stein220

stein220

Joined Member # 3408409
1 Posts 56 Replies 20,460 Reputation

maybe have it take out a good chunk of population as well? this way, there is some effect if a non-border world is hit, but it's not completely lost. you could even leave the radiation and trade debuff. to make easy, just have it do 2000 pts of damage if you think fortified asteroids should be able to survive (mod?). maybe more if you just want actual planets survive.

4 Replies 4,420 Views

I don't think that a buff to the lfs' special abilities would be a problem early game (maybe give the research 2 levels so the second level also adds shields/hull/armor, depending on the race?) A good buff to the Cobalt's sabotage reactor might be in order, maybe so it affects carriers too somehow. (correct me if I'm wrong but building strikecraft doesn't count as an ability). Depending on the enemy fleet, I can fee

36 Replies 49,220 Views

[quote who="NR2001" reply="19" id="3137622"]To tell you the truth, I think there should only be 1 superweapon. The 1 superweapon should take a long time to research, and should take a long time to do anything with it. [/quote] There is the research victory which is expensive and time consuming, but will win you the game automatically. for single player, I like the limit. unless the AI can be fixed so not all personality types spam the supers.

44 Replies 25,900 Views

The superweapon limit was the primary article in the Geonova Convention, recently signed by all factions. There were a few other items dealing with the treatment of prisoners of war and refugees, limits on chemical weapons during planetary bombardment and such, but the superweapons got the most press. While a few naive pundits hailed this as a step back to more regular diplomatic relations, most realize that all factions are simply trying to take what little they can through a l

13 Replies 78,084 Views

You don't think the TEC are all men, do you? Come to think of it, I dont think there are any women in their victory picture. OH. MY. GOD!!! (wait, i think there is a woman in their loss picture)

37 Replies 25,479 Views

[quote who="Tripularity" reply="59" id="3137699"]How about giving us an option to disable auto updates? I realize this is beta, but I would like to play the game the way I want, since I paid for it.[/quote] You can disable auto-updates in Steam but Stardock prefers that we keep things up-to-date for testing purposes. I guess if you do decide to go that route, just make sure you update and test before providing feedback in case some little bug that was bothering you has bee

105 Replies 66,024 Views

i use provoke hysteria on every planet once i get it. It takes little asteroids down very quickly. With a couple of purge vessels or other capital ships in support, the asteroid is almost dead when the ability is finished.

89 Replies 66,556 Views

[quote who="lbgsloan" reply="34" id="3136831"] -Ditch the ebay system. Instead of having fixed points where everyone stops and tries to outbid at the last second, have the raids go off at semi-random intervals. This way you can throw bounty on someone at any time, and the other players can decide if they need to respond to it, or ignore it. This would make the system a lot less broken in 1v1. [/quote] i like this^ <p

36 Replies 24,406 Views

I would be ok with them using superweapons as a last resort or as a particular AI-personality type (fortifier most likely). I'd still like to face good , old fashioned, frigate spam sometimes too.

6 Replies 16,076 Views

it's worth noting that the novalith is considered a superweapon, but Wail of the Sacrificed is not necessarily. While you can activate it to make use of population you are about to lose anyway, there are, however, other circumstances in which you might want to initiate Wail of the Sacrificed. That said, the concept of a population resurrection tech is a cool idea and would synergize very well with Wail of the Sacrificed.

63 Replies 44,718 Views

i took the corsev out again last night. tried micro-ing differently and didn't get anything. I left it on autocast the rest of the game and didn't get anything. It doesn't immediately launch boarding parties at healthy ships like I've seen, but at level 1 it didn't seem like the 35 dps on the targets infocard lasted for the full 10 seconds.

20 Replies 79,637 Views

[quote who="Oddvoe" reply="32" id="3132966"]Hmmm... I've been mashing this problem in my skull and I think I've got an idea. What if the DE had an effect on the allegiance of the planet that it hit? Lets say it reduced current planet allegiance by half. This would provide a noticeable economic effect on planets that have culture towers and allow the DE to be somewhat resisted, but not fully resisted. The advent would also have the

35 Replies 36,201 Views

[quote who="137" reply="15" id="3132642"] Quoting Admiral_Kiernyc, reply 6 "Fixed fortifications are a monument to the stupidity of man" -- General George S. Patton Fixed fortifications have an offensive purpose: they are intended to make your opponent send more forces at them to overwhelm them, thus distracting his attention and resources from the place where you want to attack. That's what Napoleon did at Austerlitz fortifying the Santon, infact.[/quote] you can

22 Replies 78,609 Views

While I do see it work on autocast, I actually didn't realize that the ship had to be "killed" by the ability and if another weapon did it, the capture wouldn't work. Since it sometimes sends the boarding party at ships with full health, it won't capture them every time. So I've been focusing some fire on ships I want and trying to send the boarding party at the right time but they've just been blowing up. I may see if I can then have them focus

20 Replies 79,637 Views

does the domina have an arc in which it is considered to be facing its target or does it have to line up exactly? (is such an arc possible?) omni-directional might be too much like the hoshiko but if it could be a wide, forgiving arc, that would still be in the spirit of the ship but perhaps make it easier to use.

15 Replies 10,672 Views

[quote who="Starglide" reply="67" id="3130935"]I'm new to Steam, and I'm trying to figure out how I get the update. Does Steam handle that automatically?[/quote] Yes, it should. In your games library, right click Sins, go to properties, and then updates and under Automatic Updates, make sure the drop-down says "Always Keep this game up to date".

143 Replies 74,600 Views

Given the upcoming novalith constraints, I would request that autocast be turned off by default for its firing ability. TEC Loyalist players will need to be more strategic about that first shot if they are going to rush them. It seems that the new novalith strategy for the loyalists may need be to a) turtle b) get the novalith early , and c) follow up your shots with an invasion fleet. The shots won't necessarily have to be at border worlds, but they will need t

143 Replies 74,600 Views