Those are way to high in poly count for games. Even Coxxons work has its issues in some games. If hes looking for high quality models for games need to look about the BC , Freelancer or Eaw/foc communitys for higher poly models. Some there will alow converting to other games.
Kreeargh
If i remember correctly there is 3 texture maps (dds) for each ship One is the bump map {-nm} {-da} seems to be the team color map and the {-cl} looks like its the normal texture map . I think you need to create another map and rename it simmler to the stock maps. I am think im wrong on this but had to throw it out to confuse and annoy all[e digicons]:d[/e]
[e classic]:congrat:[/e] Nice atlantis model whats the poly count on that?
I have model work to do for some members here, i need to learn how to convert to sins anyway. I will see if i can get my ships converted for you.
[quote who="derenek" reply="16" id="1965269"]someone should FRAPS/youtube a step by step 4 the nublets [/quote] I 2nd that though i am new i do have several hundred models to convert if i can figure out the tricks of the trade.
Are you still looking for some models? I have a few i made for Starfleet command 2 and Freelancer your welcome to use. http://www.sfcmodsrus.0catch.com/stargate.html The textures are not that great and they are not that accurate but they are free [e digicons];P[/e] . There is more at battleclinic i have done Atlantis is there and a few more i think.
What kind of models are you looking for? Real time International space station, mir ,space shuttle, stuff like that? I have a 6000 some odd poly version of the iss in gold foil textures and also have the mir in w.i.p. The shuttle should be an easy model to make depending on how accurate you want it. Or are you thinking stuff like starship troopers ? or aliens movie tech ? I get your idea keep it real tech.
Is someone working on a BattleStar Galactia mod yet ? Sins of the [e digicons]:cylon:[/e] empire ? Or another good title "Sins of the Kobol empire" ?