So, I was at war with Umber, and a couple of times I talked to him to try to negotiate peace. I noticed that the first time I did, he had about -8000 gildar...then later we spoke again, and he had -14,000 gildar! How was that happening and shouldn't it have some negative effect on his empire? He was kicking my butt by the way.
charon2112
You'll get more help if you don't behave like a dick. [quote who="Ironbuck" reply="1" id="2825080"]Wow what a friendly forum ... Oh and thanks for that referral, how funny, did it not occur to you that I might have checked Google already? From the sketchy information available (even on Stardocks own site) it seems us Europeans have access only to the Kalypso owned version (mentioned above) which I think aren't curently patch supported which beggars the questi
I think the Yor are probably the closest to the covenant...
[quote who="Jonnan001" reply="582" id="2826339"]I'm not sure I understand the hard stance against it.[/quote] I think it's just as Brad says in the original post...that when resources and time are spent working on MP, they aren't spent working on something more important.
"Tomorrow! Tomorrow! I luv ya, tomorrow! ...you're only a day aaaaawaaaaay!" **I'm gonna go play me some GalCiv2**
[quote who="Frogboy" reply="4" id="2826322"]I found a bug in the candidate. So they're still working on it.[/quote] d'oh! You should buy some pizza for your people, they work HARD. (and hey, have a slice yourself). :)
Now that the caravans create money and not food, how do we make up for that lost food in the game? Will there be more food resources? [quote who="ElanaAhova" reply="4" id="2826083"]As i understand the changes in caravans in the release notes for 1.1 beta, caravans will 1) generate money, not food. and 2) distance (length of trade route) will not affect amount of guilders generated. 3) upgraded roads will generate additional r
What's making everyone think there's no AI in the 1.1 beta? the patch notes clearly say that the AI is now multi-threaded, so it should be better. It's just that Brad's very latest changes won't be in yet. But they still improved the AI. Where is the confusion coming from
[quote quoting="post"]+ There is now the concept of a game year, which starts at 159 A.C.. There are 4 seasons in a game year. A turn is a season. Game year and season are now displayed in the upper left hand corner of the main game wnd, instead of turn num.[/quote] THIS is cool! I've wanted a concept of calendar dates instead of turn numbers since the beginning.
I think if you just put an amount of gold on their side of the trade table, and nothing on yours, it's seen as a demand for money...
[quote who="econundrum1" reply="14" id="2825295"]GCII by the way particularly with both expansions is more addictive than crack. On more than one work night (before I got married) I've accidentally sat up all night because I couldn't stop deciding to just play one more turn. [/quote] I've had nights like that...
[quote who="warcraft98" reply="32" id="2823903"] 4. Oceans; Has no game play impact apart from unit transport No water resources (water shard?), sea monsters etc Too many cliffs [/quote] I totally agree about oceans, I think it's a missed opportunity. I'd like to see proper coastal cities with ocean resources. [quote who="warcraft98" reply="32" id="2823903"]10. Dynasty; How can you give
[quote who="Nesrie" reply="580" id="2825021"] Quoting charon2112, reply 578 Quoting RenegadePeon, reply 576 If not already said, many people view single player as training for multiplayer. If there isn't multiplayer, they don't feel there is a point. I have to totally disagree with this. Some games are fun with MP, but a turn-based 4x empire building game...not so much. That is something to be enjoyed slowly
Really the only way I would enjoy MP in a 4x game would be play by email, that would allow the time required to have a good game.
[quote who="LTjim" reply="35" id="2825014"]As I said above and have said before in previous threads on this subject, SEIV allows for pre-scripted choices that do not change in a battle, and certainly not turn-by-turn. One can establish targeting priorities, formations, preferred firing ranges, etc. and the battle proceeds without interruption to completion. For example, say one chose to research missiles. Those might allow greater ranged fire than beams, so the ord
[quote who="MarvinKosh" reply="33" id="2824988"]Okay, let's say for sake of argument that the choice was between HD-quality space battles and tactical combat. Now, I can see myself becoming tired of using tactic C to beat tactic A, but I can't say the same for watching brilliantly-rendered ships shooting at each other. Especially when the ships you go up against may have different weapons, may choose different angles of attack, and so on. You're not going to be able to sit a
If I have, say, four cities that I'd to connect with caravans...Is it best to connect them in a line like this: Or is it best to connect each one to the capital separately, like this:
[quote who="jmarke" reply="1" id="2824101"]Spectacular! The open conversations about development...and implementation of user feedback is exactly why I love Stardock. Buying a Stardock game, you always feel like you're part of a cool process...and I, for one, thoroughly enjoy knowing my purchase has no ceiling. Amazing things will continue to be considered and integrated into patches and add-ons. Thanks for involving us! <br
[quote who="RenegadePeon" reply="576" id="2824246"]If not already said, many people view single player as training for multiplayer. If there isn't multiplayer, they don't feel there is a point.[/quote] I have to totally disagree with this. Some games are fun with MP, but a turn-based 4x empire building game...not so much. That is something to be enjoyed slowly, at your own pace, against good AI.
[quote who="the_Monk" reply="27" id="2823005"]The last COD game that was any real fun was COD2[/quote] I agree with you about COD2, although world at war was in the same vein, I liked that too. I'm talking about SP, I don't play MP.
[quote who="Goldmos" reply="5" id="2824058"]Well, like Heavenfall said, you can get a partial refund (around 75% IIRC). There is a major patch that's suppose to come out as a public beta this thursday so if you want, you can wait a little and see what's comming.[/quote] Don't bother, someone like the OP will never be satisfied. I've seen this type before.
with this attitude, I truly hope you don't get you $50 back. [quote quoting="post"] I swear, if there was a game that I bought that I SHOULD have pirated, it was this one. After four days of playing, I feel utterly cheated out of my hard-earned $50. Wait, let me rephrase...after four days of starting a game, having nothing work the way it seems like it should, and having to digest a horribly shallow, uninteresting 4X+Magic system made even worse by a U
[quote who="konjad" reply="3" id="2823327"] Quoting charon2112, reply 1Stardock has one of the most lenient DRM set ups on the planet, so you shouldn't complain. [Removed--describing sources of pirated versions is not acceptable] I'll be happy when Stardock decides to release updates in convenient .exe files instead of requiring to install Impulse. [/quote] So because it's possible to steal it, companies shou
**sorry for the double post**
Stardock has one of the most lenient DRM set ups on the planet, so you shouldn't complain.