ya, just to be safe, delete them all
Nuttygamer
well i m riunning xp pro my self, what i found helpful is to delete everything, not just program files but the settings files, usually that will help and then reinstalling beside you already have the specs needed probably a minidump of some sort, well sometimes you wouldn't know if a minidump happen if it was loading before the into movies even loaded, it could be there, verify the installation using impulse usually will fix it
is there a version for entrenchment
when ia it being re-released? or ever updated?
I think the changes are great, but cap ship speed is too fast!!! that is heresy!!
Lol, don't have an account.
Well, I don't mind haivng bonus, from flagship, but rather bonus in shielding or culture, having the flagship in the same fight will increase boast your ships moral and fighter harder.
No pressure... but it would be nice if you could get it done as soon as possible, it would be nice, i don't want to regret getting entrenchment :D [e digicons]:borg:[/e]
I know that there is a mod for this but, how would you go about increasing the size of a planet?! without editing mesh files
[quote who="kryo" reply="2" id="2095949"]What's more sad is that you can just walk into UBRS alone and clear that room with little more than a fart nowadays (even more so since there's an achievement for doing so)... [/quote] lol...
[quote who="ManSh00ter" reply="15" id="2095909"]Nah, roll in aircraft is rotation around the z-axis (one running parallel to the direction of movement). So changing the roll rate and angle controls how hard and fast the ship angles when turning. Angular acceleration and decelleration control how sharply a ship can turn. You can get some weird side-effects with that though - for example, if you increase the ship mass to insane levels and also give them fighter-like ability to turn a
Dude, I always wanted see a pre-tos movie oo, a scene depicting spock's birth, what about ponn farr? seriously the first 10 secs of the trailer, was from a previous trailer oo, a scene from starfleet academy, always wanted to see more of that place and that end battle scene, dude, even enterprise-e's damage hits was much more cleaner, than fire in space Funny eh, SF, starfleet academy looks better than those of the tos, tng, and ds9, and probably voy, i
Sins (bored, and I wanted a new stragety after I finished aoe3) AOE (any) (was introduced to) Starcraft (was introduced to)
What if you changed the string file? From playing the star trek mod, I've been able to change the names of the ships without doing it in game, of course, if you don't want the name to be repeated do it manually.
[quote who="xploseve_12b" reply="6" id="2094148"]My tactic for clearing mines goes like this: First, before sending in a fleet, send one scout (or whatever is avalible) in to the enemy system, to see where they have grouped thier mines (AI usaly only builds mines on one side or or right on the phase line), this also causes the AI to move any ships it has in system to that area my ship jumped in. Then I move my fleet (still in my system) to the op
Wow you people suggest the longest possible way to clear mines, why not just send quite a few dozen ships in and just sucicide taking the mines with you. scout ship can probably taking out 3 before dying anyways
may i also suggest even if you download the right ones, and put them in the right folder, you still have to enable them to see a major difference in the game
ok, while we on the subject of ships movements, i was taking a peek at the entrenchment gameinfo files (just got entrenchment woot), i noticed they was something call rollangle can anyone explain to what that does? maxRollRate 2.000000 maxRollAngle 35.000000 i imigined it would mean that the ships would turn faster with it, you know, how a motercycle would sorta roll to turn, but when i tried entrenchment, i don't notice any changes
lol the last two ships reminds me of the oldest pre-fed ships
Lol looks more like the borg has asimilated the pirated :D [e digicons]:borg:[/e] , with regards to space docks i recently have found a website that has some of the building space dry docks, starbases and stardock ...oo...already created so here it is http://www.trekmeshes.ch/, not sure if you knew, so ya Ps: that emo icon that looks like a borg...look at the image location, stardock actually called it borg.png
I got a suggestion, it has to do with the ship size, I was using Enterprise (galaxy cap ship) to ram it up next to a heavy frigate, you know the one that does the most damage before you hit caps, so i noticed that the saucer section of Enterprise was about the same height of the heavy frigate, I would think that enterprise's saucer section would be greater in height than those of the heavy firgate, after consulting all known blue prints of the galaxy class starship, <span style="text-decorati
wait, remind me what is last resort
I suggest u increase your income rate, just edit your population since they affect how many credits you get per sec, and then increase the number of asteroids on a planet, and increase the extraction rate.
Lol same it took me quite a few games to handle it, the first game of mine was dismal, i managed to build my first cap a marza, then like a dozen of so scouts but din't remember how to jump so i was stuck at my homeworld and the pirates kept attacking me, i managed, and i was wtf, how do i increase my supply then i figured out how and everything i know started from there, in any case, experiment, the worst you get is that you lose a few planets and quite a few ships, well, maybe a few round,
all right