charon2112

charon2112

Joined Member # 3496127
32 Posts 461 Replies 21,000 Reputation

One thing I'd appreciate as the game nears release is a super detailed explanation of exactly how the economy and colony production works. Really dive down into the numbers... Even after playing GC2 for years, I still feel like I have no idea how the colony production and economy really work.

101 Replies 74,267 Views

[quote who="admiralWillyWilber" reply="180" id="3431542"] I'm been interested in a new 4x space stradegy game. I will take the coupon my email is [email protected]. I've been searching the thelves since 2007. Sins of a solar empire was a little disappointing. It lacked depth.II'm Ok with a nice looking combat screen that really I can't control. I do have a few quistions. 1. How big is the map is compared to an imense map on Galactic civilizations ul

207 Replies 632,360 Views

[quote who="admiralWillyWilber" reply="7" id="3429394"] The point of when Jesus was actually born doesn't change the point of the holiday, or why he came to earth. Actually it would be closer to about 1800 years than a thousand years before he was born when these prophesies came from god, but you probably don't realize that the devil is trying very hard to twist everything that god says. If we are both right on the dates then that means that god came up with prophesies before th

14 Replies 44,854 Views

[quote who="admiralWillyWilber" reply="2" id="3429062"] Merry Christmas hope your having a good holiday. Please remember it's about jesus not a pagan version of santa or a bunch of pagan rituals. The only reason he was born is so he could die for our sins. So by choosing him we are not choosing the original sin we are born with, and becoming a new creation. understanding that we can;t by default overcome the devil, and we need Jesus that through him we might be saved. I t

14 Replies 44,854 Views

One thing I wouldn't mind seeing implemented is this: Select a scout or other survey type ship, then draw a square (or circle) around a certain area of the galaxy and the ship would fully explore that section.

118 Replies 201,937 Views

Many programs run all the time on your PC and it's fine. Steam uses very little resources and is more than worth it IMO for the convenience of organizing and updating my games. I actively seek out Steam versions of games if I can find them.

12 Replies 28,442 Views

Cancelling your order because of Steam is ridiculous. Do you only use physical media in all other aspects of your life? Do you always buy plastic cd's, no music downloads? Do you only read paper books? Nothing on an ereader or online? Do you not download apps on your phone? Physical media is almost dead. What a silly reason to not support Stardock and get a great game.

174 Replies 167,422 Views

[quote who="Space Voyager" reply="385" id="3425624"] Designing ships can also be described as a tactical feature. Surely placement of a gun is not strategy... Why isn't anybody crying to get this feature out of the game?[/quote] Because designing ships is done pre-battle. Once the battle starts, you don't click ship A and tell it to turn and fire at ship B with guns 1,2, & 3...etc.

411 Replies 1,961,598 Views

[quote who="GalCivius" reply="24" id="3423679"] A visual thing: in GC 2 after you designed nice ships for everyone you found that the AI had the annoying habit to place weapons, engines, defenses and other upgrades in rather absurd spots and sizes, which often resulted in very strange looking AI ships. Maybe there could be something done to mitigate this prob, for example a size limit for those upgrades or the option to turn them to invisible. I'm not really sure if that&

46 Replies 200,827 Views

[quote who="NorsemanViking" reply="380" id="3425258"] It seems some people have a hard time accepting that tactical combat means less strategy. I guess it's the same people that would argue Europa Universalis 4 would be a better strategy game if it had Total War-style combat. They would write posts in the forums there saying: Wouldn't that be awesome to combine EU4 and Total War? Wow, it would be the best game ever made dudes...." They don't seem to understand tac

411 Replies 1,961,598 Views

If the GC3 system is pretty much like the GC2 system, but with some enhancements, I'll be very happy. I want to: 1. Design ships. 2. Arrange ships into fleets. 3. Watch my fleets do battle with enemy fleets using a (hopefully much better) combat viewer. If people want ship by ship, and gun by gun control, there's other games for that.

411 Replies 1,961,598 Views

[quote who="Illauna" reply="15" id="3424608"] https://stardock.cachefly.net/www_galciv3_com-assets/media/screenshots/ss4.jpg On the right side. There is only 1 queue for each planet. [/quote] Not sure I like that.

38 Replies 63,536 Views

[quote who="Illauna" reply="366" id="3424527"] Based on the podcast it appears combat will be similar to GalCiv2, in that combat will be resolved automatically either way depending on your fleet makeup. [/quote] Good news.

411 Replies 1,961,598 Views

[quote who="michaelwhittaker" reply="92" id="3424335"] Quoting Achronous, reply 91 (I'll be sacrilegious again and say, don't confuse real life with a game, aliens can be any colour we want them to be. If you make up a nice story, people will suspend disbelief. And that's the beauty of it all ) Oh I don't believe in evolution or Aliens. I thought people were saying that that couldn't happen, so I thought I would explain why if evolu

234 Replies 967,056 Views

[quote who="Icemaniaa" reply="353" id="3424208"] Quoting Martok, reply 339 That article isn't stating there won't be tactical combat in GalCiv3; it's just saying the combat won't be like that in the MOO series. That's fine with me, as I have little desire to micro-manage battles. You can still have tactical combat without needing to give commands to every single unit, however. Birth of the Federation and Armada 2526 are both example

411 Replies 1,961,598 Views