Darvin3

Darvin3

Joined Member # 3427815
3 Posts 1,842 Replies 1,395 Reputation

[quote]It can be incredibly hard to come back from a level deficit.[/quote] I find that typically you'll die because the enemy gets uber equipment before you die due to an experience advantage. Experience advantages are more likely to occur because of a long-term map control scenario. While this may be a symptom of feeding allies, it's not [i]always[/i] the case. Certainly it's all the harder to recover from, though.

15 Replies 3,744 Views

I'm sure bite will still be his strongest skill despite the nerf. If Erebus is going to get a buff, I'd rather it go to his minions, or perhaps mist form, and not to a skill that is already his star asset.

19 Replies 11,135 Views

Well, I do think bite needed its nerf, as does Regulus' mines and Rook's towers. That said, some buffs would have been nice to go along with this. Those minions (in fact, everyone's minions, but Erebus has A LOT of skill ranks he can put in them) could use some help, because they're a bit shabby right now.

77 Replies 138,551 Views

[quote]Taking Spit to a useful rank for destroying towers inevitably means completely dropping either the ooze, health drain/stun or frenzy, all of which are pointless without high or full ranks.[/quote] Not true; foul grasp is perfectly acceptable if left at level 1. Its stun duration does not increase, only its damage and life steal. If you're working with other DG's, this may not even be a significant amount. Ooze, while hardly optimal, is still useful for attack

26 Replies 13,992 Views

Spit is too good against buildings, and that's really all I'd say that's too good about it. It's a strong ability and great at killing DG's, but if the beast doesn't have that, what does he have? Plus if the game goes late and everyone has artifacts, spit becomes a bunch of wasted skill points that you never really use.

27 Replies 9,282 Views

This largely explains the end-game scenario where Demigods can't kill each other, so they ignore each other instead and just rush to kill the enemy citadel. Life steal definitely needs to be tweaked so this doesn't happen.

10 Replies 1,747 Views

Archers are fine because they don't require you to pay money to unlock them. Angels, I will agree, are pretty lackluster. You get them because they're a prerequisite for catapults. They don't even spawn in significant numbers.

48 Replies 23,898 Views

You just have to anticipate the need to give another order immediately afterwards and do so right after activation. It's annoying, I hope it will be fixed, but that's how it works. To be honest, I don't sympathize with the HoL. The thing is royally overpowered right now to begin with.

16 Replies 57,302 Views

[quote]THAT would be broken, you'd shoot up like 5 levels if it was mid game....[/quote] Perhaps, but you ever tried winning a 1v2 against good people? They'll flag lock EVERYTHING, and even if you are strong enough to fight them they'll just run away and cover each other with stuns.

16 Replies 7,856 Views

You should have at least three military labs before you consider a second capital ship. As great as caps are, especially if you level them up early on, you're just leaving yourself vulnerable. If I put money into carriers that you put into a second capital ship, I can mince your LRF and leave your capital ships very vulnerable to my LRF. Typically you want to have a well rounded fleet that can't be easily countered before you get extra capital ships. As mentioned, TE

17 Replies 6,607 Views

True; just put up an invisible "anti-Erebus" barrier on maps that have this issue and problem solved. That's all I'd ask for.

34 Replies 15,855 Views

Rook rarely gets kills against smart players. That's just the reality of the character. You don't play Rook if you want kills, you play him because you want to push, and any kills you get are from people trying to stop you. The only case I have a problem with this setup is when your allies just don't buy citadel upgrades. I've found in a lot of games I'm the only one putting down cash for the darned things, and if I'm not the one getting the kills that's very infuria

25 Replies 57,690 Views

We should have the following game options available to us: [b]Remove on Quit[/b] (default) When someone quits the game, their demigod is removed from the game. All their money and the value of their equipment is distributed evenly among their remaining teammates, as is their accrued experience points. The dropped ally's income is also distributed to remaining allies in a fair manner. [b]AI-takeover on Quit[/b] This is w

16 Replies 7,856 Views

I'd agree; Prison is probably the best map in the game, Crucible the worst. Erebus has a distinct advantage on many maps, particularly Brothers, Crucible, and Exile. I've also heard of him having an edge on Mandala and Leviathan, but I don't play those maps very often personally. Something needs to be done to address this.

8 Replies 6,055 Views

[quote]I'm not against some tactics being available to some demigods and not others (eg, regulus being able to push towers from out of range, oak & QoT being able to shield their way past towers etc)[/quote] Regulus is NOT the only Demigod that can push towers from outside their range. All generals can purchase siege archer idols which can attack towers from outside their range. The Rook has a trebuchet on his back for this very purpose, and TB is bristling with ranged

34 Replies 15,855 Views

One big mistake I find people make when fighting Erebus is that they don't buy scale mail at the start of the game. Erebus' bite attack lowers your armour, and negative armour means you take a lot of extra damage. If you have scale mail, this keeps your armour above water and really reduces the amount of damage you take from bite's debuff. I find mist form is invaluable against Regulus, Unclean Beast, or Rook. You can use it to shake off negative effects or dodge dea

31 Replies 97,086 Views

But this wouldn't fix the Erebus problem on the map, it would just reduce it. Erebus still has the ability to teleport in and out of base with impunity into the center of the map, and no other character can do this.

34 Replies 15,855 Views

You know, I'll always remember one of my earliest multiplayer games when I first got internet. A guy joined and the host contemplated kicking him because of bad ping, but allowed it. Five minutes in the game it was a lag-fest, so everyone yelled at the guy to quit. He did, and the lag didn't go away. Turns out it was a guy who had under 100 ms in lobby who was causing the lag. Ping is just one measure of the quality of a connection. It is not the end-all

57 Replies 96,944 Views

Crucible has a portal flag so that it's a strategy to run past the tower lines and nab the portal. Given how much effort you have to go through to get into the enemy base, the portal [i]should[/i] be vulnerable on Crucible. It's an Erebus-specific issue that he can bypass three or four layers of towers with a special ability. Even if you took away the portal flag in base, the problem would still persist because Erebus can use his teleport to leave base and circumvent the m

34 Replies 15,855 Views

Well, if any race were to be added to the game, I would agree it should be a robot or cyborg race. It's the one major thing missing from the Sins universe presently. We have our "classic" humans, our "telekinetic" humans, and our "alien" aliens, what we need now are the hyper-efficient techno faction to cover all the stereotypes.

136 Replies 276,812 Views

Your best defense (as Advent) against bomber spam is the Halcyon Carrier's telekinetic push. This will break up that cloud of bombers and give your fighters time to destroy them. If you have three or four (plus sufficient anti-matter upgrades) you become virtually impervious to strike craft. TEC can use their Kol with flak barrage or their Dunov with magnetism (flak barrage will require at least two Kol's synchronizing their barrages to ensure a kill). Vasari c

3 Replies 2,616 Views

I think not allowing him to travel over any gap may be taking things too far, causing his skill to "miss-fire" very often on maps like Cataract if you happen to graze one of the many corners. We need a helpful medium where he can't use it to cross clear boundaries without punishing him for cutting corners.

34 Replies 15,855 Views

Without further information, a runtime error is rather meaningless. It's like telling a Doctor "I have a health problem". [I]Way[/i] too generic for him to even start figuring out what's wrong. A stack trace would be by far the most helpful information you could give (it'd be in the error report), as well as what you were doing at the time the error occurred.

2 Replies 2,222 Views

I find that the problem is erratic pings. I've noticed in some games peoples' pings shooting up and down between as low as 100 and as high as 3000. This is where the game becomes unplayable. I've found that so long as pings stay under 400 that the game is playable; it's when they spike up suddenly that you get those really annoying pauses.

57 Replies 96,944 Views