About those Kanirak Assailants... if your TEC you can use LRMs, which are more cost-effeicent. [e digicons]:grin:[/e] Give them a cap support and micro, numbers will get you through to your repair cruisers (another plus) and your done with Assailants as far as I know.
FatalDragon
Cykur... Initial fleet of 15 lrf and the egg can decimate ur cap even if you have 15 ilums I dont think you could match it. Level 2 or 3 egg is EXTREMELY dangerouse with that many assailants. Its hard to even run away. If they show up you might as well get your cap out instantly or say bye. I dont play vasari so I dont know what level it is but when it does -4 armor is really bad. Even if your tech you dont have hoshikos in the begining and even if you do my cap ba
I also find myself putting 3 refineries if I have a planet connected to 4-5 other planets. This can really cut down on your mineral buying, saving you credits. And if it prevents you buying mienrals, it actually gives you more income technically than tradeports. In a situation of 4-5 planets connected to the refineries it is usually 2x or 3x more income than tradeports. Yes as Vasari you tend to sell minerals untill you have RA, but then you need
Starbases? Serious? I was wondering where they were. MUST HAVE, no longer be overwhelmed by fleets while sending ships somewhere else. :D
Hey, I KNOW I've seen the subspace inhibitor in-game as a structure... maybe different naming? But similiar effect, unless this one is way better.
Oh, by the way, while I might be a little out of lingo, I assume Dev means Devoloper (pardon spelling), when it is really the programmers who do the coding. [e digicons]XD[/e] just want to give credit to the right people.
I don't think it is directly related, but as of the date of this post ( and my first time trying to get on multiplayer) it keeps saying i am disconnected from Ironclad Online... anyone know what might be going on?