stein220

stein220

Joined Member # 3408409
1 Posts 56 Replies 20,460 Reputation

I was able to make a custom sovereign with Capitar and I think I saw Umber available; I hope that stays at least. Otherwise, it's a little weird that Tarth rebelled against Capitar which has now disappeared (unless the merchant kingdom just collapsed). But if you've already done the work to create Capitar and Umber, why not have them in as pre-created factions as well? Overall, though, I really like the custom sovereign/faction creation and hope to see some more options

34 Replies 57,119 Views

This is such a minor thing I feel weird even bringing this up. When creating a hero, all of the "Dark" clothes are actually lightly colored when I put them on my sovereign and vice versa. The icons are correctly described/colored in the selection window on the left-hand side.

1 Replies 1,602 Views

@boatman and @disco, I will try your camera suggestion if it happens again, thanks. Also, disco, I have a similar machine (the video card is a new Radeon HD 6850, however). I will hopefully upgrade soon though, but I need to decide if I want to try windows 8 or go with 7 (I'm on vista now). My Tarth/troll fights were a late in the game so that probably had something to do with it.

7 Replies 31,341 Views

I agree with much here as well (very polite and constructive), especially the various on/off toggles on game setup. Some people say that they don't want a huge mess of options on setup, which is a valid point. A separate, advanced setup screen could let some of us customize our experience but other people who just want the default settings don't have to be bothered with it. Oh, and difficulty levels for pirates.

7 Replies 35,329 Views

To streamline it a bit, how about if all neutral worlds started with 25% (or more) neutral allegiance like the pirate base and neutral-controlled planets (note: you currently only see neutral controlled planets with the map editor). When culture from a player (AI or human but we'll assume you are the player here) starts hitting a planet (neutral or enemy, doesn't matter now), the allegiance on the planet starts going down as normal. Once it hits zero, the planet w

13 Replies 6,767 Views

Building catapults and siege towers would be great for the Kingdoms but the Empires should should summon special siege units like stone throwing ogres and burrowing serpents.

5 Replies 3,180 Views

I was playing a game as Tarth and saw an empire hero that I wanted to get rid of. It was Nosmina the spider-riding lady (or possibly a spider-lady). I killed her in battle but she did not go away from the map. I went back to kill her multiple times and ended up farming her for experience.

0 Replies 1,175 Views

It would be helpful if you could set rally points for new units to automatically assemble at when they're created. Travel time would have to be taken into account and it would have to be interruptible (i.e. I could tell them to go somewhere else during their trip.

0 Replies 1,059 Views

Iv'e noticed that whenever I'm in a fight with trolls (usually the 2 weak ones and 1 strong one), the animation gets really choppy and slow, but all other fights are fine. It's not an issue with too many units in the battle, because right after once of these choppy troll scuffles, I had 2 battles in a row against a dragon and some pack drakes with 2 similarly sized forces. The first force took care of the little drakes. The second was actually my main army that

7 Replies 31,341 Views

[quote who="leeboy26" reply="22" id="3162597"] A level 3 city building that allows you to remove the champion from play for 10 seasons or so (depending on injury) would be welcome. Maybe Kingdom only. Empire can have a building that heals instantanously all wounds but at the cost of another champion (an organ 'volunteer').[/quote] Awesome.

46 Replies 118,173 Views

[quote who="Skysrpke" reply="2" id="3162184"]Ok my issue is that the Ai seems to eager to kill me on easy. Like in 28 mins it attacked me with Two Kol's and 20-25 frigates. To me thats a bit too fast, given I take my time getting my fleet ready but still it was on defensive and came on real strong. Anyone feel the same??[/quote] Are you expanding from the beginning and developing your new planets so you don't lose money? Are you scouting to see what they're building

8 Replies 16,024 Views

When you see green stars in sins, it's only because your scientists are viewing them through chromatic filters to study temperature differences and other properties as earth scientists sometimes do. This may be the case for blue stars as well since actual blue giants are relatively short-lived and very hot and bright. It's hard to imagine a stable and habitable planetary system forming around them.

41 Replies 24,130 Views

that is a nice setup but it's not something one would brag to the world about (no offence outlaw, it is better than what I have right now [e digicons]:grin:[/e] ). If one had 2 comparable desktop cards each with a 256 bit memory bus and DDR5 in crossfire mode, then I would be skeptical and say they were bragging.

10 Replies 12,201 Views

If you could change the armor type, what would it counter and be countered by? Corvettes countering lrm but being countered by flak (as it is today, more or less) makes them just sound like big fighters with abilities. if they were partially countered by lf and flak, that might make them a bit more interesting.

5 Replies 8,338 Views