I was able to make a custom sovereign with Capitar and I think I saw Umber available; I hope that stays at least. Otherwise, it's a little weird that Tarth rebelled against Capitar which has now disappeared (unless the merchant kingdom just collapsed). But if you've already done the work to create Capitar and Umber, why not have them in as pre-created factions as well? Overall, though, I really like the custom sovereign/faction creation and hope to see some more options
stein220
maybe light frigates should just get more damage overall so they can take out the flak tanks better and more of that damage can carry over to corvettes. It would be an easy mod if nothing else.
Disregard. I think I found my answer.
This is such a minor thing I feel weird even bringing this up. When creating a hero, all of the "Dark" clothes are actually lightly colored when I put them on my sovereign and vice versa. The icons are correctly described/colored in the selection window on the left-hand side.
I'm a little surprised no one trolled me. I kind of left myself open for that.
@boatman and @disco, I will try your camera suggestion if it happens again, thanks. Also, disco, I have a similar machine (the video card is a new Radeon HD 6850, however). I will hopefully upgrade soon though, but I need to decide if I want to try windows 8 or go with 7 (I'm on vista now). My Tarth/troll fights were a late in the game so that probably had something to do with it.
I agree with much here as well (very polite and constructive), especially the various on/off toggles on game setup. Some people say that they don't want a huge mess of options on setup, which is a valid point. A separate, advanced setup screen could let some of us customize our experience but other people who just want the default settings don't have to be bothered with it. Oh, and difficulty levels for pirates.
i also use scouts against ogrovs in a pinch, or corvettes now.
To streamline it a bit, how about if all neutral worlds started with 25% (or more) neutral allegiance like the pirate base and neutral-controlled planets (note: you currently only see neutral controlled planets with the map editor). When culture from a player (AI or human but we'll assume you are the player here) starts hitting a planet (neutral or enemy, doesn't matter now), the allegiance on the planet starts going down as normal. Once it hits zero, the planet w
Aren't light frigates supposed to counter flak as well? I would vote that the lf - flak counter be as strong as lrf - lf; as it stands now, I believe lrf is a harder counter.
In the fights I described above, I was playing as Tarth. Today, I was trying out Kraxis and the choppyness didn't occur.
Building catapults and siege towers would be great for the Kingdoms but the Empires should should summon special siege units like stone throwing ogres and burrowing serpents.
I'm fine with roaming monsters accidentally destroying structures. I was playing as Tarth and build a mine right next to a dragon spawning drakes that would bump into it and destroy the mine. It forced me to deal with the dragon, but on my own terms.
Confirmed with the same hero, I think. Was it Nosmina? I also farmed her for XP.
I was playing a game as Tarth and saw an empire hero that I wanted to get rid of. It was Nosmina the spider-riding lady (or possibly a spider-lady). I killed her in battle but she did not go away from the map. I went back to kill her multiple times and ended up farming her for experience.
It would be helpful if you could set rally points for new units to automatically assemble at when they're created. Travel time would have to be taken into account and it would have to be interruptible (i.e. I could tell them to go somewhere else during their trip.
Iv'e noticed that whenever I'm in a fight with trolls (usually the 2 weak ones and 1 strong one), the animation gets really choppy and slow, but all other fights are fine. It's not an issue with too many units in the battle, because right after once of these choppy troll scuffles, I had 2 battles in a row against a dragon and some pack drakes with 2 similarly sized forces. The first force took care of the little drakes. The second was actually my main army that
[quote who="leeboy26" reply="22" id="3162597"] A level 3 city building that allows you to remove the champion from play for 10 seasons or so (depending on injury) would be welcome. Maybe Kingdom only. Empire can have a building that heals instantanously all wounds but at the cost of another champion (an organ 'volunteer').[/quote] Awesome.
As a way to balance Tarth, what if the "invisibility" to monsters was an enchantment you could put on units, stacks, and structures that required a small mana upkeep. That might put it more in line with some of the other abilities?
Sorry for the necro but perhaps some injuries should be temporary (even if they last a while).
[quote who="Skysrpke" reply="2" id="3162184"]Ok my issue is that the Ai seems to eager to kill me on easy. Like in 28 mins it attacked me with Two Kol's and 20-25 frigates. To me thats a bit too fast, given I take my time getting my fleet ready but still it was on defensive and came on real strong. Anyone feel the same??[/quote] Are you expanding from the beginning and developing your new planets so you don't lose money? Are you scouting to see what they're building
When you see green stars in sins, it's only because your scientists are viewing them through chromatic filters to study temperature differences and other properties as earth scientists sometimes do. This may be the case for blue stars as well since actual blue giants are relatively short-lived and very hot and bright. It's hard to imagine a stable and habitable planetary system forming around them.
that is a nice setup but it's not something one would brag to the world about (no offence outlaw, it is better than what I have right now [e digicons]:grin:[/e] ). If one had 2 comparable desktop cards each with a 256 bit memory bus and DDR5 in crossfire mode, then I would be skeptical and say they were bragging.
If you could change the armor type, what would it counter and be countered by? Corvettes countering lrm but being countered by flak (as it is today, more or less) makes them just sound like big fighters with abilities. if they were partially countered by lf and flak, that might make them a bit more interesting.