Deceiver_0

Deceiver_0

Joined Member # 3404945
8 Posts 458 Replies 28,272 Reputation

Bottom line is since skirmishers suck, vasari have no easy way of killing carriers/flak/support cruisers until enforcers. You can argue labs and advantages til the cows come home, but Vasari are weak without a good counter to those units. Orkulus? Not gonna kill those carriers, and theyll keep coming back. Assailants? Scout spam, flak spam, carrier spam, and your skirms are not going to deliver. Sure Vasari get those things ear

191 Replies 225,945 Views

What Dirty S said. Plus this game is still prone to desyncs in multiplayer, which eventaully cause minidumps that crash the game. I don't see them adding a variable speed into multiplayer until they get rid of all the desync bugs, and from what I've read from the developer journals, those things are a b*tch to find. Not that high on the priority list for them Im thinking. BUt don't worry , you're not the only one out there who wants that option, I've seen several other posts about it.

5 Replies 5,470 Views

Something like this happened to me before, but corrected when I reset all the controls to default. But it sounds like you need to contact support. If you go to the forums and then the Technical page, at the bottom you can Pm/email Zoomba, Kryo and Yarlen. Try that they may be able to help

6 Replies 9,417 Views

[quote]The AI does not recognize this limitation either and does not retreat defenseless carriers. For example, if the AI has a few undefended carriers in a "strikecraft launch disabled" grav well, you can send in one scout to kill them all.[/quote] Does that effect all AI difficulties? becuase I know that the easy AIs are absolutley stupid, and normal isnt that much better.

913 Replies 1,710,860 Views

[quote]What sort of proportion of planets/asteroids to neutral grav wells with extractors is a balanced one? [/quote] There is a stock map, I can;t remember the name of ATM, but I recall that its an 8player map in which each player has 1 neutral attached to their HW and nothing else, and there are four neutrals surrounding the star. Though the neutrals have a random number of extractors ranging from 0-3, i still find its pretty fair since each players HW is at least 6 jumps from any o

127 Replies 166,662 Views

Ok, so I see RA seems to be a popular issue, perhaps thats where I'll start the stat changes section. In the mean time, anything else that falls under the bugs heading let me know. Oh and Mindseye, My guess is that the Devs are going to be pretty busy with Diplomacy, and probably too busy to add in new features in a patch, so your unique warning idea will have to probably wait until then. In the meantime, just making sb constructors trigger the alarm when that tech is resarche

913 Replies 1,710,860 Views

Online is still kicking. The best times to try and find a game are between 5pm-12pm Eastern Standard Time, around which theres between 80-120 people on ICO. I've heard that regular sins games are becoming harder to find, as many are upgrading to entrenchment, so if you don;t have entrenchment I'd recommend getting it.

2 Replies 11,690 Views

[quote]For balance issues, Illuminators need a slight HP nerf. They're almost completely balanced, but Illuminators are still dominating in Advent fleets, and massing them is still more effective than bringing [/quote] My thoughts are once the illuminators "mystery damage" bug is resolved, illuminators will be right where they belong. For insight into that bug check out JohnJames's post on it: https://forums.sinsof

913 Replies 1,710,860 Views

[quote]TEC Repair Bays actually repair 60 points per second after research, assuming two points are put in Superior Repair.[/quote] I dont think thats true. I seem to remember TEC repair starting at 20hp/s then 30hp/s after 1 upgrade, and 40 hp/s after the second. You may have seen the Repair bay and Hoshi repair stack (as it does) to issue a 60hp/s heal to a unit. This is the way it was working. Unless they changed it and didnt put it in the logs from the last patch.<

25 Replies 43,794 Views

[quote]There are a few minor balance issues. Skirmishers don't do enough damage and assailants (already signicantly weaker then other LRFs) were effectively nerfed because LFs got buffed. Vasari scouts could arguably get a damage boost also.[/quote] Yes but the same could be said for all LRFs with the LF boost. Bottom line is LRFs still do the same amount of damage to all other types of ship, they just cant rip through light frigs quite as fast as they could. I do agree with your skir

913 Replies 1,710,860 Views

[quote]Actually with all my modding I have noticed that the Vasari have a base rate of repair that is 3 times higher then TEC and Advent[/quote] Not sure I understand what you mean, or how you get 3x "base rate"? If you meant Passive Regen rate, then no... its the same as everyone elses. If you mean the repair structure heals 3x faster than the others, then... no its a static 15 damage per second. If you're averaging the repair rate of all vasari repair abilite

25 Replies 43,794 Views

Hey everyone its that time again, lets compile some data! This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fa

913 Replies 1,710,860 Views

Had to reformat my hardrive, impulse made it super easy to reinstall sins and entrenchment. Its very very awesome.

7 Replies 36,594 Views

Was playing a game on ICO and got disconnected, and havent been able to reconnect to the servers for about half an hour. Anyone else having this problem or.. is it just me.

3 Replies 4,736 Views

Ive come across these people. Or worse, people who minimize and start downloading stuff, so the game lags horrendously and you cant even really play. Unfortuantely theres not much you can do but either quit or finish the game. Personally I always just finish the game. You don't give them the satisfaction of "beating" you, and they cant play another game until you finish the one youre in. At least then they'll just sit and let that loss fester (instead of joining another game where they might

6 Replies 7,312 Views