gkrit

gkrit

Joined Member # 3458265
4 Posts 30 Replies 867 Reputation

General favor item that cuts the mana cost of summoning (idols and minions). Maybe cut it by 20%? Make it 30%, maybe even 40%. Your sacrificing max health and movement speed for it. So y not?! i would post something else but i gtg.

1 Replies 2,468 Views

the concept is wat i like. Although stats and effects will have to change i think. maybe somethin like ... when uproot is active, anyone with brambles on them, recieves 30% less dmg to their shields. this just gave me a thought for compost also to synergise with brambles. compost I, II - when brambles is cast on an ally, for 8 secs after that, they recieve 10/15% less dmg. compost III - when brambles is cast on an ally, for 6 secs after that, they r

6 Replies 4,527 Views

i think it shouldnt be tied with compost. its should just be buffed at later levels. eg. Bramble shield III - (what it is now) + when bramble shield ends, nearby allies are healed for 200 health. Bramble shield IV - (what it is now) + when bramble shield ends, nearby allies are healed for 400 health. also, i think compost should change to something like... compost I,II,III - (wat it does now) + corpses now heal you for X% of the

13 Replies 7,109 Views

i also see where ur comin from. AND, i think an option for this would be a great idea (Classic citadel, Advanced citadel). but i have to argue the point you made on generals being the main source of citdel advancement. I play both sides equally, however, even when i play general, chances are i choose the assassin side of it. But when i play, i assist as much as i can with citadel advancement because advancing myself would only benefit me, not the team. Either way, both the citad

48 Replies 130,674 Views

ALL THE AUSTRALIAN COMMUNITY, noob or pro lol. theyre all fun to play with. to name a few that havent been mentioned... - mixmagic - profanisaurus - Towelofdoom - CaptainEntropy - DarkW01f - Lukas_A_79 - shoefish - nzac - aussiedoc and for lash, im pretty sure its 'Lashiec'

41 Replies 121,922 Views

i like it. but thats probably a problem, "redesign". its whole function will need to be something completely new to implement. So im guessing we will not see this any time in the near future. BUT, i could be wrong. i think uve checked my suggestion on uproot, and wat i suggested is practically the same (how you target, visual animation etc) only with an added stat which has alrdy been implemented into the game (Violent siege).

6 Replies 2,206 Views

i like all these ideas ... but it could get a lil overwhelming. I think to keep it simple but on the same line, would be just to increase how many, of each grunt, that will come out of the portal, Along with some specific grunt buffs. Adding different types of minions would get a lil too confusing i think. Suggestion: Upgrades Minotaur I - adds 1 more to each wave. Minotaur II - increase max health by 75. Minotaur III - Adds 2 more to e

48 Replies 130,674 Views

i actually like all the suggestions put forward so far. my main concern was mainly the skill after uproot IV, but i do believe uproot itself needs a change, thats y i merged the 2 together. but the range of hitting nearby enemies wouuld need to be increased (maybe double the dmg radius of wat it is atm). This could counter low health enemies that retreat next to a tower for their support.

10 Replies 1,599 Views

I was just thinking .. uproots last upgrade ... is rlly useless. takes a long time to get to that stage to even be able to use it for a start and it just sucks in general mainly coz of its dmg radius. instead i think it should be like this... Uproot I - does 50 dmg for 10 seconds. Uproot II - does 100 dmg for 10 seconds. nearby enemies are dmged for 50 dmg each second. Uproot III - does 150 dmg for 10 seconds. nearby enemies are dmged for 75 dmg each second. Upr

10 Replies 1,599 Views

LOL capt ... u had me at necrophiliac... yeh the chat thing really needs a fix. not only interface, but with how fast the other person recieves the message also. half the time we dont even recieve the message till the next day, saying "join our game", by that time all ur friends r offline. ive got a feedback thread on many issues ive found, as well as suggestions, but seems no one takes notice of it.

6 Replies 15,669 Views

Why hate on erebus the most?!?! His minions... meh, ill give u that much. an alternative to how he can gain minions (if the big issue here is that he gets them with no mana cost) could be, 'when erebus uses bite on an enemy, there is X% chance (depends on the convert skill) of nearby enemies to turn to his minions when they die'. Just something i thought of on the spot. But his mist is fine the way it is. I reckon if its changed to 'drain life', ppl would think thrice be

27 Replies 6,682 Views

all i gott asay to that ... is be patient with new content. i was referring to entertainment value when i said "ur loss". but yes, both sides lose out.

47 Replies 23,035 Views