[quote who="Timmaigh" reply="18" id="3579402"] I am not a founder, but if i may suggest something. except obligatory addition of navy, please consider making planes, or at least bombers work the way they work in Command and Conquer games, i mean they should require airfield they need to return to, everytime they drop their payload. Like Century Bombers in Red Alert 3 for example. Dont make it work like SupCom, where they just fly around battlefield in circles ad infinitum and bomb everyt
booster101
[quote who="tatsujb" reply="14" id="3578717"] why not Also a game mode with "entity" ? entity is basically you. Normally you stay safely within the confines of the seed but later on in the game you can build a mobile unit from the seed for you to step out of it in. [/quote] Nice idea. You could either use something like the SupCom 2 Cybran ACU ability (emergency exit) or simply that in late game you can 'leave' the seed behind. If n
[quote] Re terrain: The hover units can't hover over water. They are channeling gravity to push against the ground. The flying units can go over mountains and basins. That doesn't mean we won't have special units later that can also go over water but can't, for instance, climb plateaus (the hover units can go up the plateaus). But that won't be in the base game. [/quote
that total turtling shouldn't be possible on most maps because of too many ways for the army. But if you make a map like SupCom's 'Seton's Clutch'; Players WANT turtling there. You really should increase the amount of power you gain for a region AND the amount of logistics per logistic slot
wasn't sure where to post it. And about Hover engines NOT being able to hover on water? Sorry but that is ridiculous. Even WIG Effect Crafts are used on both terrains let alone the normal air-cushion vehicles or one using turbines. It's not like this is an unknown concept or PseudoScience. I'd really like to hear/read the explaination for it. (Just look at SupCom: Aeon had a slight advantage on water maps because of their hover tanks. and this: <a href="https://stardock.
After buying and playing AotS just now I've some suggestions: - more unit types - individual movements (like in sins) - trying to get some diversity between the factions (like in Sins or SupCom) so it's not just a Blue vs Red story - the 'arrange units' button gets hidden pretty fast after and can't click it - show idle engineers - maybe thinking about some kind of Uber-Unit? t4? army crasher? - i really hope t