Is it sized properly, and not too many kilobytes?
charon2112
It's probably going to be a combination of both, and this thread will be 200 pages of wasted debate.
Galciv2 Elemental: LH Endless Space Civ V Distant Worlds
I wouldn't be opposed to more fleet level options regarding stance, etc...as long as they are set before combat begins.
[quote who="Frogboy" reply="66" id="3410024"] We're getting ready to set up a special library available only to Founders to download stuff we're working on.[/quote] *starts digging pennies out of his couch*
[quote who="Achronous" reply="64" id="3409965"] I'm sure most of Galciv's fans are pretty mature, but this is 2013 internet culture we are talking about... (come to think about it if they can pay the $99 they probably won't be 13...)[/quote] Yeah, I doubt many of today's 'twitch gaming' kiddies will be forking over $100 to pre-buy a turn based strategy game...thank goodness. [e digicons]^_^[/e]
[quote who="RonLugge" reply="173" id="3409988"] Quoting satoru1, reply 172 Also if you want an example of 'digital distribution done horribly wrong'. Ubisoft sells some games digitally via DigitalRiver (not Uplay). They have a WONDERFUL policy of allowing you unlimited downloads. For 30 DAYS. After that you had to PAY for additional 'download insurance' after 30 days!? WHAT THE HELL Yup. That
[quote who="Zydor" reply="235" id="3409971"] Okay .... am I missing something here ..... how does this: Quoting charon2112, reply 230it's between the current non-tactical battle system vs a true tactical battle system. not clash with this ..... Quoting charon2112, reply 232But it IS Galciv. I find it great fun. There's plenty of other games out there that offer a more tactical battle experience. But this is Galciv, don't scre
[quote who="Lucky Jack" reply="233" id="3409951"] I wasn't going to weigh in on this, because I feel rather neutral about it, but, lets face it: 1) GalCiv is a strategy game. So is Moo2. The tactical combat is only a feature, not the end all of either game. GC2 had tactical combat, although it was more of an illusion because it was always more of an auto-resolve, perhaps one could say a pseudo-auto-resolve. 2) A master strategy plan has to include tactical acti
It's flavor text, I love it. It adds personality to the other races.
[quote who="MutantDwarf" reply="231" id="3409872"] I really don't want something like the GalCiv 2 combat viewer of Civilization-style combat, because it's simply not fun. [/quote] But it IS Galciv. I find it great fun. There's plenty of other games out there that offer a more tactical battle experience. But this is Galciv, don't screw with it!
This is now a double-entendre star name thread...my contribution: phistynbut
To clarify, I'm not saying that all of explored space should remain visible, just within your borders. So sensors wouldn't be useless for exploration.
[quote who="Ashbery76" reply="4" id="3409883"] Terrible idea.The sensors and stealth game is a massive part of the fun in 4x games.In fact GC3 should be more sophisticated in that manner.[/quote]
[quote who="Qyth" reply="53" id="3409597"] Quoting abiessener, reply 41 We'll have the rules for what exactly is and isn't permissible in star names when we're ready to take Elite Founders' star names. Sadly, Xiasdick will probably not make the cut. e: I do actually work here, promise! Bugging the forum guys now to get my fancy Stardock logo under my doofy face. e2: Woo, I'm official! I feel so honored.<
[quote who="Cikomyr" reply="1" id="3409866"] While I understand your concerns, I would rather we do not have full visibility within cultural borders. Otherwise, how could ships infiltrate? [/quote] Enemy ships probably shouldn't be able to walk up to your front door unnoticed.
It was always a GC2 pet peeve of mine that I didn't have complete visibility within my civs borders. I hope this changes in GC3, or at least there could be a tech that could be researched and allows it.
I'm pretty sure the $39.99 gets you beta access and the game. The $99 gets you alpha plus beta access, and the game with all expansions.
The debate isn't really between TBS and RTS, it's between the current non-tactical battle system vs a true tactical battle system.
[quote who="Zydor" reply="62" id="3409779"] Quoting satoru1, reply 61And I don't think anyone would have really be happier if they just had Civ5 be "Civ4 in THREE DEE" which would have been the easy cop out. I agree the sentiment. Unfortunately Civilization has been hijacked by Corporate types, who live in an In-Year fantasy world that's driven by the In-Year Salary Bonus, thinking games fans will follow like lemmings just because its t
[quote who="Kobrano" reply="163" id="3409584"] Steam is mostly viable during the insane summer sales. Then my family can 'partake' in Steam locked games. The major problem with Steam is the inability for other family members to enjoy the same game, either at the same time, or a different time. This is why I prefer DRM free games, as I can play it, and toss my son (in the room next to me) a copy. Don't think of it as lost revenue, as I would never purchase mo
[quote who="Tridus" reply="56" id="3409687"] Quoting satoru1, reply 53 Personally I think all the 'hate' for Civ5 is really over-rated. They implemented hexes and 1UpT which were pretty gigantic changes in terms of the gameplay from previous titles. Not like moving 'stacks of doom' across the map in civ4 was 'strategic'. Definitely with the newest BNW expansion the game is pretty good. Civ V was just boring. The AI was dumb as rocks, to the
The alpha may just be the zoomed out galactic map screen, without the fancy graphics. Like Elemental.
[quote who="Zydor" reply="224" id="3409383"] But as a Core part of the Main Game Flow ? ..... Not happening. Brad has stated firmly on zillions of occasions that GalCiv is not Tactically based, and never will be...... its a Strategic game, and he will keep it that way. Never happen ...[/quote] God, I hope so.
I don't see how a 3d map could work. It would be impossibly cluttered and hard to navigate.