gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

sinzor - i only said that coz i completely disagreed with you on that aspect of gameplay. [quote]The default map is huge compared to DG, DG is very immediate, you know that you head straight to the lane or cap a flag. In HoN, you can run around the map doing nothing. You may think the game just drifts by, especially if you are carried by some good players, however, it is not, you are just playing badly.[/quote] is this a good thing or a bad thing? if you r for huge maps, im ag

42 Replies 30,875 Views

Type: Assassin - Dark Weapon: Harp - ranged, strikes with ear piercing notes Skills Seductive Hymn 0.1 sec cast Recharge: 25 secs Attacks against you turn into sensual touches. For the next 3/4/5 secs, what you would normally recieve in dmg now turns into a healing benefit. Sonic Boom 1 sec ca

4 Replies 1,258 Views

lol thats a lot of text! can you plz just bolden/underline important sub heading. such as skills, names, and indicate where one char ends and another begins with this line (located next to the 'omega' symbol).... its would just make it easier to read.

15 Replies 46,022 Views

[quote who="Somaz" reply="23" id="2395435"] Quoting gkrit, reply 19 LOL! you are deluded by your love for HoN. LOL again.. clearly biased... Threads like these get so stupid when you got ppl like this... I will now sum up what you have said and how much did you contribute to the thread: LOL[/quote] [quote who="Somaz" reply="9" id="2394337"]This thread put a smile on my face. How can you compare the 2? HoN

42 Replies 30,875 Views

like it. Necromancer Idol Summon 2 necromancers. Normal attack drains a targets health converting it to health regen for the necromancer. (gets stronger each time you lvl) If creeps die nearby a necromancer, the necromancer converts X% of each minions max health to heal you for that amount. (percentage increase each time you lvl).

13 Replies 68,478 Views

"Game Pace - Sorry but HoN wins hands down here, the game is constantly moving and every action counts. You think it drifts along, then were you playing EM?" LOL! you are deluded by your love for HoN. [quote who="Somaz" reply="9" id="2394337"] This thread put a smile on my face. How can you compare the 2? HoN is so much better. And the models are really nice! Have you tried zooming in? There are so many more features in HoN than there are in De

42 Replies 30,875 Views

Heres wat i think ... Gauntlets of Despair Cost: 1750 +400 mana +15 dmg Whenever you hit an enemy with an auto attack, you steal (meaning they lose and you gain) 5 mana regen from your target for 3 secs (effectively 15 mana with one AA). Effect doesnt multipy wth each hit on a single target, but can drain 5 mana regen from multple targets. Warlords Punisher Cost: 2000 1 sec cast Rechar

2 Replies 1,872 Views

[quote who="Chowdown" reply="3" id="2391692"]SD have stopped supporting Australians, you will need to move to the developed world in order to continue playing.[/quote] HA HA... your funny .... (minus 3 karma)

11 Replies 6,836 Views

sarebroman - you make it sound like demigod crashes on you 24/7. i havent had a crash in the game in ages, and it was very rare for a crash to occur for me.but you alrdy no where i stand on the developer side of things ...

50 Replies 1,677 Views

[quote who="-Ryanheart-" reply="14" id="2391515"]u only realised this now gkrit?[/quote] no ... i was just being too nice up until now. well i at least learned something about myself ... my patience actually has a limit!

20 Replies 14,823 Views

i got another skill idea lol. Lethal Fragrance 0.1 sec cast Recharge: 3 secs Range: Tbs circle of fire Fungus lord releases a deadly fragrance in the air around him. Immobilizes you while skill is active but enemies in skills radius attack and move 5%/10%/15%/20% slower and recieve 10%/15%/20%/25% more dmg from all sources. While skill is active you also lose 10/20/30/40 health and mana each second.

9 Replies 1,975 Views

unique idea, im liking the form changing through abilities aspect. but i think he can be quite OP in some circumstances. i cbs going in to detail coz im pretty sure im gonna have to go in depth to make sense. but the concept is great i think.

5 Replies 1,945 Views

sounds pretyt interesting... i also got a skill idea :P Rotting spore 0.5 sec cast Recharge: 6 secs Range: UB's spit. Throw a rotting spore at target enemy. Target is dmg'd for 30/50/70/90 each sec for 10 secs. (up to 3 spores can be on a target at a time). Can also be used on enemy stuctures.

9 Replies 1,975 Views

locks just need a slightly longer cooldown. If so, tell your team to go lock it for you to chain it. its a team game right?

6 Replies 4,310 Views

Heroes of newerth.... LOL. i played it, and it has to be the wordt game ive played. It simply doesnt compare to demigod. Demigods Gameplay and quality thrash HoN. BUT that being said, demigod has faults. But its not rlly the game, its more the developmental side. Things always seem to be delayed. Patches and such. WHY? is it coz of the lack of planning? or lack of communication? motivation? Also the balancing of items (eg. h

50 Replies 1,677 Views

[quote who="Polynomial" reply="1" id="2389756"] So much for being at PAX >.> [/quote] just wanna requote this. Seriously, why give a date, then delay it. I think the worst part of it all is that we are left in the dark pondering "Why werent the new demis out at PAX???" without communicating whats going on behind the scenes. its become a common trend now with this game... dates are set, but they are never met.

20 Replies 14,823 Views

lol kool. well i was intending him to be on light side but thats not rlly essential anyway. and now its makes sense lol. ur rune of darkness i think may be too OP or just to unpredictable. 60 secs is a long time. you might also have to clarify time benders rune. im not sure if im thinking what your thinking with that one.

17 Replies 8,733 Views

i like the story. and the concept behind ur skill is a nice one. but im gonna change it a lil ... and tell me wat u think. Siphon Blood 1.0 sec cast Recharge: 45 secs Range: penitence For 25/30/35/40 secs, whenever target enemy gains exp, you gain 50%/60%/70%/80% of the exp gained by target. (target receives full exp from its kills). You also steal 5/10/15/20 health regen from target. (target goes into health degen if they dont have enough health regen to c

14 Replies 3,082 Views

ive found angels quite useful, mainly when trying to defend portal locks. ive spotted ppl through angels vision coming down the side of cataract to cap our portals, this gave me the time to react and stop them from doing so. ive also suggested this before... when an angel dies it heals everyone for X% of its max health in a fairly large radius.

10 Replies 39,507 Views

sry, forgot to give feedback on story. i liked the 3rd paragraph, with all the rune usage lol. however im still kinda confused about the dark figure and wat that was all about. and also... at the end, did he disappear completely or something? i think im missing something...

17 Replies 8,733 Views