hairlessOrphan

hairlessOrphan

Joined Member # 3462835
0 Posts 14 Replies 332 Reputation

Expanded Diplomacy . I don't mean like Diplomacy 3.1. I mean like Diplomacy XP (SP2). No more "he loves me, he loves me not" relations. Diplomacy isn't puppy love. I'd like to see at least three scales: Like Me, Fear Me, Trust Me. The first is affected by stuff like having the same or different Ethics, having multiple Trade routes, and lending assistance in war. The second is af

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[quote who="antracer" reply="15" id="2036206"]First you say there shouldn't be a boundary[/quote] That's not what I said. I said boundaries shouldn't be enforced by the Hand of God . EDIT: that last line I had here sounded snarkier than it was meant. Removed it!

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Apologies if the conversation is, like, mad old (couple of weeks Internet Time is like a decade of Dog Years, mirite?), but I'm thinking about the Boundaries idea, and... uh... are you asking for movement through / setting up shop in someone else's area of influence being restricted by the game engine? Basically, enforced by The Hand of God the way the United Planets laws are currently setup? That would be obnoxious and incredibly artificial, IMHO. Much like th

80 Replies 177,365 Views

Oh. Well, that sucks. This sounds like it was just to combat All Factories / All Research? Rather than editing (and lengthening) my absurdly lengthy post above, I will instead merely add a correction, here: In order to gain any tp out of Focus, your colony has to be generating at least 5mp. AND the cost at this level is 2mp for 1tp (ewww). Which is funny, because at 14mp (Initial Colony at 100% Production), the cost is 4mp for 2tp. So during the i

50 Replies 184,165 Views

Yeah, production hurts. But it's necessary - and, in fact, it's one of the two biggest strengths behind the all-factory approach. Here's my understanding of production: Ignore all bonuses for now. I don't fully understand the math behind them all. But production is fairly straight-forward. Manufacturing buildings have a base mp rating. MP = manufacturing points. The most basic factory can generate 4mp per turn (that's the 4 next to the mp

50 Replies 184,165 Views

[quote who="manolete75" reply="3" id="2035192"] Do you mean sir, that I was doing it right when I built all the planets to be production planets and just put the focus on research?[/quote] Almost; sorry, I used the wrong words. I should have said, "In terms of how you used the *production* planets, you did it right." The Production planets should be almost entirely factories. The planets that focus on Economy should have trade buildings (Trade Centers / Banks /

50 Replies 184,165 Views

My first game, I tried a traditional approach (mixed production and research), and I got my rear end handed to me in thin slices. The scope of my failure was awesome. Second game, I went all-factories and found it to be easier to manage. However, you have to rethink your planets and raw materials. It's less about military / social / research, and much more about production / economy. Economy Planet = money comes in. Production Planet = money goes out.&n

50 Replies 184,165 Views