gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

thx man! and glad you like this character also. and spending the time to give me positive feedback or even comin up with a background for my characters. if you want, go for it. i should prob do these stories myself also :P

14 Replies 3,085 Views

LOS?? not sure wat that is lol. but i like suicidal soul. And the story is good, i was able to relate aspects from his story to his abilities, with a weird interpretation lol. I might even refine the story or expand it a bit, ill see...

6 Replies 4,408 Views

wat if this creep type does, 4 mana regen to nearby allies and -5 mana regen to nearby enemies? there would be only be 1 of this type of creep in each wave. (stacks at 8 mana regen and 10 mana degen.)

10 Replies 39,510 Views

i dunno if ive missed a post on this, but im quite lost as to whats happening with them. if theyre comin in the next patch, tell me when thats gonna happen also. Just give me any important dates for when we can expect things... thanks.

20 Replies 14,832 Views

yeh ... you could prob tell i started to run out of unique ideas here lol. This character was mainly for the "pacify" skill. i might change the functionality of some skills. searing light - well if your always attacking the target this debuff will last for that whole duration +3 secs after ur last hit, so its a constant armor debuff in a sense at no significant expense coz it is a passive effect. i might just up it by +100 each lvl. also let me kno

3 Replies 23,099 Views

Type : Assassin - Light Ranged - Bow and arrow. Strengths Good debuffer Weaknesses Has to rely on other skillls to make certain skill to get their full effect. Skills Pacify 0.8 sec cast Recharge: 15 secs Range: UB's spit For 8 secs, completely remove any regenerative effect on targ

3 Replies 23,099 Views

as you said... capture locks would be OP in this sort of circumstance. I do like the idea though. If this were to be implemented in the game capture locks would need to have a longer cooldown than its time of effect.

6 Replies 1,965 Views

lol dw. i remember you, but for some reason i thought u were always playing offensive chars. im not forcing you to like it either, was just trying to find a reason to give myself why you didnt like it lol

17 Replies 8,739 Views

lol ... complete opposite reaction from my guardian idea :P im glad you guys like it. darkwo1f - yeh i didnt do an interrupt coz he can dish out quite a bit of area dmg. if i were to put an interrupt, i'd combine that effect with energy pulse. but i rlly like your idea also. unclean - feel free to come up with a story and any skill ideas.

6 Replies 4,408 Views

this is prob a wild idea but wat bout this functionality for finger of god. "Whenever you attack your own citadel, the dmg you deal to it is channeled and hits everyone around your citadel for the dmg you dealt to it (or amplified slightly) but range isnt far enough to hit catapaults."

12 Replies 4,674 Views

[quote who="unDead_hazeLnut" reply="7" id="2387081"]Yes Gkrit. Compare it to Oak. You can still balance it with hp/mana/dmg stats but right now feels way too OP. And you skipped most important thing... Check out all skills in actual game. Every hero got something prooly UNIQUE. In your skills I can see only stats increase. Because of so many teamplay skills he must be a general - where minions are? Because of so many stat boost skills he must be assasin..? Check out oryginal DG builds. Assas

17 Replies 8,739 Views

[quote]Symbol of purity: I dont know if its a good or bad favor. never use it.[/quote] slightly decrease its cooldown, but not by too much. 5 secs maybe? [quote]Brillant bauble: we can get xp at citadel for 1200 gold. Add something with this 10% exp.[/quote] give it another passive or a use. exp hording isnt gonna do anything in the long run. TBH, i believe the fairest favor item system would be to make every favor item cost the same amo

73 Replies 43,746 Views

Type: General - Dark Ranged attack - Emits shadow pulses at enemies location. Stats Weak dmg output Low health med def high mana/regen Strengths Alot of area of effect capabilities. Minions have multiple uses/capabilities Weaknesses Lacks in the defensive skill department. Skills </span

6 Replies 4,408 Views

thx for the positive feedback (even though dark and undead arent so enthusiastic about the concept lol). morpheas - i hope they see this too lol :P unclean - by all means, post the story up. id like to read your story of him :P x-raider - im a massive balance freak so i try my best lol. dark - if i recall correctly, u r an offensive player? undead - do you think he's OP?

17 Replies 8,739 Views

this is the stuff ive encountered... 1. i stun someone then very soon after they recover and get stunned again, they r immune for the second stun. 2. Stuns being cancelled by skills like penitence and deep freeze. but wat i have gathered is that tb can still freeze anyone with frost nova after any stun or during any stun(im pretty sure anyway).

16 Replies 7,416 Views

Type: Assassin - melee Stats Would be high in health and defense but slightly lacking in offense with somewhat decent mana. Skills Totem of Reflexes 1 sec cast Recharge: 20 secs Range: Slightly less than totem of revelation Mana: Med and increasing Defensive Totem is placed on selected area, and lasts for 10 secs.

17 Replies 8,739 Views

i think this totem would be OP depending on its radius, but even if its not big of an area it could still be OP. Why i think this ... - For 500 gold you could hold your ground very well for 45 secs. - 45 secs is too long lasting. Apart from trying to prevent ninjas, your almost always gonna try use this every time you encounter an enemy just so they cant use abilities. - This totem would make sednas silence redundant - Could stall a win drastically. Games coul

23 Replies 3,397 Views

the following link is a discussion on useful and useless items... http://forums.demigodthegame.com/363421 i posted what i thought needed to be changed also in that thread.

73 Replies 43,746 Views

skill ideas (assassin based)... he'd be weilding a sword. Dual Strike 0.5 sec cast Range: Tbs fireball Recharge: 14 secs Mana: med - high Uses a clone of himself, striking twice with the one skill. Dopplegangers clone appears at targets location and strikes for 200/350/500/650 dmg and slowing their movement speed by 5%/8%/11%/15%. The Dopplganger himself simultaneously strikes the area around him (current location of cast) dea

5 Replies 1,382 Views

[quote]How about insteadof making a useless item affordable we make a useless item not so useless.[/quote] short and simple! best way to go about it IMO also. [quote]Currently some items like the warpstone and orb of defiance are not popular, but they're still effective at what they do. Their high price is in place to prevent everyone from playing the game the same way, and I don't mean on a superficial level like everyone trending towards the same HP and armor totals,

47 Replies 16,760 Views

[quote]As for balancing, playing the game online daily helps me get an idea of things. But other than QoT being a bit too wimpy and Erebus being a tad too powerful, the balance is pretty good. The weakness is that too many of the items are simply useless distractions that don't lead to any particular build IMO. That's not something easily rectified though since a lot of people wouldn't agree with me necessarily.[/quote] OMG! completely agree with items and also agree with ur qot comme

49 Replies 108,318 Views

i wouldnt argue with pacov on this one lol. ive seen him in action and no matter how strange the tactic sounds, it works wonders. but each to their own...

47 Replies 127,029 Views