Now that i think it lowering cap would be very good but increase a bit expirience needed to lvl. it is surely better!! +2
wolfy2449
[quote who="DarkZakurazz" reply="10" id="2087763"]I would like to see something other than ring of fire. TB already has two pbaoe spells both which simply do damage, maybe giving him some ranged aoe and make fire nova have some sort of effect to it.[/quote] Maybe add an ability that weakens the enemy to take 15% more dmg by fire spells?
I want to have a lvl 25 or more but then it game will be around items since all players can have insanely huge health or dmg or mana or anything else since there are no max stats. If this happens i want more skill created i mean more lvls at each skills so skills wont become useless against 1 million hp demigods. Or put max stats for each demigod
imo mines are deadly until a lvl after that they arent so useful because players have huge health at late game
i would suggest rain of fire : at last lvl do 800 dmg or melting fire: at last lvl will do 400dmg and reduce armor by x or ring of fire: to do 3k dmg at 15 secs and it takes and make it castable only at building saw it will be an anti-building spell and it will hit anyone else close to the building
[quote who="DrGuppie" reply="4" id="2086768"]You can also buy something, anything, from the item store. I usually get rid of it when it happens by purchasing a health potion or similar. [/quote] doesnt 100% remove text, or it removes it but for a little time and then it appears again, only death stops it 100%
i voted, i believe demigod CAN be competitive game, but it will need some time to become good and competitive as all other games. But i believe in demigod and think it will be great
my overall thoughts about balance. and i make this as a list to help frogboy see some points of game that need to be changed 1)Minion+idols are not very useful because of high hp/low dmg.(only some of them are useful like priest that can heal and some that can do heavy damage agaisnt structures. Solution: change minion+most idols to have low hp and high dmg, this will help make them more useful since t
i 100% agree, right now minions are useless against demigods, they should have high dmg and low hp so they can be a threat if left alone. That will generally make minions more useful And they thing hp need to be 2x at this topic !! from topic: "General minions are way way too wimpy. These minions should have at least 2X base as many HP as they currently have."
yes i started to play regulus a lot and i just love him, also my style was always to hit from 90 yards away [e digicons]:grin:[/e] i mostly use snipe/mines build since i can just put huge dmg with mine fields at flags and snipe isnt only useful for killing an enemylow health demigod if u have a lot of mana u can continiously use it and hit anyone u can see and help ur allies. Also team with 2 regulus is insane. My build first take immidiately teleport sc
this item is nice BUT makes balance more difficult, and removes certain base weaknesses of some demigods like rook with warpstone= slow speed doesnt matter. I believe games will be better and more balanced without warpstone
Yeah it seems every time u win a game by destroying cititadel/ or slaughter demigods or other type of winning game goes to 1 fps after update it moves to 4fps,it needs to be fasteeeer
i agree rook's hp are just too much. Even without armor it has too many hp and if we add armor then skills start to become useless because of insane health of rook and other demigods with armor. Thats why i proposed max stats at that topic to make each demigod keep his play style and dont make skills useless in late game. If a game reaches very late game it is becoming a point-click-and only attack because dmg skills dont do as much dmg as n
Just had an idea. Right now at very late game each demigod can have anything he wants and be anythig he wants, i mean he can have huge armor or huge dmg or fast attack speed, So what about putting different maximum for each dmg, by maximum i mean big but NOT insane because at high lvls skills start to be useless and only thing that is important is stats E.g NOT correct numbers just to saw what i mean Ub max attack speed 0.25 attack max 500 armor 4000 speed 10 hp 7500 r
[quote who="Wagnard" reply="16" id="2082665"]OK evryone I have the stats of all assasins at LVL20 without +Hp item so we will able to check. ROOK: HP: 5675 Armor: 877 UB: HP:4115 Armor:1083 Regulus : HP: 3415 Armor 839 TB: HP 3500 Armor:810 There are many thing to take into consideration here. Is the character ranged or not. If Higher hp is it Lower armor
those balance changers are very good and i agree with most of them the idea of limited use its nice for a 2500 warpstone since its cheap but i would also reduce the range a bit, i think its just too big. Also UB has too many health at later lvls without any armors and he should be a somekind of rogue class that does high dps but low health. Also venom split could use a small reduction. About torchbearer fire i think ring of fire should be replaced by a weak
i think its a nice idea but i thikn if good players play vs devs, and good players wins, they must after that talk about ways to counter things because devs may not be able to counter something and change it even if it isnt op
i still believe 2500 is very cheap for such a useful item also the range is huge imo
this must be changed right now u may not connect to a game becuase if only 1 plater, so u must try change it so we first enter then room and then we have a small screen that saws nat trsversal. That will make host able to see who doesnt con and kick him if he cant con most ppl. i think this canhelp a lot
yeah its awesome. It works fine online thanks
possibly its a bug they must watch
it was a game vs iamkira, he bought wyvern gloves(dont remember name),warpstone surely but i dont know what else he could have bought, He killed me more times than i did, flags were changing hands continiously but i had only bought 1 helm and 1 1500 worth armor and some potions and teleport scrolls. He really couldnt do many thing since we were 2 tb and could 1 shot kill all his reinforcements letting ours move alone. At the end he couldnt stop them all. In the whole hour of the game he was s
[quote who="TerroR878" reply="4" id="2080568"]well this is a new feature I realy hate [/quote] Yeah this isnt good for skill depented heroes like torchy but its good for 1 click ur dead ub
i played a game today 2 tbone ice and 1 fire vs ub and QoT, we died some times(5-6) to ub and only managed to killed it 2-3times. we spended some money to buy only a helm and armor and after that only thing we were bying was faster minions upgrade and new minions, we had giant while they hadnt. They killed us a lot of time but the minons were so many, filled the whole screen and destroyed the towers, while the enemy team destroyed the towers with they demigods and some minions before. At the
right now minons oly used for dmg and they are pretty weak, dont worth money/skill points. So what if minions could do some negative effect and the more the bigger the effect, Some could do slow in each hit and it stucks when some other minions that slow hit, but they will be melee other can reduce armor other can be used as buffers for dmg or health or health regen or armor other can reduce dmg or do a million of other negative effects. That's will may