[quote who="gkrit" reply="6" id="2048844"]could someone write about the torch bearer if they got the time. He attracts most of my interest [/quote]Please... [e digicons]:P[/e]
wolfy2449
awesome its better than ever also put fast vampire lord and torch bearer mytholgy!!
i think it could be useful to saw mana bars and xp bars without needing to hover the mouse over the demigod. it needs to be more easily seen especially in a huge end game fight with millions of creeps around
unclean beast is one of my favorite demigods its is i believe weak at start but as u continue in game and u take skill of 25% more attack speed and speed he becomes really powerfull only problem is that he deal most of his dmg with fast normal attacks that can be reduced by much armor. Also bestial wrath increase his dmg by 65% and he can do big dmg very fast. Conclusion: unclean beast is a very good demigod fairly weak at start but when u reach a high lvl he can be d
mines are ok the only change i think they need is change mines so they can be exploded only after 1-2 seconds after placing
[quote]Heh. He recently got a new 'Shatter' mechanic for Ice Mode which I think you'll like [e digicons]:)[/e] [/quote] CANT W8!!!!!!!!!!!!!!!!!
Well, fast spawn rate was a bug. I think if everything is set to normal, it is fine. If you want custom settings, you can play outside the tournament. The point of playing in a tournament is that it should be on equal terms all the time. You don't play tennis at Wimbledon with different sized balls and varying the height of the net. i mean with normal settings at start it is ok but later in game i blieve its insane
i mean when we play tournament games there should be stantard option most options are ok at normal but what do u think about 1)flag capture time(i believe its a bit too small i have tried high option and it takes a lot of time something in middle will be good i think..) 2)spawn rate(i believe its a bit fast, at start is ok but when more creeps come in game or when u buy the upgrade from cititadel to decrease spawn rate, there are just too many and they come insanely fast with
something same happens with wings of seraphym i pressed it and sometimes i see cooldown start and then it is available after 4 seconds and it didnt have any effect when i press it
http://www.filehippo.com/download_flashplayer_firefox/4008/ i downloaded that version and it worked fine with firefox. i can see my image now but i cant see it at my older posts before i upload
it wasnt working with flash player 10 i needed to uninstall and download from filehippo the fp9 and then it worked i could upload image
when beta3 will possibly be out? I cant w8 play all day with torch bearer!!! [e digicons]:D[/e]
After i updated the game i cant open game i get this error anyone else get same error?what could possibly cause it? [img]http://i310.photobucket.com/albums/kk414/Labradoraki/8197c2f3.jpg[/img]
yes i agree about starting creeps they are like xp boxes on ground but i want to keep late game creeps the same they are enough good but not so dangerous for high lvl hearoes, they can be killed quic expect angels that cant be targeted by melee heroes and tat makes them very dangerous and they must be avoided
[quote who="PossiblyImpossible" reply="15" id="2036515"] Quoting aeoncleanse, reply 10Well, Rook is supposed to be a hard-up frontline tank, so i think his damage is fine as is. What needs to be done is a 25% HP INCREASE on Rook, but half or worse his speed. He needs to be all-or-nothing, can get into a fight, and will survive for a long time, but if he starts to get overwhelmed he should not be able to effectively retreat. As for the whole roll-slam thing, he is meant to be an ASSASSIN.
I agree they need to give xp not so big to be an xp pool but when u spam them the slayer must get something as reward. they have good hp and if u kill them u dont win anything
can any dev tell us if they intend to put all 8 demigods or any new map in beta3?
it seems like that angels stuck where they first attack, demigods or other creeps this is really huge bug that must be fixed quick. u cant pass if there are many after that
yes i of course didnt ean flags grunts go mostly at xp flag i think any demigod should have a way to take out mines if he knows. like unclean beast he cant destroy them and his skills like venom isnt able to attack mines.
i believe regelus has only 1 think that makes him very powerful the mines. they can be used as granades to decrease health of the enemy very quick but you can also put many at a flag and make it impossible to capture becasue this will 1 shot an enemy demigod. also melee demigods have problem with that because even if they see them they cant destroy them because if they go close and attack they will explode. Also i believe his range is a bit too much should be slightly smaller this makes him v
sry if this has been post already but this need to be adressed quick at beta3 when angels stop they swarm the place and demigods can pass because they will be attacked by many angels and thats really annoying when u bring angels into the game.
i dont think they will do it so quick but we never know i wish they put all 8 demigods and 1 more map so we can see better the balance at all characters and see different maps. Also i want to see 2 demigod i missed since i started at beta2b
i have the same problem i can connect some games(seems strange some ppl have probs some others dont) but the games i can join it crashes and the other games it takes forever to connect
i like the idea it can help a lot. i would like to see that but not change minimap just make it clickable . also it would help to make camera move faster with buttons or when u have the mouse button at the edge, currently is a bit slow
i have changed name from here and i was entering with that name in game, when i create a game i see my current name but when i enter someone else game i see my old nickname