As for example, an advent high level carrier can have 5+30% squads (that makes for 40+ fleet supply of cruiser carriers), push away enemy strikecraft, increase fleet laser weapon speed. Now how can you prefer 1 additional strikecraft to that. To be honest, i think its all up to what cap you use in what fleet. Use a progenitor (or two) with a few guardians and your ships will look like they're never going down. Ofc It gets more effective the more researches you did on shields. If you d
FuturamasCrew
[quote who="Darvin3" reply="25" id="2034172"]I don't like the idea of adding bombers to siege frigates, personally. The problem right now is that they're not fulfilling their role because they're too fragile and deal minimal damage, so it doesn't matter how much backup you send with them as a result. Giving them a bomber squadron just gives them more backup, but doesn't change the problem that they're too weak to benefit from that backup.[/quote] My idea for the added bomb
[quote who="Astax" reply="20" id="2032431"]I must say having siege ships store a squadron of bombers does tickle me in a fancy way [/quote] Im gonna try adding a squadron of bombers to siege frigs and see how it works out in SP.
OP looks worried about the first raid mainly, and i understand what he means. If you need to defend from pirates, at the start, you have to stop your colonizing trips (terran/desert have some relatively tough fleets for starting game). So what i suggest you, is: when you find the pirate base, park a scout on the road from their base to your closest planet (park it on a gravity well with no native fleets ofc). You can leave the other scouting (you should have 2 scouts at the be
I do build flaks. Just not 40 :) I'll try with more and more, and ill also try sending em in first. Operation meatshield ftw. :)
Never happened to see the AI surrender, even if i had a 2.3k supply fleet marching on his bones it just keeps moving his homeworld until i destroy every single colony. It may have something to do with colony ships/caps tho.
Well the strategy to steal antimatter would be awesome, if all races could do that and if the disciple werent so squishy, and if the amount stolen was somewhat effective but iirc its like 15 AM every cd while the disciples (low hp, very low armor) are owned in a matter of seconds. The real counter to strikecraft are supposed to be flak ships but they're absolutely uneffective. Ofc i realize that if a carrier costs 20 supply, and a vasari flak (ie) 5, you'll need 3 or more flak for eac
The tooltip when you mouseover "give 100" says that it calculates the receiver upkeep. The result is hidden.
A couple hangar defense can easily take care of those random SF attacks the AI does. Imo, SF should be a half heavy cruiser, and a half bomber. Keep the low planetary damage, leave the supply cost alone, but make their shields/hulls tougher and double their useless non-bombing damage. Or, at least, make them hit harder on the structures, OR able to host 1 squadron of bombers (only bombers). The good example of how a planetary bomber should be (in a smaller scale ofc) is t
The thing is that while i was going towards the carriers with my crusaders/illuminators (split in 4 groups each to FF 1 carrier) the fighters/bombers did a massacre to my fleet. The best bet was focus his caps (usually the AI tends to retreat after losing/getting badly hurt his caps) but i didnt that, ill try so next time. The defenders (wich are supposed to protect the fleet against strikecraft, and i had about 25 of these) did nothing more then run around like headless chickens (if
It was confusing for me in the beginning too. Then i noticed the "do more research in fleet logistics" message and i thought there had to be a fleet research tree somewhere. The best bet was looking in the research panel, and found it :P
Hi, im new on these boards. I wrote a whole long descriptive post but the forum ate it so here's the long story short. I was playing vs. hard ai (advent), i was advent too. I had a pretty good balanced fleet, with cruisers, flak, carriers, utility etc. and i was doing a good job (imo) managing it. The ai had like 80% carriers in his fleet. In the end, the only thing i could do was max my fleet and build only carriers too. Is this how the game is supposed to be? Who g