TerribleNate

TerribleNate

Joined Last seen Member # 3450488
0 Posts 18 Replies 5,715 Reputation

[quote who="Seleuceia" reply="7" id="3171537"]NOOOOOO GOA...now you are a boring troll too who uses facts and logic and sense...what has the sins forums come to????? We should have this thread locked before the troll reviewers see it!!! On a more serious note, I thought this got fixed a while ago...we even talked about it because I wanted to know how many "militia/pirate" players you could have and how TAR determined who was friend and who was to be ignored...[/quote] <p

8 Replies 9,856 Views

[quote who="JA_394" reply="6" id="3170940"]All those things - you can mod yourself. No Mines? Mod them. I can do that in a few minutes. No Superweapons? Mod them. Done that before, too. People who wish to rely 100% on the Devs are the ones who will sink. People who realize the Devs will never perfect the game like we all want them to and attempt to do their jobs for them, like most of the modders do, might I add, are the ones who shall swim.[/quote] Amen [e d

8 Replies 33,815 Views

[quote who="RiddleKing" reply="81" id="3168966"]eeeh. Your all very descent multiplayers. Whats sparked the hate for comp stomps? I mean if your trying to convince others to come play with you through hate posts and hate mail then that won't work. Comp-stomps allow people to rank up there experience or skill level in strategic executions but their micro can only be improved vs human players. Its still fun to play as you get comfortable with the game and enjoy watching replays t

88 Replies 269,345 Views

[quote who="capwdg" reply="18" id="3168539"]I simply use the arrow keys for scrolling. My LAN friends always wonder why my user actions stat is 2-3x higher then theirs [/quote] HAHAHA man thats funny.

47 Replies 103,866 Views

[quote who="Tridus" reply="12" id="3168194"]Edge scrolling is the far more intuitive way of moving around. It's how people new to the game are going to do it, because the idea that I should go left by zooming is not going to dawn on people. It's a really not-obvious way of doing things. For that reason alone it needs fixing before release.[/quote] Please think about what you said because it really does not make any sense whatsoever. I have been playin

47 Replies 103,866 Views

[quote who="Volt_Cruelerz" reply="9" id="3168095"]Faced with eminent extinction, the TEC would retreat behind their walls and Nova bombard like never before. Using the Deliverance Engine, the AR would probably attempt to keep morale high among allies and the mastery of life and death would likely make them an ally that the TEC would welcome as the fallen could be revived. As for the VR, I get the feeling that they'd be the first to improve their superweapon, scrapping the phas

34 Replies 46,080 Views

[quote who="sareth01" reply="9" id="3167793"]@ wbino Then you adapt to this strategy by creating traps along the way, traps that could really hurt their kill fleet. Your titan retreats, you kill scouts... You counter engame bomber spam with LF spam, in the hundreds. Watch those carriers pop! Make them come through your territory if they get so crazed to kill your titan 2.0. Then, if you have them in a trap, you can warp your titan on another

10 Replies 12,975 Views

[quote who="sareth01" reply="23" id="3166148"]@ nate Interesting idea however salt is a major issue with this system and reguler upkeep is required to combat corrosion I don't see how that would be practical on a submarine but maebe some genious will figure something out. Na you don't need to be genius to solve the corrosion issue. You would have to store the gun internally(in a specially sealed, water free environment using a demoisturizer to limit co

35 Replies 112,041 Views

O great here we go with the green stars again. [e digicons]:annoyed:[/e] Very funny though I was laughing at some of those. [e digicons]:D[/e]

48 Replies 115,183 Views

Nice to see a positive post on here for a change, I am 100% with you on this. Have some Karma good sir. [e digicons]k1[/e]

24 Replies 64,384 Views

[quote who="Rovert10" reply="89" id="3165753"]Quoting sareth01, reply 86@ terriblenate There you go guys someone who is thinking along the line of what makes each races base unique to begin with. Let’s follow this line of thinking instead of cheap fixes / making things worse. All I can do is laugh at this point. I really don't think nate or aseofspadez knows much about the game to begin with. I'd enjoy stomping them both flat in a 2v1 situ

321 Replies 1,060,454 Views

[quote who="sareth01" reply="11" id="3165623"]@ nate 2 times as powerful? holy guacamole. Would be crazy to see one of these bad boys bring back a submarine deck gun that would fire 360 miles away at an aircraft carrier, the size of the crater in the carrier would probably be pretty big. I wonder how many shots it would take? Sign me up for that duty any day of the week (almost as fun firing off an adcap torpedo or tomohawk missile). i wouldn't be surprise if

35 Replies 112,041 Views

[quote who="AseOfSpadez" reply="67" id="3165277"]Got an idea. What if instead of making the other starbases move something more solid was done. At this point most of the starbases are irrelevant so in my opinion upgrading them would do good. How about the advent starbase gets like a 50% increase in its max starfighter capacity and instead of getting that psionic wave attack it gets beam weapons (which can be upgraded using research) The TEC sta

321 Replies 1,060,454 Views

[quote who="sareth01" reply="3" id="3165529"]You know the US Navy has just tested its first railgun a few months back. It has been calculated that it would have an IMPACT velocity greater then mach 5, at about 180 miles away. Its so powerful that they can't risk using explosive shells, mass rounds are going to be more effective with that kind of impact velocity anyways. Now all the Navy needs is a reactor that can actually provide the power for these insane guns...

35 Replies 112,041 Views

I found out something interesting the other day in relation to this. I made a map with map designer and played it and while playing it mouse capture functioned.

16 Replies 13,538 Views

[quote who="Mecha-Lenin" reply="15" id="3162959"]Quoting TerribleNate, reply 14I wish it was possible to remove karma for pointless threads that distract from the important aspects of the beta. Or at the very least vote to remove karma for dev review. You'd be at around -9000 karma then. All your comments are annoying. TerribleNate is OK, but AnnoyingNate would be more fitting.[/quote] That is only because you hate humanity, O the humanity

34 Replies 105,840 Views

[quote who="Pbhead" reply="26" id="3163392"] The thing is, appeasing the 15 % will only help to improve the game for the 85%. If you look at steam's # of players that played steam and the ICO's online count at peak hours, it would suggust that more than 15% of the playerbase play multiplayer... and that doesnt include lan. Id be willing to wager that 50% ish or of the people that start up rebellion these days are playing ICO or private

64 Replies 262,388 Views