pedzouille

pedzouille

Joined Member # 3457292
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Rook : tone down movement speed. Don't let him use boots, his has to big feet. [e digicons]:banhammer:[/e] Regulus : -- Beast : reduce attack speed at hign level. Torch : with a rook/beast landing 500+ strikes twice/s, what's the point of a 1000 fireball ? (I know it's ranged, yes, but you got the idea) --> Fireball isn"t a spell ? Hammer is Rook's primary w

18 Replies 3,413 Views

My suggestion with the UI : Let players cast spells on themselves by right-clicking on the spells. A mechanism could exist with allies with mini-portraits in UI. ( left clicking on the spell, then on portrait ) Increase the size of all the “little” biped demigods : Regulus, Erebus, Torch Bearer, Oak . [e digicons]:waaaa:[/e]

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Yeah, Englsih isn't my native language, I learn it long time ago. [e digicons]:blush:[/e] What didn"t you understand, in my so bad wrotted suggests ? Any suggestion on how to say that clearly ? [e digicons]:rolleyes:[/e]

2 Replies 1,102 Views

Hi, For idols : One type of idols, so 3 "Level 1". And that, according to the management of these troops, they would take xp ( 4 or 5 levels ), hencing the interest to play! - The priests should only heal, and with a wider scope, to stay"safe". - The minotaurs, they should be able to charm all the "females" of the game, as in mythology, so these DG should be magnets attracted a few seconds. - Archers, a capacity 100% of damage a few seconds. &

2 Replies 1,102 Views

[quote who="Kayato" reply="6" id="2071546"] The Lord has a disadvantage when in Myst there is no support for the team and he can't move. By playing against good players, Myst is useless without support. Just wait until the Lord comes out of Myst and kill him. [/quote] In 2vs2, gameplay resume to 2vs1, when player abuse of myst.

23 Replies 9,226 Views