Micael456

Micael456

Joined Last seen Member # 3469969
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Some more- sorry. * Can build excelsior class without research prerequisites. I like xD. * Intrepid class- should be possessive "their" in string, rather than positional "there". * At least the borg AI will refuse to fire on the Sovereign. Can be helpful, but slightly unfair. * Borg use Romulan (well, orkulus) starbase rather than their own UniComplex. &n

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Hey guys, a few more bugs, but so far a great game! SoA2 Errors: * On (sp) quickstart, borg start with Talon Scouts and not borg scouts. * UI (noticed on borg/dom, sp)- research button doesn't show up until after you've gone into the research menu. * Typo: Borg cube (standard) is described as an upgraded "ube" (missing a c).

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Yeah, it's meant to be released at 12:00 EST (Midnight), so 5:00 in the morning for those of us in the UK (or anywhere else that follows our time zone). Ofcourse, the download sites will probably be running slow when everyone tries to get the update, so if I were you I'd get some sleep and wait til the morning lol. Guys, any idea how long we'll have for online multiplayer with the mod before the new patc

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Can't wait for the mod now :). While I liked Voyager (and 8472 weren't amazing but not bad), I agree that 8472 shouldn't be in the mod. Not only do we have 5 factions already, but even if we assume that 8472 are still alive in our own trekverse here, why would they possibly want to leave fluidic space just to attack everyone? They were provoked last time, and Voyager

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[quote]To the few that have dealt with the Borg in the past this herald was disturbing indeed. It was assumed that with the destruction of the Queen the Borg would have no focus. No leadership. It was a false assumption. The queens were the flaw. The imperfection. Without the queens the borg united into a true collective. Now more dangerous than ever before.[/quote] So now the borg are a unified mob with super-tech who want us annihilated?

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I agree that we should have some more multi-player games again at some point, but obviously you guys have to concentrate on getting the mod working again, and getting those Rommies- and Dominion in. Keep up the good work, and thanks!

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Pistols, try cranking up the AI's difficulty until they start doing something. It's something to with the way the easier Stock AI (which the mod currently uses) doesn't understand the options available to them in the mod. The Harder/Insane AI tend to work fine (though prepare your defenses well). Or, even better, if you can mod ai, I'm sure the mod team would love to hear from you.

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Great to hear about the working Cloak! Can't wait to have the romulans in the mix! One question, will the Defiant be getting cloaking tech, now that everybody has gone and broken any and all forms of treaties/alliances?

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ArkRoyal, try a dozen pages back or so, or somewhere in the 30's, the Curry file has been uploaded several times now. Or you can post your email address and I can email it to you. Not wanting to seem too lazy, but anyone who has the mod working and updated feel like uploading the changed files? For the sake of my laziness, and the people who just can't seem to figure

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While I agree with Darvin, a typical fleet (fighting against your typical Insane AI) would be something like this: 2x Radiance 1x Halcyon 1x Progenitor 10 Scouts 25 Disciple 50 Illuminators 25 Destras 15 Iconis Guardians 15 Domina Subjugators 25 Defence Vessels 5x Aeria Drone Hosts As you can see, the Illuminators are pretty much the mainstay of my fleet, thanks to the

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jtaylorpcs, dunno if you'll read your email or the forums first in regard to this, so I'll post it here again anyway- the rar won't send over email so you can get all the 1.04 Game Infos here: http://www.mediafire.com/?sharekey=342cfbc177f7ebb47432d3c9683f450acf8168f9cd13c36f480654b192e70f3f And Chief, about Hamachi, it's a good idea for a

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