So is it the final release? Lots of new features, I can tell.
Beric01
The Diplomatic win exists in the final version, but no, we have never received it.
Hmmm... Didn't realize this will cancel Diplomacy's use. I guess I'll just wait till the 9th to update.
Wahoo! I guess I'll make a copy of the game so I can still play the old mods.
Wow. What do I need to change my major to in order to work at Stardock? [e digicons]:drool:[/e] And on the topic of bees, can we buy genuine Stardock honey?
Very cool. So the Entrenchment patch is coming out this week then? [e digicons]:fox:[/e]
I use Safari, and it really gets annoying not to be able to quote. I'll often use my Mac to post on the forums here.
AI siege frigates fixed! Wahoo! I can't wait! And thanks a lot for all the AI fixes! I love you Ironclad. [e digicons] Disappointed about no cap ship balance changes though. They're too weak in general, and some caps more so than others. The Seeker is still gonna be the best scout though, and the Jikara still too weak. Agree with others above that LRM's will be even better than before. Question: Will th
Ok, good. Because I build Advent hangers solely for shield bestowal as well, so just wanted to make sure. [e digicons]>_>[/e]
Question: is Shield Bestowal worthwhile? I get it quite commonly in singleplayer, but of course haven't touched MP.
Wow, I never knew! Cool find. I always wish right click did it.
Nope. My iPod touch and my Macbook are all the mobile devices I need. With my custom-built gaming PC, that fills out my computing needs. A tablet doesn't fit in there anywhere. I would have liked a new Macbook Pro 13" to have bee released instead. Would have been a nice upgrade, as my current Macbook is getting old, and also isn't that powerful for Windows games. Waiting for i5 processors, so SoaSE will run well.
C:Documents and SettingsuserLocal SettingsApplication DataIronclad GamesSins of a Solar EmpireSetting Autosave tick frequency (number of seconds) can be lowered as much as you want.
I have pretty much identical specs as your PC (i7 920, 64-bit, GTX 260), and my brother does too. We have been experiencing this crashing without minidumps since Entrenchment, and it continues on with Diplomacy. I tried my best to get the problem solved with support a few months ago, but with no minidumps to provide, they could do absolutely nothing for me. At this point, all I can do is change the autosave frequency so it happens much more often, and just reload the saved games. No other gam
Wow, N3Rull, well said. I agree with you practically across the board. I especially like your Egg suggested colonize fix. Now if only the devs listen... More SC are not the solution for sure. But if a cap buff really is needed across the board (LRM's totally kill caps mid-to-late game), then I guess an armor or hp buff is OK. Damage buffs to caps are absolutely useless mid-to-late game. The main problem is that when someone turns their 50 illums on your cap, you have to
I hate the fact that the "quote" button only works in IE and Firefox. So when I'm using my MAc or my iPod Touch in Safari, I can't quote posts Also the times of the posts update very slow on the forum home page. There's so many problems with these forums I won't even bother saying them all.
My post from the Paradox forums: Still no news on the promised randomization patch or on AI-controlled kingdoms, so that co-op LAN could be possible. The AI is still terrible. And the game plays more like an RTS than a sim, and not a very good RTS at that. The original Majesty was an exceptional sim. If these things get fixed, I'll buy the XP on release date. Otherwise, I'll snatch it up in a year when it's selling for $5. Majesty 2 sounded like su
Fairly recently, when I noticed the Elemental dev journals on the SoaSE forum. Now I can't wait.
It'd be nice if Elemental could use all 8 threads on my i7, but at least 4 is absolutely necessary. I want good AI, and if it takes more CPU power, then by all means use it.
Agreed. I hate it when your cap makes this wide, sweeping path and then runs into a mines or worse: the enemy fleet.
What a shame that it's Intel's fault we can't have a 64-bit version of the app. Keep us updated, but I'm sad. [e digicons]:'([/e]
Fully agree with AoK. Caps die far too easily to focus fire right now. I want a buff to all other caps. And a major one this time. Increasing DPS would also be nice.
CAPITAL SHIPS Buff Battleship Class(Kol/Radiance/Kortul) Increase hp/shields/armor?- Yay- In
I agree with every situation the OP said. Add one more: You have your fleet at the edge of a system, all in place and ready to jump out. Then, on the opposite side of the system, a lone scout pops into the system while you're doing something else. By the time you click back, your entire fleet is after that scout, and you realize it will take another several minutes to gather your fleet again to jump. Of, if you turn off auto-attack, then you forget to turn it on, so your ships get slaugh
So no one thinks a simple hitpoint/armor buff across the board for all caps would do it? The Distant Stars mod succeeds in this way, by making caps tough enough to actually survive a good while. Focus fire on a cap kills it instantly, and is just not acceptable. LRM's are still very good ships, and need some sort of nerf or improved counter. The problem is WHAT.