gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

we've all established that its completely useless, so i propose this change. "snipe now takes 1 seconds to cast, and completely stops targets health regen and drops targets armour by 800 for 7 secs." >> this allows for easier coordinated attacks on a target, and can even go very will in conjunction with UB's spit. or "snipe now takes 1.5 seconds to cast, and completely stops targets health regen for 7 secs. Has a 30% c

26 Replies 96,607 Views

[quote who="SyDaemon" reply="11" id="2415505"]How about having flag locks be interruptible by the standard attacks? Similar to how the Heart of Life effect is interruptible by any attack. Then we can keep the current cast time, and QoT/Regulus can finally do something to interrupt the lock.[/quote] i have a feeling many would argue against you on that. [quote who="ntropy" reply="10" id="2415458"]I'd make it 2s cast, along with 45s duration and 60s cooldown.[/quote] sam

44 Replies 8,765 Views

well the only instant moves listed in the OP are ooze and brambles. penitence has a cast time of 0.1 sec. but yes i do agree that with every skill or item that says "instant", there should NOT be any delay. but you no wats just gonna happen if the devs were to change anything. they would place a 0.1 sec description for anything that says 'instant'.

8 Replies 2,329 Views

im just gonna ask this question because im completely illiterate when it comes to these things. so in demigod the option is there for 5v5 (10 people) yet i will never be able to play a 5v5 or 4v4 (maybe coz of my connection). BUT i am able to play guild wars, instanced with 24 people in total playing an AB match with no problem watsoever and most of the time is playing with americans (i live in australia). now why is that?

35 Replies 108,478 Views

another gay thing about ooze is the suicide aspect... wtf! its still like that. but yeh ... i never knew about the 40% slow down on attack speed it causes at max level. Rook tower can deter an ooze from comin in close range. But theres prob no direct counter to ooze, you'll just have to play smart.

76 Replies 12,215 Views

[quote]Light of Dawn – 2 Lvls: Every time Sol is revided from death, all friendly demigods gain 200,2000 health. All enemy demigods loose 200,2000 health (those with 200,2000, or less will be killed)[/quote] how exactly does this work, since ppl cant be revived from a skill and there is no corpse to target. but i think the whole concept needs a slight restructure. i got a diff function for solar flare though. Solar Flare <br

6 Replies 31,500 Views

[quote who="-Ryanheart-" reply="78" id="2412057"]looks ok, hope it plays ok, hope we get it sometimes BEFORE 2010, hope they take that stupid green thing out of its back, its alil 2 much, and why bright green? does it shoot lasers or something??[/quote] LOL

163 Replies 514,956 Views

[quote who="obscenitor" reply="15" id="2410269"] Quoting gkrit, reply 14either one im happy with.Why? One costs over twice as much as the other and deals significantly less damage.[/quote] well for one i was talking about the "gloves" category specifically, natures wreckoning is in the trinkets category. thats why i said wat i said.

17 Replies 55,017 Views

why not dish out the new demigods to everyone. Everyone will post forth their ideas on them in forums. For something that is so badly wanted by 'everyone', you are limiting it to a group of people which i find odd. but i have to say the tactic behind it is a great way to promote 'ready to play'. It doesnt really worry me if i dont get to play the new demis while others do even if it means while that little while longer, at least that way i know i get a more finalised version of the ch

163 Replies 514,956 Views

[quote who="Cowbuttzex" reply="27" id="2410336"]I would like to see a radius increase for the circle if anything![/quote] yes this would be nice

37 Replies 146,874 Views