gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

[quote who="morpheas768" reply="11" id="2418363"]well i suppose u are right. But i think shield is definitely OP. When i have oak and i get level 3 shield i am unkillable. and not just me. every decent oak player. You are at 200-300 hp? just shield and teleport. enemy portal got unlocked? just go shield lock it and then teleport back. That is OP imo. Especially on cataract where portals are the most important thing. i really think shield should be interruptible. The abil

76 Replies 22,828 Views

maybe its shoudl be 5.6 speed instead? that way if a player chooses to yse swift as favor he can be 0.1 faster than UB or erebus' base speed giving him a minor speed advantage.

26 Replies 11,371 Views

These effects will happen when a minion is summoned by either Qot or sedna. Summons are costly in regards to mana so i thought an entry effect could be an interesting idea (or not). Summon Yetis Each yeti summoned deals 200 dmg around them when they appear. Summon Shambler Where a shamler is plucked from the ground, anything around it moves 5%/5%/10%/15% slower for 5 secs (doesnt stack).

1 Replies 1,018 Views

ok i see where ur comin from, but about the health/reg snipe kill situation you brought up. oak can shield it will also heal 600 at lvl4, ok yes its an extra skill added in the equation but, if every character worked the exact same way, the game would be very boring. but ur basing ur argument on that one scenario, to say that its slightly OP. Thats like me saying "my spit woulda killed you if you didnt have symbol of purity". Bite just makes erebus more efficient in some circumstances

76 Replies 22,828 Views

i still dont think its even a 'little bit' OP. if you compare it to penitence, it is prob the most balanced your gonna get. and if you think bite is a little OP then penitence is a little OP. ill try justify why as best as i can. Bite IV 800 mana Instant Recharge: 7 secs Range: 8 yrds Steal 775 health from target. Slow target by 30% for 3 secs. Lessen target armour by 700 for 3 secs. Penitence IV 750

76 Replies 22,828 Views

im not rlly for a 3 sec cast lock... i think its just way too long. 2 secs cast gets my vote. im just saying the chain locking IS a game breaking task. okay, its oaks unique ability but thats not the only thing he can do. while hes not capping he can help creeps push enemy base very quickly with surge of faith, he can save team mates from dying most of the time with shield (if done well), hes got a very good interrupt skill AND he can get very high dps toward end of game. [quo

44 Replies 8,762 Views

i agree with you that bite is a very strong skill, but i dont think its OP in any way. I would like to know y u think its OP, but dont just tell me it slows and lessens armor. bite should be as strong as it is because he lacks the dps. Its effectiveness comes in when you have a dps team mate with you. If u say nerf it, then you might aswell nerf penitence aswell coz it ranged, interrupts, slows and makes target recieve % more dmg and nerf spit while ur at it. but if not give b

76 Replies 22,828 Views

i think many of us here are in the same boat. i love the game and super addicted to it, but theres just so much missing from the game that couldve made it epic.

1 Replies 2,721 Views

yeh ... cloak is rlly nice with rook coz of the extra movemetn speed it grants and not to forget the evasion rate. warpstone's effectiveness is not worth its cost, imo. drop it to 4k maybe.

17 Replies 3,885 Views

it just occured to me how useless erebus' last swarm is for how much mana it costs. I never actually use my last skill point on it just because it only does an additional 150 dmg at a cost of an extra 350 mana!?! i could suggest to drop its mana cost slightly, but i think ive got a better idea. Why not add a lvl 15 skill in the 'bite' skill line. Bite lvl15 900 mana Instant Steal 775 health and 400 mana from target. Target moves 30% s

76 Replies 22,828 Views

dont u think 90 secs is quite long of a cooldown though? 75 secs maybe? with a combination of staff of renewal and -15% cooldown flag, youve effectively wiped off 26 secs from the locks cooldown. staff of renewal will have a new purpose and the celerity flag (i think its named) willl become of even more importance, adding more strategy/tactics into the game.

44 Replies 8,762 Views

if i remember correctly, rooks slam is 2 seconds. It is super easy to interrupt his slam. so the point im trying to get to is that 3 seconds is just way to long cast time for a lock. Id say 2 secs cast time for locks will be fair or even 1.5 secs. Im also trying to cater for internet lag times which i get quite a lot when trying to interrupt a 1 sec skill. if your not able to interrupt a 2 sec cast skill/item, then imo, ur just not good enough. but i think what is rlly needed

44 Replies 8,762 Views

i dunno ... im pretty sure its 3 seconds but i could be wrong lol. i was even thinking to put it down to 1 sec. coz late game theres a lot of pro equips in use and snipe tends to be a let down late game.

26 Replies 96,604 Views

[quote who="ZehDon" reply="4" id="2415598"]I've mentioned this before, but I really don't like the pacing shift that takes place - the game is drawn out and simply provides an avenue for players to hide from more organised, or simply better, opponents for longer; it encourages turtling while providing little benefits for doing so - the people who would've lost with Normal Towers are still going to lose. My 2 cents worth [/quote] i kinda disagree. high towers allow charac

12 Replies 6,247 Views

obviously ooshawn has developed much hate for this game. but what i dont understand is why hes actually bothering to do this. i can tell you now that this game wont die in the next month, if anything its gonna bring back a lot of the casual gamers that left when we get the new demis which was announced was going to be sometimes soon. i saw his lobby in custom games today, and completely ignored it. Is he actually trying to achieve something?

18 Replies 7,345 Views