SkyMan1134

SkyMan1134

Joined Member # 3417837
11 Posts 26 Replies 799 Reputation

I guess we'll have to see what the next release brings. In the end we can probably just mod it ourselves and increase the value of pacts...

7 Replies 6,224 Views

yeah i'm pretty sure you lose them all. You lose them one at a time if your relationship starts to fall below certain numbers.

7 Replies 6,224 Views

Yes, it's true they arent' very effective in the end game. Maybe it they made them more powerful? And setting up pacts with other races, will a pact with Vassari and Tech give the Vassari more powerful missles. Will the Vassari receive a resource bonus as well as a trade bonus?

7 Replies 6,224 Views

Loving the game so far, really a blast. The pacts are something to strive for thoughout the game, something to work for. I like the pacts for everyone but the Tech. I think their pacts are a little lackluster... The armour is good, trade is good. But the other ones are a little blah... but I've never had so much fun with a beta before! [e digicons]:D[/e] any thoughts?

7 Replies 6,224 Views

Has anyone tested Diplomacy with the Volumetric mod? Should it work since the mod doesn't change any stats, only the graphics? Thanks for the input. I'm afraid of starting a Diplomacy game and then minidumping late in the game...

1 Replies 4,259 Views

I loved the movie tombstone, way better than the Kevin Costner crap "wyatt erp". I assume you've seen "the good the bad, and the ugly" if you haven't it's a super classic. Also for anyone that cares, I'm listening to the Decemberists' new album "The Hazard of Love" and I must say that I love it. But i could be the beers talking.... [e digicons]:beer:[/e] I guess I should have read your whole post b

4 Replies 1,530 Views

Personally, I love the Vasari. The early resource boost helps. But another hidden treasure they have is the resource salvage from destroyed enemy ships. you can research this to level three to get a fraction of the resource cost of all enemy ships. So if you detroy an enemy cap ship you get, (not sure) 15-20% of the resources it cost to make it! So you start with the LRM first thing, don't bother with the light frigate. Find an enemy fleet or an unprotected home

22 Replies 40,242 Views

I never really thought about that 3 unit circle jerk thing... Scouts do seem to be the key, but they are also a lot of work, have to keep and eye on them... That is some very useful information... thank you very much for your time. It'll be nice to really play as the Advent against something more than normal AI...

7 Replies 29,849 Views

and what about military early game? Tech has a tech 2 missle cruiser. Vassari has a tech 1 missle cruiser. and advent only has a tech 3 missle cruiser equivelent. so the other option is the tech 2 carrier, but they are soooo expensive! What should i do, mass those little crappy ships you get at the beggining?

7 Replies 29,849 Views

I'm having a little trouble with the Advent's economy early game. Vasari has the salvage and resource boost. Tech has the mad credits thing. But with advent I seem to always be waaaay behind on the money front... any suggestions? Besides the rush to culture to boost the minerals?

7 Replies 29,849 Views

if you rename you map to one of the stock maps eg. "Krono's Kross" and put it in the sins/ galaxy folder it'll let you play it. this is the workaround that i found. I had to do a seperate partition for vista so i could get GF to work [e digicons]*_*[/e]

179 Replies 676,675 Views

Maybe this has been discussed before. But has anyone seen the AI use mines in the new release of entrenchment? In one of the betas they used them A LOT but now I just finished an 8 hour game with 8 players and only one of them used mines. and only at the very end of the game. But I DO love how the AI puts up their defenses now, makes the game a little more challenging...

14 Replies 70,475 Views

A quick heads up for anyone thinking of using this for entrenchment. I am using bailknight's mod combined with the latest version of ManSh00ter's mod. I've thoroughly tested many many of the games aspects and explosions. I haven't had ANY minidumps or performance problems. The only quirk (very understandable and obvious) is that the starbases don't explode or dissapear. But ALL the other effects work beautifully.

301 Replies 881,594 Views

If you rename your map to one of the stock maps eg. "Krono's Cross" it'll play just fine. this worked for me. hope it helps

12 Replies 14,266 Views