[quote who="Crocell44" reply="22" id="3466831"] There is still a cycle : you actually have 9 designs : laser/shields, guns/shields, missile/shields, laser/armor, etc. Each of these 9 designs is strong against two others, weak against two, and balanced against 5. For example, L/S is strong against L/A and L/PD, and weak against G/S and M/S. It's more complicated than RPS, but it is the same core mechanic. Many RPG attack and defense types are also variations of
Cronocke
[quote who="trims2u" reply="20" id="3466807"] In the case of GC, for each weapons tech, there's a strong defense counter, but two other defenses that are weak. Given the 3 attack vs 3 defense matrix of possibilities, it's closer to a Rock-Paper-Scissors-Lizard-Spock-setup, than a plain Rock-Paper-Scissors. [/quote] Yeah, I don't even see that, frankly. RPS in any of its forms is typically A > B > C > .... > A, and repeat. There
[quote who="EvilMaxWar" reply="5" id="3466497"] I only wish you could have upgraded the flagship in GalCiv 2, beside the idea was fine.[/quote] You could. Just find the default racial template for a "survey ship", and customize however you like, with weapons, defenses, sensors, engines, and so on. Then, select your "flagship", bring up the details pop-up, and choose "upgrade". Really, even though it was called a "flagship", it was just a free starting sur
I have never understood the comparisons between the game "rock paper scissors" and the attack and defense types in these games. Have I been playing the wrong version of GC2? Or worse, is there a version of RPS where you use both hands, one for your defense type and one for your attack type, that I've been woefully ignorant of this whole time?
Now I have a frigate. Ho ho ho! (Edit: Changed it a little, and took shots from more angles.)
There's a green button that looks like a tree. That's the "embed image" button.
So first I just made a really simple scout ship, just to get my feet wet. But then I decided to get adventurous and try making it stand out a bit more. But I still wanted to see how crazy I could get, so I decided to try something much more modern-military-fighter-looking... <img src="
[quote quoting="post"]the way i see it, the best way to make it less easy is to make all weapons need to get passed shields, then armour to get to the hull of the ship, that way, you can use whatever weapon you like, but you won't get an overly easy fight or a overly hard fight depending solely on which race you face. [/quote] Nope. I've had the AI adapt strategy in GC2, changing which weapon and defense types they use, based on what their greatest threats at the
[quote who="abiessener" reply="39" id="3463779"] The Biggest Wiggle 2. [/quote] ... flying spaghetti monster, is that you?
Ran into two bugs, wasn't sure where to post them. I apparently can't attack survey ships? I was able to destroy other ships that had weapons, but survey ships, at least in single player, my own ships refused to attack. I was using Lost Defenders - are there hidden restrictions on what those can attack? Attempted to combine a stack of three Lost Defenders into a fleet before researching advanced fleet logistics techs - game froze, then CTD. Game says I'm us
In the previous game, different races had different hulls and non-functional, decorative parts based on the theme they were assigned (though you could break theme and use other parts instead). Will races again be assigned specific hull designs, or will all races be able to use all basic hulls? Also, will different racial ship themes affect the appearances of weapon, defense, and other functional ship modules? For example, Terran missile launchers might be blocky, rectangular things, w
This has basically been said time and time again, but... Look at it very straightforwardly. What do you gain from 3D maps in a game like this, and what are the costs? You gain the ability to move things in a fully 3D environment. You gain the ability to turn and pan the camera in all directions and on all axes. And... that's really it. Any combat effects this would have are negligible, since that happens in a separate system, so tactically it's not adding anyth
[quote quoting="post"] Will we be getting turn based or real time tactical combat ? I presume we are getting tactical combat in the series finally. [/quote] Here's my two cents. *plink, plink* The thing I love the most about GalCiv 2 is the ability to make ridiculous starships. If we make the game about tactical combat (more specifically, what we're actually talking about here is real-tim
How about this, to be different?
Core sovereigns have the life and death books, but custom races have them instead of custom sovereigns. See for yourself - make a Kingdom and an Empire faction, then open the files up in Notepad. Those will have the Life and Death spellbooks, and your sovereign won't. Why? You'll have to ask SD themselves.
I love how people are debating about the realism of skimpy armor in a game where I can ride a giant wolf and create elemental fire with my mind while leading an army of ogres. [e digicons]:dur:[/e] Joking aside, I don't even care what sort of armor my male and female sovereigns, units, and champions can wear. All I want is the ability to tell that the women are women and the men are men, even when they're wearing armor. Right now, a woman in armor looks like an effemin
So the answer is "no, you have to edit the files in a text editor".
I'm an idiot. How do you set a planet as being owned by a militia in Galaxy Forge? I can't seem to figure it out. [e digicons]:'([/e]
I make one or two major fleets, and hotkey the different ship types in each fleet. Here's a typical list of hotkeys for when I only have a single major fleet, and the rest are defense/siege/colonization fleets. I'm using TEC names just for simplicity's sake. Hotkeys: 1: Entire attack fleet (for rapid transit) 2: Capital ship(s) (if any) 3: Heavy cruisers 4: LRM frigates 5: Light frigates 6: Flak frigates 7: Robotic
[quote who="HeroicHerald" reply="19" id="2025606"] Independents- The Independents are made up of single planetary entities, insterstellar corporations, and massive cargo fleets with zero government oversight.[/quote] I can't speak for the other two, but have you ever played a random or mapmaker map where there's a few, scattered TEC worlds that belong to their own faction or factions, and never seem to build or research anything, and don't attack or explore? These are independent
I put the maps in Program Files\Stardock Games\Sins of a Solar Empire\Galaxy, load up the game, go to New Game, click the "Change Maps" button, and... Nothing. I can't find the maps I made. Not with the Small maps, not with the Medium maps, not with the Large maps, not even with the Custom maps. Help?
Like I said in the other thread: TEC: TDN Vanguard, TDN Warspite, TDN Enterprise (hurr), TDN Saratoga, TDN Ranger Advent: Thronos, Kuriotes, Dunamis, Exousia, Arche Vasari: Something at random from here - http://www.geocities.com/hugedb/BossList.html
I usually use my forum name. :( My favorite names for ships, though, are... TEC: TDN Vanguard, TDN Warspite, TDN Enterprise (hurr), TDN Nimitz, TDN Saratoga, TDN Ranger Advent: Seraph, Thronos, Kuriotes, Dunamis, Exousia, Arche Vasari: Something at random from here - http://www.geocities.com/hugedb/BossList.html
[quote who="Azaana" reply="5" id="1814139"]could just be a cut sceen of one of your cap ships destroying last ship/planet depending on how it ends with super special special effects.[/quote] Doesn't even have to be that. Could just be something simple. TEC fleet flying proud over a Terran planet, Advent fleet phase-jumping away from an exploding Terran planet, and Vasari fleet phase jumping from an asteroid belt out of the system and into deep space.