If that's the real Jon, then I'm a bit disappointed at his button post. It's pretty unprofessional.
charon2112
[quote who="mriguy" reply="46" id="2860446"]Every joke has an element of truth. Why mention 'streamlining' unless he knew that is what has disappointed so many with the Civilization series. I am sorry, I do not find anything amusing about the statement.[/quote] The guy who wrote the post about the button...is not Jon Shafer, repeat not Jon Shafer.
Guys, that is not Jon Shafer .
If you like turn-based, 4X strategy games, and you like a sci-fi setting...then hell yes, get it. But not for $50. Get it cheaper.
guys, you realize that's not really Jon Shafer, right?
Before everyone crucifies Jon and Brad for hiring him, let's see what kind of work they produce. Remember, Jon also helped to create Beyond the Sword for Civ IV...
Before everyone crucifies Jon and Brad for hiring him, let's see what kind of work they produce.
[quote who="Derek Paxton" reply="16" id="2859373"] Toby and I were making fun of each other in skype today until one of the new hires laughed at both of us for all the back in forth in skype when we were sitting right beside each other at adjacent desks. Welcome to Stardock. BtW, I had a great day. All three of the new folks are amazing, and we are lucky to have them.[/quote] Derek, did you
I've noticed that the forum on the SD site is quite a bit faster. This one's a bit laggy.
I can haz golemz
Believe me, I don't think that my little idea here is a perfect (or even great) solution, but I would like to see some kind of system implemented to make city placement somewhat strategic. Also, I don't mind a system put in place to control city spamming. Increasing costs for cities would work and is perfectly fine for me. It may be arbitrary, but I'd prefer an arbitrary city spamming control system to none at all.
Controlling city spam is very important, but I consider it a separate issue from what I'm talking about...which is simply that I want some strategy involved in where I place cities. I want it to matter if it's a desert or forests, or plains, or grasslands. Those things should affect a cities production. Heavenfall, you said why replace a system that works, but I don't see the current system as working. City spam is alive and well in 1.1, but it's eve
You are SOOO good lookin'...
[quote who="Heavenfall" reply="14" id="2852122"]I'm not sure I like this. This makes it so that you can get an abundance of resources from every part of the map, instead of having to focus cities on the few resources that exist. What is there to stop this deteriorating into another case of "spawn a city every 5 tiles apart" aka city-spam?[/quote] I hear what your're saying, but isn't EWOM like that now? Spam cities all over the map? ...what I'd li
"Put that down, you don't know where it's been..."
I agree with this completely.
I really wish that the landscape and terrain had more to do with planning city layout. As it is now, unless there's a resource nearby, the terrain is almost meaningless when it comes to planning your empire. I'd like to illustrate my idea below. In this screenshot is a city from my current game, you can see the cultural border to the left and top of the picture. Also, to the Northwest of my city is a mountainous area, with some hills. To the North is a
That explains the twilight bees tile resource. :)
As far as Brad's skill while playing...I don't mind. You don't have to be an NFL star to design an awesome stadium.
Singularity? I liked that one very much.
Well, I know that you can do that. But putting down cities in an empty world is way less fun. Exploring and discovering great future city sites seems like a thing of the past. I think this is all part of my bigger problem with Elemental, it seems like most of the effort is going into the magic, RPG elements, and the tactical combat...and much less into the empire building (which is--no surprise--my favorite). This is compounded by the f
[quote who="Dsraider" reply=" 1" id="2848947"]Probably just a bad game. Resources are rarer now but you can still find more than that in most games.[/quote] Resources are rarer? That's horrible, if anything we need way more resources. A problem that I'm running into is I don't have any desire to build more than my capital, because there's just nothing at all out there to make it worth building a seco
[quote who="joasoze" reply="7" id="2849264"]Yep, more quests, more monsters, more tech and more content in general...[/quote] I'd also like to see way, way more pre-game set-up options. More on par with GC2.
[quote who="Frogboy" reply="67" id="2848999"] Btw. The manual was rewritten for 1.1 and is included with the update.[/quote] Wha! *Zoom! goes to look*