Maiden666

Maiden666

Joined Member # 3434576
0 Posts 259 Replies 4,512 Reputation

Just as I read I do recall someone (I think it was Sole Soul) wrote about the change made to Creativity: before it added some research randomly, and now it 'end'/'finishes' a tech. Although I can´t recall now to what versions this does apply....

5 Replies 7,121 Views

I´ve noticed this throughout all versions of GalCiv2, if you going to "upgrade" a stock-ship there will be more equippment shown as in fact fits on the ship. Happens virtually all the time with Constructors & Range-support modules... But to answer your question: No, the stock-ships are NOT stronger than what you can just built. They´ll have no more equipment then your points allow. You can easily backcheck that by bying such a ship, then viewing it´s

1 Replies 2,482 Views

[quote who="arunodayt" reply="15" id="2471224"]It's up! [/quote] And I wonder when that was, I´m getting a little bit confused here; looking at the timestamp of your reply #15 it's actually +2hours older than my reply#16 (who comes later...???). Hmmm, aren´t all our posts adjusted to the server-time equally?

28 Replies 91,971 Views

btw how is the exact url GalCiv2 uses to connect to the MV - I´ve been trying to use this http://downforeveryoneorjustme.com/ but as I don´t use Firewalls I wouldn´t knew it....

28 Replies 91,971 Views

[quote quoting="post"]Long time customer, but I rarely post. I LOVE galciv, but..... I noticed the following problems while playing through the latest update 1. Terran AI built a ship with no weapons only 2 shields. Is this a bug or does this make sense? 2. When I have spies deployed in a civ and that civ dies my spies don't return to my pool and sometimes I will still get intel reports on the long dead race turns later. [/quote]</

7 Replies 11,657 Views

[quote who="arunodayt" reply="17" id="2469450"]I see you have shifted back to DA in your last 2 games - anything special up? [/quote] I just tested an adapted gameplay which I learned during the last ToA session. Did help a bit, ~10k more. Will try in DL also. And still have some 3 or 4 ideas in head which have not yet been tested. I mean, if you go to all necessary milking and micromanaging this is really worth 10k sometimes, but I´m still 30k short which tells me I´

19 Replies 19,256 Views

[quote who="arunodayt" reply="2" id="2469114"]I think you will automatically join the war - after all, the Team can't be broken. No choice, just like the Super-Organizer thing. [/quote] Yes it would be logical for it to be so, at least that would reason the differentiation up. But if there´s no way to escape that Team-status I wonder what happens if you 1. deselect all victory conditions except "Military win" 2. conquer all enemies except your partner.

5 Replies 4,633 Views

[quote who="GooglyBoogly" reply="13" id="2468345"] Further keep in mind that the AI usually doesn´t bother to destroy the mines, so even if one loses planets this production stays stable. But wouldn't those mines flip pretty fast if the planet were conquered? [/quote] Yeah well it depends on some factors, and that might be totally different from game to game, but yes, if those mines are really near to a planet they will most likely alw

19 Replies 19,256 Views

Well there are different setups and ways to win from DL to ToA, also because of map size, but if you don´t care about score at all then it´s just a matter of a few minutes. And then you want to go for better score - it takes quite a bit longer. Nevertheless, it´s a great fun to milk them out to the very last (and lie awake in bed all night long wondering how it still could be pushed a bit....) So if you wanna try it out some day you may find this th

924 Replies 1,565,628 Views

Right, the AI usually doesn´t bother researching into the Mining techs, so expect only +1 from these mines. Well, it´s not much, but at least, this +1 is missing from the AI´s production, and that alone is a gain. So if you don´t wanna bother with mines, simply decomission them then. But if someone wants to go into the draging micromanageing that mines bring up, then I see some real advantages in them: 1) You can adjust military production to the very point whe

19 Replies 19,256 Views

The difference is that 'Alliance' can be terminated (by toggling "Break Alliance" in the Foreign Policy screen to the left). In ' Team' this is not possible, so AFAIK you can´t attack your team-partner or impose a trade embargo on him. 'Team' can´t be created in-game, you´ll have to set it ("Relations") on the last starting-screen where you select your opponents. Please notice any relations set better than 'Friendly' can´t be played as MV game

5 Replies 4,633 Views

[quote who="CraigHB" reply="8" id="2465783"] But in the early stages of the game, at least for smaller maps - Tourism is your primary source of income. I've never thought in terms of tourism income and expanding influence to increase it early in the game. Tourism income is definitely helpful, but I just run in the red with dependance on cash anomolies until I heve enough population for planetary economy to kick in. The trick is to ho

19 Replies 19,256 Views

My personal best so far on the big ones: [IMG]http://img693.imageshack.us/img693/7766/agtsmithzyw92050.png[/IMG]The maxed society/econ-score finally tweaked this over 90k, well Thalans ain´t easy on research[e digicons];)[/e]

924 Replies 1,565,628 Views

[quote who="KzintiPatriarch" reply="3778" id="2459269"]I never did figure out what the desktop image is for... I am a fan of both the new and old BSG, with the newer version being my favorite sci-fi series of all time. Then ending was strange, and for a while I couldnt decide if I liked it, but I eventually decided it was good, mainly because it was unsusual, and kept me still thinking and wondering. There were some completely improbable parts about it, but I still iked it.<

4,025 Replies 11,847,003 Views

[quote who="sirkaracho" reply="3777" id="2458309"]My Charakter Karacho just joined the Kzinti Empire. The validation email from the galactic core doesnt reach my email service, i even let it resend it, and i changed my adress to yahoo, i let it resend again. no validation email came to either one, so i have no access to the Kzinti forum there. help plz. [/quote] Same with me, though after a day I was able to enter there without any validation.... Just hold on

4,025 Replies 11,847,003 Views

Hey GmOOnii, my prime character is a Cylon though from the old series. Loved to watch that as a child, that was sci-fi to the core. I think in the new series he became the model #1, which is a great character, too. KP, creating multiple profiles and using these characters then to submit games might be completely contra-productive in terms of reaching higher ranks.... I can only think of faking a new identity and (......) which is a spineless & treacherous. Does anyone know

4,025 Replies 11,847,003 Views

Well, I don´t know what version of DL you play, (or to what race you refer as the Yor are not a minor - the "Dark Yor" are...) but in 1.53 you can break an alliance by toggling the "break alliance" button which you will find in the first "foreign relations" screen. It´s to the left under N-1´s face. If you are not into an alliance this button then is the "trade embargo" button. Hope this did help.

7 Replies 4,916 Views

In ToA 2.03 (In the Arcean´s Last Stand tournament) I had an inevitable CTD once I destroyed a colony where a spy was placed onto. After 4-5 times I disillusioned nullified him - the colony-destruction then worked, but I could have used that spy somewhere else better.....

5 Replies 6,696 Views

[quote who="tetleytea" reply="7" id="2434345"]Military SB's rock, but I do have to admit I almost never play anything but on abundant/abundant. OTOH, economy SB's aren't so great on sparse galaxies, either. I've been playing on Obscene (mostly), some Suicidal, and everyone else gets so far ahead of me in tech it's not even funny. These military SB babies even out the game. What's nice is that the AI doesn't consider your 8 constructors in his territor

21 Replies 17,048 Views