Beric01

Beric01

Joined Member # 3456652
4 Posts 201 Replies 19,920 Reputation

I've used it since the RC (it was the way to play GalCiv2 on my Mac). The RC was free, so I used it on my Mac in Boot Camp, bought the GalCiv trilogy, and was happy. I now bought myself Windows 7 Pro through a student discount, and I use it on my Core i7 gaming PC, specifically built because my Macbook couldn't handle Sins of a Solar Empire. Integrated graphics suck. [e digicons]:'([/e] I really have liked using Windows 7. I still have trouble with Windows XP, and hate using it when I

102 Replies 266,794 Views

Yeah. It seems the devs have shut up about game progress, development, etc. again, at least with the fans. The caps still need fixing, as do the civ and mil techs (see the appropriate threads in the main forum), ignoring current issues with the Diplomacy XP. I'd be happy to know fixes will be released even in 2 months, but some notification would be nice.

173 Replies 412,557 Views

Yup. See my thread https://forums.sinsofasolarempire.com/376465 for discussion on the issue. Unfortunately, we've still had no response from the devs on this issue. [e digicons]:annoyed:[/e]

1 Replies 2,168 Views

Brad, it's good to hear you're doing the AI. I know how much you feel AI in games is important. Couple of questions though. Will the AI assumably still be a fair opponent after, say, a year of play? Also, as various multiplayer strategies develop, will the AI be updated to both implement and counter these? I'm a singleplayer/LAN (co-op vs AI) user, but i still find myself reading into some multiplayer strategies online, unfortunately. [e digicons];)[/e]

25 Replies 10,174 Views

Food SHOULD be global, but like Tasunke was saying, its value should decrease the further away the destination is from the source. If you capture one city in enemy territory, that is completely surrounded by enemies, it should not be recieving receive full food from your farming megacity on the other side of the map.

99 Replies 135,206 Views

Crowns or Sovereigns fits right into the "kingdom" theme of the game, and still helps keep the currency more generic. If you want a more specific name, Ducats or Florins or Guilders fits right into the time period. Gold is boring, but works OK. Rigma is really weird to me though. And it's gonna be either a love it or hate it for most people.

232 Replies 348,113 Views

Frogboy, is there some way we could "zone" housing like in Sim City then (perhaps a different approach, but keeping with the idea of more hands-off)? Because microing housing is the last thing I want to have to do with a large kingdom. Global food really does sound like the best choice. You can always complicate it a little, by making more isolated farming villages contribute less to the global food supply, due to transportation difficulties.

99 Replies 135,206 Views

I definitely like the idea of hostile factors possibly hurting your city based on location. If you build a fledging city near the hideout of powerful bandits, they should actually capture your city and loot it, unless you manage to defend it. Likewise with dungeons and other adverse conditions. I'm not sure how apparent these should be made to the player, though. Perhaps some scouting should be required?

8 Replies 7,238 Views

As far as housing , there should be an inner city wall, and (as a city get bigger) an outer city wall. Further houses (for even larger cities) should be built outside the outer city wall, and will of course be relatively unprotected. At least some of the outside population should retreat to the walls of the city in case of danger. Housing should be almost completely automatic, IMO, except for special mansions (extra money) and h

99 Replies 135,206 Views

I still web browse on my Mac, but I've practically made the complete switch to Windows, due entirely to Impulse.

33 Replies 113,280 Views