Beric01

Beric01

Joined Member # 3456652
4 Posts 201 Replies 19,920 Reputation

AI siege frigates fixed! Wahoo! I can't wait! And thanks a lot for all the AI fixes! I love you Ironclad. [e digicons] Disappointed about no cap ship balance changes though. They're too weak in general, and some caps more so than others. The Seeker is still gonna be the best scout though, and the Jikara still too weak. Agree with others above that LRM's will be even better than before. Question: Will th

153 Replies 419,059 Views

Nope. My iPod touch and my Macbook are all the mobile devices I need. With my custom-built gaming PC, that fills out my computing needs. A tablet doesn't fit in there anywhere. I would have liked a new Macbook Pro 13" to have bee released instead. Would have been a nice upgrade, as my current Macbook is getting old, and also isn't that powerful for Windows games. Waiting for i5 processors, so SoaSE will run well.

123 Replies 228,736 Views

C:Documents and SettingsuserLocal SettingsApplication DataIronclad GamesSins of a Solar EmpireSetting Autosave tick frequency (number of seconds) can be lowered as much as you want.

7 Replies 7,049 Views

I have pretty much identical specs as your PC (i7 920, 64-bit, GTX 260), and my brother does too. We have been experiencing this crashing without minidumps since Entrenchment, and it continues on with Diplomacy. I tried my best to get the problem solved with support a few months ago, but with no minidumps to provide, they could do absolutely nothing for me. At this point, all I can do is change the autosave frequency so it happens much more often, and just reload the saved games. No other gam

7 Replies 7,049 Views

Wow, N3Rull, well said. I agree with you practically across the board. I especially like your Egg suggested colonize fix. Now if only the devs listen... More SC are not the solution for sure. But if a cap buff really is needed across the board (LRM's totally kill caps mid-to-late game), then I guess an armor or hp buff is OK. Damage buffs to caps are absolutely useless mid-to-late game. The main problem is that when someone turns their 50 illums on your cap, you have to

212 Replies 458,809 Views

I hate the fact that the "quote" button only works in IE and Firefox. So when I'm using my MAc or my iPod Touch in Safari, I can't quote posts Also the times of the posts update very slow on the forum home page. There's so many problems with these forums I won't even bother saying them all.

23 Replies 113,799 Views

My post from the Paradox forums: Still no news on the promised randomization patch or on AI-controlled kingdoms, so that co-op LAN could be possible. The AI is still terrible. And the game plays more like an RTS than a sim, and not a very good RTS at that. The original Majesty was an exceptional sim. If these things get fixed, I'll buy the XP on release date. Otherwise, I'll snatch it up in a year when it's selling for $5. Majesty 2 sounded like su

68 Replies 221,429 Views

I agree with every situation the OP said. Add one more: You have your fleet at the edge of a system, all in place and ready to jump out. Then, on the opposite side of the system, a lone scout pops into the system while you're doing something else. By the time you click back, your entire fleet is after that scout, and you realize it will take another several minutes to gather your fleet again to jump. Of, if you turn off auto-attack, then you forget to turn it on, so your ships get slaugh

25 Replies 42,238 Views

So no one thinks a simple hitpoint/armor buff across the board for all caps would do it? The Distant Stars mod succeeds in this way, by making caps tough enough to actually survive a good while. Focus fire on a cap kills it instantly, and is just not acceptable. LRM's are still very good ships, and need some sort of nerf or improved counter. The problem is WHAT.

81 Replies 118,883 Views