Maiden666

Maiden666

Joined Member # 3434576
0 Posts 259 Replies 4,512 Reputation

[quote who="Snarkotamus" reply="3874" id="2627281"] There's one with glasses and a "wild librarian" vibe that is currently in the top spot. [/quote] Can't see it. It's still the Snathi Squirrel. [quote]I still haven't finished the one I started in November.[/quote] Take yourself time. Not that your points are depreciating.... [e digicons]*_*[/e] EDIT: ACK! Your avatar changed between the reply.[e digicons]:|[/e] my heart my heart....[e digicon

4,025 Replies 11,851,064 Views

Well, the question is whether you have a. Team- or b. Ally- status with them? What does the Foreign Policy-screen tell you? a. is decided in the setup, it is irreversibly, and in the Foreign Policy screen there should be an unclickable "Trade Embargo" box. b. appears as "Break Alliance" there.

4 Replies 4,755 Views

[quote who="Snarkotamus" reply="3872" id="2627035"] Following my Scottish theme, I'm auditioning some pics of Shirley Manson from Garbage/SCC for one of my characters. [/quote] Which one? there's so many....[e digicons]:grin:[/e] BTW is the Kang-pic broken??

4,025 Replies 11,851,064 Views

In my current game I recently encountered the Paulos, one of my SurveyorShips ran into their HW. Usually, one needs to end the turn until the greeting-message from them is displayed, and one can then go into the Foreign-Policy-screen and contact them by clicking on their icon. However, it is also possible to contact them the turn earlier, by selecting their planet, and clicking "speak to". In this case, I've taken their TechTreaty (and also 'Deflectors') in exchange to my 'Expert Mini

0 Replies 1,863 Views

Actually, I like the idea of using Super-Diplomat (you'll be surprised [e digicons]:andrew:[/e] ). Not only could you fund a greater early research (to do so might require to change to another techtree - look out which race has the most powerful labs initially and ASAP) by contacting them 4 weeks sooner, you also get more money out of trade, and be even able to re-contact them on 1st March, 1st April usw... On the other hand, you be sacrificing Spore for that, and you'll ha

205 Replies 854,138 Views

Watching movies while sitting on the toilet is awesome! Though I see no BD player... normal TV just doesnt bring THOSE movies youd like to see in such a szenario Also, a small fridge to keep the beer cool is a definite MUST! Have fun!

5 Replies 18,583 Views

[quote]So creating 3 shortcuts is the only way?[/quote] The updated version of the launcher will only start TA. Making 2 additional shortcuts are an easy solution. If you really badly want to use the launcher, you will have to restore the old launcher.

4 Replies 5,169 Views

[quote who="qrtxian" reply="9" id="2624920"]I'm fairly certain that adjusting an AI's aggression will have no effect on whether they have the "- Militaristic" penalty in diplomacy, [/quote] Exactly this. In DA I have my races always set to "0" aggression, which results in them all having "+ peaceloving", but some als had additionally "- militaristic".

13 Replies 24,131 Views

[quote]I'm fairly certain that adjusting an AI's aggression will have no effect on whether they have the "- Militaristic" penalty in diplomacy, which is what Sole Soul is talking about. I can't be absolutely sure as it's not an option in DL, which is all I have.[/quote] You can be certain, it doesn't. I tend to view 'militaristic' as an info that a race has chosen to pursue a militaristic victory, and this would always mean the end of all other AI's. However, that doesn't say now that

13 Replies 24,131 Views

[quote who="Whiskey144" reply="3488" id="2624531"] After all, I LONG TO ECKSSPERIMENT! And, DEATH IS MY MEAT, TERROR, MY WINE. [/quote] ... and we shall have eternity to know your flesh. | me too, of corpse.

7,785 Replies 15,392,301 Views

If the earth be destroyed - HELL remains! Pinhead's rise hargh..... ohhhhhhhh no tears please - it's a waste of good suffering!

7,785 Replies 15,392,301 Views

[quote who="Altaux" reply="3482" id="2624452"]If there were no machines he would have no way to transfer himself to a human [/quote] "if" in this case is 20.000 years in the past, and there's no turning back, nowhere to run, it is "inevitably Mr. Anderson"

7,785 Replies 15,392,301 Views

[quote who="Altaux" reply="3478" id="2624426"] He has a mediocre skill set and lacks any abilty to fight in a world without machines. [/quote] Not true - he might take them over as well as he takes over humans, too. Given the fact it wasn't the first Matrix that has been built there might of course be future Matrixes - and a chance for him for UNIVERSAL DOMINANCE (albeit without any "purpose" to quote) . What would he do with that? What do you think? Mentally, he's

7,785 Replies 15,392,301 Views

If you select "auto-attack" on a Fighter it will attack the nearest enemy that is in visible range, and after destruction, go to the next et pp. Ships orbiting on planets will also be attacked, but only, if that planet is also within sensor-range. After all enemies are destroyed, or none visibly, you'll get this message that auto-attack is off, but actually on the next turn, the ship will go to attack again, if there are enemy Fighters. Please note that your ship will als

1 Replies 7,108 Views

[quote who="Xiskio" reply="4" id="2621443"] If you remove a (fake) colony pot the size is credited to the hulls capacity, meaning after you did so you will have enough free capacity to for example fit another engine. This should not be possible because this engine is no fake one and by fitting it the sum of all installed functioning modules goes up to 77 and therefore exceeds the hull capacity of 60. Beside that the size display of the by default mounted modules like the "Basi

12 Replies 10,920 Views

Well, my experience (which is basically from DA) is that there is no difference in tax-income between 79% and 80% taxes. So, to up it for 1% is kinda pointless. You can actually observe that quirk pretty often, where you will raise tax but no income is increased. The moral-penalty fo rgoing to 81% is IMMENSE, and there is no real gain from this 1% tax-increase. Esp. because low-moral = no popgrowth. Trying to grind points by building moral structures is also pointless. You bet

205 Replies 854,138 Views

So, the banners work now, great! As for 1) No, the TechCap doesn't get any bonus from tiles - only labs do. How and when bonus-tiles work with buildings is a bit tricky, you'll need to look at the way how the game does compute the improvement. Well, in DL/DA it was pretty easy to say, because there only the Political Capital could get either X2 moral- or the influence from a bonus-tile. In TA you have a few buildings that give mixed bonuses, so it's no that easy to say. H

205 Replies 854,138 Views

OMG add another 1100 and you're 3rd place. And that with TA, impressive. Well, besides the TechCap and NanoRecorders I wouldn't dare to built anything else in a classic ZYW, maybe the OmegaResearchCenter if I get that far... Eyes are not necessary. You can actually tell from the Minimap where your enemies are located --> toggle 'Population' on. If you play all-rare, ARC them Thala as HW & Breeder, and give them the right pts to Econ & Moral & PopGrow & Federali

205 Replies 854,138 Views

The question is - at which point of the y0 did you end your game? If you're ending very early, on April/May or so - I wouldn't even dare to raise pop. Go full tax ever. But if you're outplaying until 22nd 12, you can raise your pop, okay, but in the very beginngin your HW has already much pop. Those 8b ppl are already enough to get some good tax-income. The way how taxes are collected is to the square-root of your pop. So if you have 8b ppl that gives a factor of ~2,8.

205 Replies 854,138 Views