I'm happy for you. But you, sir, are a dispicible tease.
BigAbboTT
No problem!
/Owned
Uhm. I don't want a refund, thanks.
[quote who="Milskidasith" reply="1" id="2241297"]Burning eye is way too powerful. Even lategame artifacts don't give 120 damage per attack. [/quote] It's damage over time, not per attack. But I do agree that it is very strong.
Thank you for scrambling to do what you can.
First is up. 2 and 3 are 404'd
Links go nowhere. @Stacked: That would work very well if we had proper replays with a chat log. But you can't prove that you told somebody something.
[quote who="Milskidasith" reply="16" id="2230788"] Wait, this game has a metagame now? I'm sorry, but when did a game that has been out for just a bit over a month that hasn't even been patched to fix bugs, let alone balance patched, get a solid metagame? Also, just out of curiosity, what DGs were on the winning teams?[/quote] So first you say that his argument is baseless. And then you ask him for more details? [e digicons]:thumbsdown
People are acting like he is speaking a different language... These are well-established gaming terms. He's not just making shit up here.
I have only bought one once.
Yeah. I'm not too big a fan of tags these days. That's mainly because I haven't been a part of a clan that I have a strong attachment to in a long time though.
I have played my fair share of rook. I LOVE the mechanic of hammer slam and boulder roll. They are the only abilities in this game (as far as I have encountered) that actually require skill to use. Im talking micro. Of course other abilities require skill in timing, strategic conservation of mana, etc. EDIT: So yeah. That's a really noob thing to say. Other abilities require skill to use. I am just trying to say that hammer slam is unique in that it requires its own brand of placement
I'm sorry. It's just not going to work as well as it does in War3. Think of all the changes that would need to be done to the UI to be able to control more than one DG.
I use the orb for it's passive effects from time to time. Naturally, I spam it from time to time when I notice its CD is up. It honestly doesn't do much in the way of fighting off giants. Course it's better than nothing.
What kind of dimensions are we talking about, iPhire? Content?
:) The original FFT is set in a much more interesting version of Ivalice. The combat mechanics are also a lot deeper than they are in the new games (Zodiak-based combat system that resolves attacks and spells based on relative astrological signs anyone?) But really it's the world that kills the new FFT games for players who played in the original Ivalice. Don't even make me mention how they RAPED the whole world in FFXII. Where the hell did all those porn star bunny aliens come from?
Ah... the adventures of Skara Brae. "Thou Art in the Guild of Adventurers" I demand a nostalgia gaming thread. Begin.
Is there any way to get around all of those ads on that site? It's a little on the distracting side. Edit: Doh... I haven't grabbed Adblock on this computer yet.
[quote who="Porkus_Maximus" reply="1" id="2241090"]Stun abilities can interupt flag locking. It is also very difficult to lock a flag when you're dead.[/quote]Please. Try to kill a demigod in one second (the cast time of a capture lock). The stun comment is very valid.
That's just about the only way to end fairly-balanced matches on most maps. Are there ways to make maps that would have more interesting gameplay? Yes. For sure. Check out some of The Scottish Alien's map suggestions that are floating around the fourms. As far as your ideas... I don't know. I want to like the idea of not allowing you to cap a flag that your opponent is in range of. But if we did that, I think the cast time of cap locks would need to be reduced slightly. By th
I loved Front Mission. Square FTW. You had me up until Zone of the Enders. This was an arcade style action game. And it was only like four or five hours long. Oh wait. GBA? Now I'm really lost. I only know Z.O.E. as a PS2 game. Maybe you're just getting the name mixed up with something else? Or maybe there is a version I don't know about. IIRC it's a Konami (Metal Gear) game. Don't feel like googling >_ Not in the same setting by any means.... but
Mines don't count as Reg damage. That is known.