the ice/volcanic colonization techs. but obviously that's for balance purposes and the different races do get different upper level planetary development techs.
stein220
my ankylon was fighting my enemy's ankylon and while he was definitely wearing me down, im not sure either of our titans got below 10,000 hp before i surrendered (his ally destroyed my homeworld about 5 minutes prior). Our supporting fleets merely served to level each other's titan rather than do any appreciable damage. I was able to destroy his relatively un-upgraded starbase when my ankylon was maybe 4 or 5 but it seemed to take a while. I can't speak
[quote who="wbino" reply="20" id="3101400"]It is kind of flat. [/quote] Agreed. I don't mind it being a re-purposed transport (why reinvent the wheel if it works?) but it would look better if it had more depth to it. Maybe add a boarding pod launcher bolted on top to give it a distinct look (or something).
a stealth ability would be cool for a scout. yes, there are a lot of standard stat-buff techs but most units have a unique researchable special ability. light frigates have different anti-matter affecting abilities. The Javelis can get splash damage cluster missiles and Illuminators can get an illusion/decoy ability. Vasari have phase missiles on various units and their Assailant can discharge missiles at the expense of turning fast. The support cruisers are actuall
I know I've mentioned this before but Pirates should be a separate AI player and should have a toggle-able difficulty setting with the lowest being "Inactive" and a few more on top of that. Personally, I would like pirates to start out somewhat annoying (a step down from where they are now, even though they are manageable) as opposed to becoming giant fleets of intermittent death when leveled up. However, some people like unreasonable corsair hordes so they should be
I know a Nigerian prince who might be interested in this.
maybe there should be some corvette-specific research to increase their survivability in some way?
if you shift click, you can queue up 5 of any ship. However they will still build one at a time so you will hear the pilots when they're built. 2 at a time from a single factory might be preferable. If you only have a 100 credits and desperately need just one corvette, well, I'm sorry for your troubles. While the rebel corvette's ability of disabling hull regen sounds good, the loyalists "small chance" of increasing phase jump time by 10% seems very sit
[quote who="Mecha-Lenin" reply="3" id="3099072"]Not going to happen since Vasa don't have anti-structure.[/quote] maybe in later beta's we will see how titans fair against orkuluses (orkuli?). If it's a fair match, the Vasari might still be ok if ogrovs and solonus adjudicators (soloni adjudicatore?) can target titans. Also, phase missiles?
The "honor among rogues" tech is a double-edged sword for the rebels. You can expand quickly but your ships won't level as much. It may be the only thing giving other factions a chance. If the rebel titan leveled up quicker, their rush might be too powerful. If you'd prefer to level your ships against neutrals, I'd say play loyalist. If you'd rather eco rush and build a huge fleet early, the rebels are the way to go; you just have to know when t
I reread the info card and now it makes more sense. At first I thought the target would be captured regardless and only if it would be destroyed it would be healed. But now i see the capture is dependent on whether the target would be destroyed. Thanks to all for your help.
[e digicons]:zzz:[/e] My impression of the AI
does the coresev seem a little flat?
for the new skyboxes, try going to the effects menu, turning off colored skyboxes and turning them on again. repeat until you find the one you want. other's have reported similar AI behavior so it's good we're reporting it.
would it be possible to treat the artifact guardians as a separate "hidden" AI player rather than lump them in with the neutrals so all player factions have to fight and bomb them? it should also be noted that Twin Fortresses, the dual SB tech, is at or near the end of the defense tree; very late.
Maybe rebel scouts should have an "privateering" behavior that can be turned on an off like exploration that defines whether or not they will target enemy shipping.
if there is a percentage-based mechanic, I didn't see it mentioned on the ability's infocard. it didn't seem like it was a channeled ability, but I wasn't paying attention to that.
My single, hard AI opponent also didn't do anything after capturing a few planets. It barely built a fleet. The personality was random so maybe it was a researcher. I was also surprised to find a titan foundry at my opponents homeworld as I did not receive a warning either. My ankylon also seemed to just go wherever it wanted despite my move orders or attack area.
to be constructive, i want to add a couple of things I like about Rebellion: moons, the Ankylon (and it's cool graphical effects), graphics in general (but i do need to upgrade my system as it is crappy).
After my 1st game as TEC loyalists vs. Hard AI Rebels, I noticed a number of times that the Corsev's boarding parties would not capture the militia or pirate ships (the AI didn't attack me directly). I saw the animated, orange arrows and little boarding ships rushing to their targets, but the ship didn't always come under my control. I did manage to get a few militia frigates and a pirate corsair. A few of the ships i did capture were auto-healed as they would have bee
Looks like I'll be playing TEC loyalists first then.
[quote who="GoaFan77" reply="24" id="3090314"] How do we know the free culture isn't the bonus they were talking about? And I think the other factions should have worthwhile culture, if a bit more expensive and maybe not quite as useful.[/quote] Could be, and I do agree should culture should justify itself on its own merits, while t is appropriate for Advent to get a little more out of it. The answers are so close.
[quote who="bignick217" reply="122" id="3089029"]Definitely agree with you there. If it's one major complaint I would have with steam, it's that they really need to learn how to "properly" account for exchange rates. 35 to 40 pounds for a PC game is way too high. Especially when you can get the same PC games via online shops like game.co.uk for 25 pound. Or in the case of Sins of a Solar Empire Trinity, 17.95 GBP and you got the disc with it. So yes. 
[quote who="GoaFan77" reply="21" id="3090245"] No I'm sure you can still build culture centers. I just think culture is very underpowered and needs to be improved in general, for all factions. [/quote] I think one of the slightly older interviews mentioned the advent getting special bonuses from culture and you don't want to let them get too much. It's possible that Advent factions will get really nice bonuses but for the others it will mainly be to to def
strangely enough, i may have found a relevant link on youtube for this: http://www.youtube.com/watch?v=Nw4Ype1bkZA