charon2112

charon2112

Joined Member # 3496127
32 Posts 461 Replies 21,000 Reputation

I totally agree. Diplomacy and an economic build are my play-styles too. Rather than focusing on combat and magic improvements, I'd prefer SD works on the diplomacy system. [e digicons]k1[/e]

7 Replies 40,745 Views

[quote who="charon2112" reply="15" id="2805088"]This seems like a no-brainer to me, but why doesn't your first born (if you have one) become the new sovereign?[/quote] Wait a minute...I also just noticed that under my child's picture in the game it says, "first in line for the throne...". Now it really seems like your children were designed to take over for your sovereign.

26 Replies 83,137 Views

[quote who="ElanaAhova" reply="11" id="2805595"]Actually, this is one of the things that I feel strongly should be set, as each player desires, via customization page.[/quote] I agree. In general there needs to be way, way more customization options.

24 Replies 7,727 Views

[quote who="random_target" reply="4" id="2805483"]Creating a random map with parameters such as size, shape of land and availability of resources is a key feature if the goal is a re-playable game.[/quote] Oddly enough, in the manual, it mentions lots of options for setting continent type, strategy vs. RPG, and other things...and they don't seem to be in the game.

33 Replies 19,831 Views

I like your ideas about being able to build unique buildings on more of the terrain. That would be a fantastic addition. [quote who="tjashen" reply="6" id="2805392"]In GalCivII, I definitely engage in planet spamming (i.e. colonizing any planet I can land a transport on). However, I do have to keep an eye on those border planets, as overlapping/increasing spheres of influence can cause those planets to change allegiance if left unchecked, and thus boosting i

7 Replies 2,988 Views

[quote who="GW Swicord" reply="20" id="2805400"]RPG stuff aside, I've always supported sovereign-death=game-over because it is just more fun for me strategically.[/quote] I would suggest just making like a normal strategy game, if all cities are conquered, game over. OR, if you lose your sovereign and don't have a suitable heir, you lose. That would add a whole new layer of importance to marrying and having kids.

26 Replies 83,137 Views

1. More personality and distinction between "races". Right now they're almost all the same, with different color skin. 2. More "uniqueness" to the environment and buildings in cities. Every city really is the same as the last. Where is the Elemental equivalent of really high quality planets from Galciv 2?? The joy of discovering these random gems was awesome. 3. Tons and tons of random events, these were so great in GC2, I can't believe they're n

33 Replies 19,831 Views

When I receive a magical item as a reward do I have to "use" it to get the benefit? For instance, a magical compass I received says in the description that my sight has increased +1, but it kind of makes it sound like just carrying it increases my sight. Do I have to use these items to get the results? Thanks...

2 Replies 1,306 Views

[quote who="Cruxador" reply="17" id="2805258"] Quoting charon2112, reply 15This seems like a no-brainer to me, but why doesn't your first born (if you have one) become the new sovereign?The reasoning for this was that it takes you out of the roleplaying experience.[/quote] I would gladly lose some of the RPG experience for an improved 4X experience. When making decisions, SD should always ask themselves first, if a feature or component will make Elemental a b

26 Replies 83,137 Views

[quote who="otakucore2" reply="52" id="2800779"]I just bought Civilization 5, and I'm amazed by a. how polished it is [/quote] Now, I love Civ V too, but, zoom in on a city in Civ V and you'll see a few little un-animated cubes. Compare that to the full-of-life cities of Elemental. Fully animated, little people going about their lives, talking, working. Flags wave, windmills turn...I wouldn't say Civ V is more polished.

92 Replies 251,659 Views

[quote who="jeffalford" reply="9" id="2801981"]Yep, food is the thing you need to start, if you are so inclined, keep starting a new game till you get food , gold , iron, and a library. Then plant your first city![/quote] Is there a short-cut key for regenerating the map...like Ctrl+N for GalCiv2?

28 Replies 88,772 Views

So, resources seem very sparse and spaced out. My question is...do you guys build cities only near these resources, so your cities are very spaced out? Or do you build cities in between where there are no resources? Thanks... :)

7 Replies 2,988 Views

[quote who="Lord Xia" reply="6" id="2801712"]I dont have a strategy, I just do stuff, then stuff happens, then I do more stuff. Yes, I suck at these games, but I have a lot of fun...[/quote] [e digicons]k1[/e] for honesty!

28 Replies 88,772 Views

Thank you very much! [quote who="cpl_rk" reply="2" id="2801696"]Read these three threads: https://forums.elementalgame.com/398726 https://forums.elementalgame.com/398673 https://forums.elementalgame.com/398722 [/quote]

28 Replies 88,772 Views

Sorry if this is a repeat post, the search function seems to be broken. So, would you guys mind sharing your early (or mid and end) game strategies. Like, what resources do you go for first? What buildings do you think are most important? How often, and how many cities do you build? Thanks. [e digicons]|-)[/e]

28 Replies 88,772 Views