smaller the better ... get familiar with everyone playing lol
gkrit
yeh it continues for how long its supposed to be up.
OMG! /SIGNED!
lol ty. [e digicons]*_*[/e] (karma me)
if there were lock breaking it would have to have equal cooldown time of a lock
or an artifact that u can buy which makes u cap a flag as if there were 2 ppl there?
we've all established that its completely useless, so i propose this change. "snipe now takes 1 seconds to cast, and completely stops targets health regen and drops targets armour by 800 for 7 secs." >> this allows for easier coordinated attacks on a target, and can even go very will in conjunction with UB's spit. or "snipe now takes 1.5 seconds to cast, and completely stops targets health regen for 7 secs. Has a 30% c
[quote who="SyDaemon" reply="11" id="2415505"]How about having flag locks be interruptible by the standard attacks? Similar to how the Heart of Life effect is interruptible by any attack. Then we can keep the current cast time, and QoT/Regulus can finally do something to interrupt the lock.[/quote] i have a feeling many would argue against you on that. [quote who="ntropy" reply="10" id="2415458"]I'd make it 2s cast, along with 45s duration and 60s cooldown.[/quote] sam
i rlly like that idea zech.
well the only instant moves listed in the OP are ooze and brambles. penitence has a cast time of 0.1 sec. but yes i do agree that with every skill or item that says "instant", there should NOT be any delay. but you no wats just gonna happen if the devs were to change anything. they would place a 0.1 sec description for anything that says 'instant'.
this has alrdy been posted by pacov
im just gonna ask this question because im completely illiterate when it comes to these things. so in demigod the option is there for 5v5 (10 people) yet i will never be able to play a 5v5 or 4v4 (maybe coz of my connection). BUT i am able to play guild wars, instanced with 24 people in total playing an AB match with no problem watsoever and most of the time is playing with americans (i live in australia). now why is that?
check dev journals section. alot of the stuff added/to be added stuff r there.
im waiting to team up with you again ... or vs [e digicons]}:)[/e]
another gay thing about ooze is the suicide aspect... wtf! its still like that. but yeh ... i never knew about the 40% slow down on attack speed it causes at max level. Rook tower can deter an ooze from comin in close range. But theres prob no direct counter to ooze, you'll just have to play smart.
[quote]Light of Dawn – 2 Lvls: Every time Sol is revided from death, all friendly demigods gain 200,2000 health. All enemy demigods loose 200,2000 health (those with 200,2000, or less will be killed)[/quote] how exactly does this work, since ppl cant be revived from a skill and there is no corpse to target. but i think the whole concept needs a slight restructure. i got a diff function for solar flare though. Solar Flare <br
i agree with gun. cape does absolute shit house as a favor item coz of the way the percentages stack. i dont get cape coz magus rod does its job 2 times better.
[quote who="-Ryanheart-" reply="78" id="2412057"]looks ok, hope it plays ok, hope we get it sometimes BEFORE 2010, hope they take that stupid green thing out of its back, its alil 2 much, and why bright green? does it shoot lasers or something??[/quote] LOL
[quote who="obscenitor" reply="15" id="2410269"] Quoting gkrit, reply 14either one im happy with.Why? One costs over twice as much as the other and deals significantly less damage.[/quote] well for one i was talking about the "gloves" category specifically, natures wreckoning is in the trinkets category. thats why i said wat i said.
why not dish out the new demigods to everyone. Everyone will post forth their ideas on them in forums. For something that is so badly wanted by 'everyone', you are limiting it to a group of people which i find odd. but i have to say the tactic behind it is a great way to promote 'ready to play'. It doesnt really worry me if i dont get to play the new demis while others do even if it means while that little while longer, at least that way i know i get a more finalised version of the ch
i agree with the items which has been known to be an issue in the game. but the skills should stay the same, penitence slows down enemy movement speed anyway.
yeh i like this new overlay. It now lets me know if the game is gonna be a challenge.
Tally... NO - 4 YES - 21
its the purpose of the thread ... if u dont like it ignore it.
[quote who="Cowbuttzex" reply="27" id="2410336"]I would like to see a radius increase for the circle if anything![/quote] yes this would be nice