hey I've just come over this (check word on the street left below corner) however, this is from a testplay using cheats control+shift+z in order to make me into the Lentzlandians Minor race. I wanted to check what their planet description is. Perhaps this error will never appear for the Stock Races....
Maiden666
Ok, deleting that line allowed me to build a quasi complete replica of the starting flagship. "Only" problem is that the AI won't recognize as such - or not even as a Scout. Maybe because of the medium hull it "thinks" it must be a frigate, a simply puts into orbit of some planet. If I design an own Surveyor, even using a Cargo hull, at least the game uses it as Scout and sends it to uninhabitant planets... [e digicons]X([/e]
Gaunathor, remember when we were trying to find out how to teach the AI to build+use Survey vessels, and you said that you've seen it just couldn't replicate it anymore. I think I got this covered. If you gift your own Flagship then this will be used solely for surveying. I tried to find out what is triggering this behaviour, so far, no luck. It might be hardcoded and apply only to the starting ships. First I thought it is maybe related to the shipname, so I created an
Thanks for the info, Gaunathor - didn't knew you had to quicksave/reload to make it work. One thing, as far as I recall all Minors get a 100% bonus to economics, wouldn't that make them basically stronger than the standard stock races? Though I realize while writting these sentences that the stock races have additional distribution points allocated to random stats, and they possess a super ability, a better homeworld and some starting ships... My overall intent
[quote who="Seafireliv" reply="20" id="3610957"] If this was a game like Civilisation I`d say well it`s in Human Nature to prey upon the weak. However, you make a good point about Alien nations always attacking if you`re weak. Shouldn`t some alien nations not attack you cos you`re weak just because they don`t work like that? [/quote] perhaps there once evolved some of these in the galaxy, but then they got extinguished by the now remaining war mongering races (in events that
one problem is that a diplomacy system needs to work out for both players & AIs. currently the player has a strong advantage because he is completely free while the AI needs to rely on a system of relations. for good reason, because to take that freedom of decision away from player will create an unfun game. I also cannot see why you need some sort of abstract "points" to be able to talk to someone, or how that "points" could possibly force me to do something against my will...?</
[quote who="Gaunathor" reply="227" id="3610535"] Here it is. Simply extract the file into Galactic Civilizations II - Ultimate Edition\Mods. In the game-options, activate 'Use Mods', change the 'Current Mods Directory' to Smart Minors, and then restart the game. That's all. [/quote] will this make the Minors being able to colonize?
[quote who="hardcore_gamer" reply="9" id="3610572"] Even the pragmatic and "good" powers dow me [/quote] Of course! Pragmatism means that if they can do something they will do it regardless of morals or ethics. Good doesn't mean these races are pacifistic, that they are just there as a freegift for aggressors. It means that they are *opposed* to your ethics - which is evil. Just forget about the description for a moment, it could be up or down, left or ri
Because of some ill-devised MONSANTO-chemicals, human males in the 21st century were able to become pregnant as well. Which took place automatically. And, just like domesticated mice, the following incest-bred increased their reproduction-rate by +300%... as you can see that led to a real heavy motive to become a space-faring civilization in order to find some places to distribute the people around... Then we met other alien races, and although down by law, there were some multi-racia
[quote who="michaelhoggan" reply="80" id="3610820"] One question: have any changes been made to the map editor? [/quote] no, the only changes to hardcoded stuff is to GC2TwilightOfTheArnor.exe
[quote who="Tiokon" reply="1456" id="3610697"] I had gone to the Stardock site to DL the new GC2 game version two days ago when I got an email from Stardock about it. I found the button that listed 2.20 to confirm it was there. Then I deleted my current 2.04 version and downloaded. After playing for two days I saw someone had confusion about what version number should be showing. To my shock I found I was playing the 2.04 version and the 2.20 wasn't anywhere o
[quote who="Gaunathor" reply="1445" id="3610485"]That's how it was originally. Mabus and the others decided to split Planetary Defense off from Planetary Invasion, and move both techs further down the tree. Planetary Fortification, however, still requires Planetary Invasion. [/quote] The idea behind this change was that if one decided to play a peaceful pacifistic game, perhaps using a good-aligned race going for influence or technological victory, then PI wouldn't be nec
Drengin are the strongest faction for a warfighting game, because of their super-ability. You don't need to research weapons or hulls etc to wage war, so early on when the AIs are still in the colonial rush you can simply use your dominator corvettes and shoot all his ships or bases down, severely slowing all their efforts down. The amount of corvettes you gain is based on your military might. As you continously declare war you'll gain more & more. Don't be hesitant to
This strategy doesn't work because the AI will simply decomission some ships until its economy is in a balanced state again. Many AIs have to maintain huge fleets stuffed full of old garbage fighters, so you might be doing him a favour when he gets rid of them, and replacing them with brandnew ones using the latest techs. Conversely, the AI will never stop to produce warships, even very late many AIs shift entirely to 100% military production, neglecting everything else keen on wi
hey, you've got a few things wrong fist off, whenever you colonize a new planet there will always be, at least, one colony ship being used (for the initial colony planetary improvement). that ship is simply deconstructed and its material used to establish the new colony. the same mechanism applies whenever you invade a planet with soldiers, although if you lost a lot of your invasive force then more troopships are lost. as a rule the remaining soldiers do still have to hav
You know you could always download the CU from the thread where it's been made, and install/play it as a mod, at least, until you can officially update your installation via the SD download. That way you can even - and more easily - go back to the old 2.04 version. Just a tip [e digicons];)[/e]
It should be balanced dynamically so that things turn out reasonably in most setups. One problem is the technological speed. This shouldn't even be available for the player but be strictly tight to the number of habitable planets - because this number has the greatest impact on your research-strength. Thus, under a tiny mapsetup getting expensive endtier techs wouldn't be worthwhile. Another approach could be to simply cut the techtrees in accordance with the size of t
[quote who="MabusAltarn" reply="1407" id="3607864"] Variables are not case sensitive. [/quote] That's right. However, internal names (such as of mods, techs, improvements) are - basically anything you can find between "..." [quote who="Spinorial" reply="1406" id="3607806"] Drengi [/quote] that could be the name of the Drengin homeworld
Bah, most stuff in popular Sci-Fi is complete nonsense. Just look at these "Lasers" - how come they are bullets? You see them flying slowly :))))) A laser moves at lightspeed - it's a staigjt line that goes on/off, and it's impossible for a Jedi to defend against because in times when the eye would register such a beam he would've been already been hit. With Star Trek it's even worse, they have so many inconsistencies. In STO that Andorian vessel which tried to sabotag
[quote who="Gaunathor" reply="9" id="3604292"] I've got that one too. Sadly, I foolishly deleted the message before I even thought of reporting it. [/quote] Me too, but it's still in the trashcan. [quote who="Rhonin_the_wizard" reply="8" id="3604290"] Have you reported it? [/quote] No, because my initial thoughts were someone playing a joke on me. But seeing that exact message now in the OP made my change my opinion. the userID is th
Thanks for the link, it confirmed that CO2 will be split up by the solar radiation & subsequently, lost in space, although an additional neutron in its core will make a difference. From here, it's not difficult to see that a much more lighter oxygen atom will be lost much faster or: prioritised in its exposure to solar radiation because of higher orbit. The same thing is believed to have happened to venusian oxygen or water, as well. As of now, no more water on Venus is presen
[quote]Hello my dear,My name is Success Samuel, is my pleasure to contact you after viewing your profile today, I am looking for a partner and relationship if you are interested write me back thanks i will be expecting your mail,Your friendSuccess [/quote] Got the same spam, getting the impression that this is a scam. Why doesn't SD take that acount down for good?
[quote who="naselus" reply="33" id="3603646"] Oh, and I'm intrigued by the idea that a bunch of scattered farming groups in the late Neolithic somehow 'prevented another ice age'. Because that's patently absurd. I'd be interested to hear where you got the idea from, because it is not true in any way at all. [/quote] The temperature of annuary climate can be measured by geologists. And deducting from the history of past climate changes we all should be in
hehe^^ I was thinking that this update was never seeing the day of live, but now with Gaunathor working on it I know for sure it'll come out alright :) BTW I think most people really own it on Impulse or SDC^^
Empty tiles are a waste of potential... no less, no more. So if your *game* can't afford to have additional planetary improvements --> leave them blank... otherwise fill them up with the best you deem strategically wise. My stance is that the Fert Clinic is your best shot (unless playing Breeder). The only down is that the tech isn't exactly "early on". Depending on which race you play, there are other available good "filler" improvements to build, like Stalks for Yor or Bl