[quote]I'd argue that Oak is OP, but I don't think that would get the wild support bite has. Oak is a harder character to use, but he's some fantastic when he does it right.[/quote] Totally agree; Oak is a fantastic character, and probably the only general whose minions are anywhere near strong enough. Like most generals, I think Erebus needs some buffs to his minions, maybe a buff to mist form, and otherwise he's fine. Bite's still his ace in the hole, it's just not as
Darvin3
[quote]Darvin, I think your main problem is that you've resigned yourself to being a "slow Demigod"[/quote] It's not that I've consigned myself to having a slower demigod, but rather that my issue is when I'm playing a slower demigod. Getting speed items helps only so much, because enemy demigods can do the same to you. As I said, the primary issue is that when the enemy is faster than you, even by a slight margin (or if they have skills like maim or diseased claws
The first gold upgrade is pretty well a must-get. It's absolutely phenominal and if you can't afford it because you're being pushed too hard chances are you're going to lose anyways. After that, they're usually not worth it.
I wouldn't even consider playing QoT without brambles. It's without doubt her most powerful skill, and a prerequisite for her high level synergy with her ground spikes. Her shamblers are pretty crappy, and her ground spikes are her only other great skills. If you don't want to use brambles, you're playing the wrong character.
lol; I was completely unaware of the assassin/general specific favour item menus :-P Well, now I know about them.
There are a few issues I have here. The first is that you can't compare favour items once their "equivalent" stock item is in the 3000+ range. This is because the favour item appears immediately, while items like Journeyman's Treads appears very late, almost in the artifact-level cost range. That's a huge duration in the game when the favour item was granting benefit but the more costly item was not. Secondly, you have to remember that you cannot stack two of t
The one issue I have with that is that all the counters are situational. You either need a general-class DG to be present with you at all times or you need to pick a specific favour item (presuming favour is even enabled in the first place). This doesn't help for the general case; Sedna won't always be there to cover the TB's ass, and the UB is watching and waiting for that opportunity to come up. Surviving spit, and doing so well enough to keep pushing your lane, is not t
Some demigods (namely the generals) have great responses to spit, and if I'm up against a general-heavy team I usually go for a completely different build, getting spit mostly for pushing towers if at all. It's the assassins that have trouble with spit. If favour items are disabled, there is no way for assassins to remove the effect, forcing them to stock up on health and regen items to counter you.
Once again, I have to say that I have never seen this mythical Rook that forgoes towers and still performs well. It works if you vastly outclass your opponent (say against AI's...), but I've never seen a successful Rook against competent players who didn't get towers. I'll change my opinion when I see it, but to date I have not seen a competent Rook that doesn't get towers.
[quote]You should consider Blade of the Serpent as a favor item[/quote] Blade of Serpent? I've never seen or heard of this favour item before. What is it/how do you get it?
IMO, Regulus vs Rook is definitely one of the game's most slanted demigod matches. It's not unbeatable, but it's definitely Regulus at his best and Rook at his worst. However, there are some ways to deal with it. As with TB, you want to keep your towers spread out so he has trouble hitting them all with one AoE ability. Regulus is a little easier to stop than TB in this regard, and you should be able to deal with his area of effect damage with some modest spacing.&nb
Once again, I have to ask what items you guys are using to teleport. The warpstone and cloak of elvenkind lack the range to get over that gap, so other demigods (even if you can shell out thousands of gold for these items) cannot duplicate what Erebus can do. Erebus' skill is also invaluable for getting in and out of battle, since he is no longer bounded by the normal choke points of the map, enabling him to circumvent enemy lines and steal flags from under their noses. It's
While I agree with you in principle, I do disagree on a few specifics. [quote]Any character capable of self-healing might be better off with mana regen items.[/quote] I cautiously agree. Normally a Vlemish Faceguard and Scale Helm in conjunction is enough to meet a character's mana needs. If it isn't, however, I find the heart of life is a better investment than upgrading to those of those extremely expensive helms. It's in the same price range, and off
[quote]I'm convinced the re-selling is a bug. When you summon minions from the idol it should despawn others of the same type.[/quote] This [quote] If you sell an Idol, any minions summoned from it should be un-summoned .[/quote] Or this Really, I could care less. Just so long as you can't have duplicates of the same minion type. It's clearly a bug abuse.
I tend to agree that poison blood shouldn't affect your allies. I always feel kinda silly having to warn my allies after I pick poison blood. If I don't say it, they could grab my potion by accident, if I do say it they think I'm someone who dies a lot -_-
Backdooring is certainly not cheating. For something to be considered cheating, a player must find a way to subvert the normal behavior of the game to their favour. It is very clear that there is no features or code to prevent backdooring, so doing so is certainly not cheating. Now, there may be borderline bug abuses, like the Erebus teleport case, but in the case of backdooring it's very clear that the developers just consider it a part of the game. A
I've never once purchaed an artifact as either Sedna or QoT. Once I have my basic mid-range items, I usually pour everything I have into citadel upgrades, and the game ends before I have to consider artifacts. If I [i]had[/i] to pick one, I'd have to agree with Bulwark. Yes, there are some great artifacts for damage dealing out there, like Ashkandor and Mageslayer, but Sedna just isn't a damage dealing hero. You'll get better bang for your buck out of citadel upgrades
I usually get a Nimoth armour for my defense. A great balance of health and armour boosts for a very reasonable price. Remember, damage reduction from armour makes your hit points go further. This is especially important for characters like Erebus that have life steal. Beyond that, your equipment of choice should vary based on your character and the enemy demigods you're facing. Racking up a lot of armour against Erebus is a very good idea, since this largely n
Heart is obviously at its worst if you're trying to win a quick scuffle over a flag, and it'll get locked if you lose. However, there are lots of other situations where heart is definitely a life-saver. One of the most important is to quickly recharge after a tough fight. I'll often chase off one demigod, and may only have a few seconds before backup arrives. Being able to go from no mana and half health to full mana and health before that happens is well worth the cos
A good solution is to quickly tech up to long range frigates and then rush. The AI will be producing light frigates, and it will respond to a rush by pumping even more light frigates, which your long range frigates counter. Whether you defeat them or not, your capital ships will gain a lot of experience and you may quickly get high level abilities. If you have a Marza that reaches level 6, the AI is pretty much dead meat. However, a high level Progenitor is also a grea
If they fixed the targetting AI, the unit would be great. As it is, if you manually control them they're wonderful, so having a couple in the back of your fleet isn't a bad idea, but they're certainly not worth building in bulk.
Favour items are not automatically in the game. Three spit is very deadly, so you need to play very defensively when confronted with it. On the flip side, as mentoined, if they're all on one lane you control the other lanes by default. Mind you, that's not a big help on Crucible.
If they were appeasing the forum crawlers, then spit and towers would have taken a big hit as well. They haven't been touched. Erebus's bite is clearly an issue that's been isolated as special and different. Before the information confirming the balance change was released, Erebus' bite was discussed roughly equally with these other issues.
[quote]Wouldn't 4 Regulus' and an Oak be a better team then 5 Regulus'? They need to be able to see the guy, after all. And that way, all the Regulus players can stay out of sight of the rest of the enemies. Just chilling at the base.[/quote] You'd still need to cap flags and level up, so those Regulii would need to move out on to the lanes. The portals are very vulnerable on most 5v5 maps, so you could conceivably lose to an early game push if you just camped in base, even if y
There are a lot of under-used skills, particularly for the generals, that could use some love. The QoT is a case in point. She has her brambles and spikes, and everything else is mediocre at best. If her less useful skills got buffed, I think it would benefit her and the entire game. As I said, I think Erebus needs some buff to his secondary skills, particularly his coven upgrades and perhaps his mist form. Give him more ways to play than just swarm/bite.