beastyboiz

beastyboiz

Joined Member # 3432088
2 Posts 11 Replies 309 Reputation

Ok so I've successfully edited the entity file to create a white star with a correct corona, and it looks great! =D But I've still got some issues, there are no icons except for starcore (really zoomed out one). It's completely missing its info card, empire tree, in solarsystem icon, HUD picture, everything except for zoomed out. I'm using the data from Distant Stars to make this, so where could i find these icons? Ty for the help so far and this (hop

14 Replies 18,194 Views

hmmmm, i tried this, and it worked to change the color of the star's surface, but its corona stayed the same... which file would corona information be in?

14 Replies 18,194 Views

Ok, I really can't stand green stars, idk why, i guess cause they shouldn't exist irl, but its to the point where i have to restart a large map to get it so there are only blue red and yellow stars. I know DS has texture, icon and whatever else files for white stars, (i think they're called pulsars or something in game), so i have a question for all you smart modders out there (my skills are on par with a 4 year old =P): How could I replace the texture an

14 Replies 18,194 Views

it's not working for me =( would it be because i downloaded it on a mac the switched it to my offline desktop (you gotta hate the terrible software that comes with self install wifi cards) when i apply changes it just freezes, i'm using diplo 1.01 (one update behind, I think, because of internet problems), but i also tried it on plain old vanilla 1.181 and it didn't work

18 Replies 20,239 Views

"That is only true in 1 vs 1 games... what about huge maps and many players?" yeah i was playing, i think hyperion gates, and i was able to defeat the last other faction in my system, but it wiped out half my fleet. i was able to not get attacked by creating ceasefires with the other factions, but it was near impossible to rebuild my fleet.

9 Replies 7,796 Views

ok, so i would like to see a mod that expands on a lot of the existing things in soase. i have no modding experience, but i would really like to see this. i am open to any suggestions. this mod would include: new ships classes: heavy carrier (we have percheron light, why not a heavy?) supports one extra sc squad, and has flak turrets, would cost more than a light carrier and a couple flaks, but lower command cost. needs like 6 military labs, maybe an ability lik

8 Replies 7,788 Views

i just installed found some update today for entrenchment and sins vanilla and installed it, thinking that it for diplo. i opened up entrenchment the clicked on play diplo. as soon as the game started to open it took a dump, and now diplo's uninstalled from impulse, and i cant re-regester it!!

3 Replies 3,736 Views

hey, i dont know if this is actually possible, because im not a modder, but could you seperate the inbuilt mods into their own folders so i dont have to activate all of them? like for example, the graphics mod, and the fleet supply increase are great, but they make my not so new computer lag really bad, to the point where ill just stop playing a game because the lag is that bad

8,423 Replies 15,728,790 Views

how do you demand resources from the AI? and i just finished a ffa game and i never got a mission from the AI, not once, so i could only get friendlyness up to around 10 but not enough for any pacts, also there is no race relations differance

72 Replies 59,403 Views

How about a carbon planet? http://en.wikipedia.org/wiki/Carbon_planet , there are some legit theories backing this idea, it would be the size of a terran planet, but would have carbon compounds rather than silicon compounds making up the rock. it would also have seas of tar, hydrocarbon deposits, and possibly a mantle layer of diamond underneath the surface (trade boost?), might be able to harbor some really exotic form of exterrestial life, just look it up on google images if you need t

8,423 Replies 15,728,790 Views

hey,this is a great mod, im playing it right now, but i noticeded a few things that i think should be changed. first off, with the black holes, someone spelled gravity wrong, lol, and black holes should have a much larger gravity well, and should be a type of star (rather than an anomaly)

8,423 Replies 15,728,790 Views

i really dont get the blackholes in distant stars. i mean come on an anomaly like an asteroid belt? they should be stars with 10X the gravitywell size

8 Replies 19,694 Views

so yeah i just finished a game on dopplegangers as vasari, but while attacking my last enemy i found a glitch so i established a beachhead on the local pirate base, and built a phase gate so i could use my kostura to skip over a heavily fortified dead asteroid choke point and hit the home world directly. but when i fired nothing happened, it showed the graphic but the planed wasnt a phase node so i went and did a frontal assualt. later i had taken the home world but the enemy

2 Replies 10,207 Views

there should also be a ship able to incorporate space junk into new ships using their tech (very weak ships, no sheilds, but large swarms come out of big battles). also (i take no credit saw in another post) they should only have sublight engines. but maby some way other than phase jump (uses a lot of energy) to get back and forth from star systems, maby like supergates in stargate? but they have to go very slowly to be able for the vasari to be able to set up shop wi

136 Replies 276,441 Views