3000(cap)+600(sb tech)+2575(sb). Now how many lrms can you build with that same amount, plus the amount you'll get while the thing is building? Certainly enoug

913 Replies 1,710,347 Views

[quote]Has anyone addressed the fact that Nano-Jammers and Antimatter Regenerators autocast - even if there isn't anyone around? If not, then I feel that ALSO should be addressed.[/quote] Its in the bugs section above. [quote]Your comments about a vasari against a vasari in terms of sb rushing is not useful really. The home field that builds an sb is always going to have the advantage[/quote] [quote] Additionally, as hard as it

913 Replies 1,710,347 Views

I agree with Cykur in that, it is pretty difficult, and a major gamble to SB rush someone 1v1. Without a fleet to go along with it (through feed or doubling), the only good way to pull of an SB rush is by sneaking it, and these days, any semi-experienced MP Entrench player will be watching out for that like a hawk upon seeing any sign of Vasari nearby. Additionally, as hard as it is to put a Orkulus in an enemy Vasari well, making it take longer would make it even more difficult. Thin

913 Replies 1,710,347 Views

[quote]Perhaps the Vasari nano-weapons jammer would be useful, but for planetary defense Vasari players are more likely to invest the money in a starbase. Ditto for the TEC and their planetary shield generator.[/quote] I have used the Weapons jammer in conjunction with a starbase with impressive results, it really cuts down the speed at which a large fleet of spammed units (*cough* illums *cough*) can kill a starbase. And I've found the AM recharger is great for quickly switching you

913 Replies 1,710,347 Views

For all three of those technologies, I think Pbhead got it right, they need to be lower tiered for anyone to care to use them. I would put them at tier 4 and 6, because to get a good economy going, each race needs AT LEAST 3, at which point "1 more lab to get a nice fleet helping tactical structure" might not be so bad. As I have said before, and has been mentaioned above, the Shield Generator is obsolete due to starbases and their much easier to get planetary protection. The only thing the s

913 Replies 1,710,347 Views

[quote]Deceiver, I appreciate the comments, and you point out some good strategies, but I DO understand many advanced tactics. You don't see me much these days because I have moved several times this year and am sometimes living where I don't have a good connection to get on ICO, but I've been playing the game since it came out. I love Vasari, they are my race of choice, though I play TEC a lot too -- that said, unless the map is spread out enough to let you expand, I don't have much faith

71 Replies 111,506 Views

Cykur you got some good points in there, but I also play primarily Vasari, and while this strat has caught me off guard a few times, theres a few things I personally do to fight it back. And while I certainly feel that with the weakness of both the skirms and navigators make it particularly tough to manage an opposing army of similar units, watching how guys like JJ, Howthe and Fortune manage those types of fleets has taught me some important stuff. First, going on the defensive that

71 Replies 111,506 Views

[quote]They....are.....only......effective.....against.....LIGHT.....ARMOR!!!!!!!!!!![/quote] Wish people would hear this. They're just so ridiculously ineffective against anything else beside what you listed, I have a hard time taking complaints about them seriously. I get the feeling it's peoples love of LRF spam thats causing such an uproar. It began when you introduced the strategy, and now with tougher LFs, theres an early game combo (for TEC and Advent at least) that can trump t

37 Replies 121,616 Views

[quote]Oh, amature question, but I can't figure it out... How do I keep ships that are built in a contested well from leaving the factory and heading straight into battle via auto-attack mode? I was content to park my fleet next to the SB and wait for him to either attack or leave, but my newly built ships kept kamakazi running into his fleet and getting blowed up.[/quote] You have 1 of 2 options. Option 1: Select every frigate that comes out of your factory and set it to "Ho

6 Replies 4,155 Views

The other day I saw Howthe? Crush (and when I say crush, I mean it was a friggin massacre) 2 players who scout spammed. Howdidhedothat? Flak. Nothing else, just flak. He killed guy next to him who scout spammed seekers. Then he hopscotched over his ally who was dealing with a guy with 80+ TEC scouts, and killed him too. Nothing fancy just flak. THose flak even took half a missile barrage to the face, and STILL killed the guy. That kind of absolute domination over that particular strategy make

63 Replies 62,648 Views

As far as Random maps go: Ive put "no connected asteroid", "single phase lane starts", and "overlapping gravity wells" in the bugs section as they a clearly a result of the random generation of phase lanes and placement of gravity wells. As for Magnetic Clouds, and mine count on planets, Ill be putting that to a vote in an upcoming Topic just so the devs can get an idea of how many people agree or disagree with Amish's suggestions. That being said, Maps aren't generally tweake

913 Replies 1,710,347 Views

JJ once took down my 9000hp 1st tier weapons upgraded Orky with 3 skirantras fighting it head on (their bombers helped of course), and didn't lose a singe one.

19 Replies 19,567 Views

On your PC theres a program called "Character Map" (on XP its under Accessories/System tools in the start menu), it has all the possible characters you can make and thier corresponding codes. But I'll tell you, most fonts don;t support the extra characters so you'll likely get a placeholder box. If you;ve ever played with Cpt. (Glorious)[][][][], ive seen his placeholders are musical notes, which I was able to see while playing a game, just not in the chat. I've never played wit

5 Replies 4,225 Views

[quote]I'd also like turret costs to be very heavily decreased to allow the possibility to prevent very early rushes, when these are spotted.[/quote] Turrets are too much of a gamble, I don't think that reducing their cost would be terribly effective in making them more useful in MP. They are too easily overwhelmed or outranged. The bonuses they get in the entrenchment tech tree are ok, but often disregarded as people just don't bother with them. Personally I might consider using them

913 Replies 1,710,347 Views

Step 1: Scout ahead- Know what youre dealing with. Check out the star, then check out planets that are attached to it. Look for a good place to set up a base in their system. Step 2: Plot a course- Use the info gathered from your scout mission to the star to plot a path around each starbase there to the best option for a base of operations planet attached to the star. Be sure and give yourself plenty of room to maneuver or go for a path that which would put you in the stars grav well

9 Replies 35,565 Views

[quote]Bombers. Phase missiles are amazing[/quote] But Bombers are a component of Carriers. You can't build a fleet of bombers, you have to build Carriers, and when it comes to carriers, (again cost aside) Advent owns.

191 Replies 225,824 Views