marklandin

marklandin

Joined Member # 3453442
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The H: reference is supposedly a hint to a developer that the code that's throwing the exception is the code whose source is H:\Projects\GalCiv2 Projects\Twilight\LibKumquat\Source\memman.cpp. As for the mod, well the only mod I run is a race mod I wrote, and I've used for dozens of games, and never had this problem. If I disabled the mod I don't think the game would load either, since the race I'm playing would be missing.

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Not sure what's going on here. Latest savegame crashes on load. Backing up to previous save, and playing forward, generates another crash and another unloadable savegame. Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 8/28/2010, 21:54:26 DirectX Version: DirectX 11 Machin

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OK I'm getting a better idea of what's going on. So if I were to start a NEW game, picking the same race (in this case, it was the Custom Race), and researching all the hull techs, then my designs should become available again (since they only rely on hull tech)? I guess I can start a "fast research" game and see what happens. Thanks guys!

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Ah. Good responses! Thanks! Let me rebut: - I am playing the same race in the same game. I definitely have all the necessary hull techs. - I did indeed reload to a save of the game prior to when i had designed them. I do not recall exactly when the ships disappeared, but it was definitely around then. Tell me more about this, please! - And please elaborate on the "S_ (or even the usual UD's) factor". Looking in my ships folder, all the .shpcfg files for these ships sta

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Been playing GalCiv2 since Xmas, and having fun designing new ships. I created 4 different Large and Huge "base" models .. just hulls and jewelry, no weps or engines, etc. Looking at my game last night, they've disappeared from my list in the Shipyard! If I look in my "ships" directory under My Games/GalCiv2, I see the files that represent those ships (the .xml and the .shpcfg files) with the proper dates and times, and they are non-empty. If I go into the Shipyard and try to save

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