[quote who="Syt1976" reply="72" id="2756100"] Quoting charon2112, reply 71I just discovered this little companies' hex grid, turn based, strategy gems... http://www.crypticcomet.com/ Those are great, and Solium Infernum is fantastic in multiplayer. Unfortunately, my group for MPing seems to have fallen apart, I think I may have to kick them again.[/quote] They seem great so far. I downloaded the
charon2112
I just discovered this little companies' hex grid, turn based, strategy gems... http://www.crypticcomet.com/
[quote who="feelotraveller" reply="3" id="2754110"]Gee, yours had page numbers! My pdf did, but not the hardcopy.[/quote] yup, my retail manual has page numbers. All totaled it's 96 pages. Did you buy Ultimate Edition? or another Edition...?
that's weird, because I usually can't even find another race for at least 200 turns. I usually only bump into one minor race. Everyone seems spaced way out...
[quote who="kryo" reply="1" id="2754586"]Updating the pdf is on the todo list, I believe.[/quote] great, thanks Kryo. :)
I've noticed these are lacking. Also game set-up and customization options...
Because the 35 page leaflet that comes with the game is just woefully inadequate for a huge game like this. I know that any issues with the game will be addressed as time goes by, but the poor manual is kind of etched in stone. Any chance of a proper tome worthy of Elemental? Even just a pdf?
[quote who="Ahroo" reply="8" id="2753790"]2-3 years is just insulting. They waited about a couple of months before they finally reviewed Mount&Blade Warband. Another game that was in the same boat as this one. They also did the same thing to another game, I think it was GTA4? Where they reviewed it but didn't give it a final score till they threw in the multiplayer and finished the game. And rerwrote the review and scored it the next month. I don't see why they can't do the same here. I j
they should make it so if you pick one school of magic you are more powerful in that one school. But if you pick many schools, you get a larger variety of spells, but each is weaker. (This of course would only work if the spells were very varied.)
[quote who="Alkari" reply="35" id="2753533"]This game sucks.[/quote] [e digicons]:thumbsup:[/e] [e digicons]>_>[/e]
Forgive me if this has already been posted... http://www.pcgamer.com/2010/09/02/elemental-war-of-magic-review/
mine did too..about 85 pages or so.
[quote who="katalist" reply="34" id="2751703"] Quoting charon2112, reply 33 I call the next one: "Shards, shards, shards..." Wow, awesome dude! I really like that last picture![/quote] Thanks! :)
there's a forest discussion going on here: https://forums.elementalgame.com/394621
I think a good system would be this: If you put down a city where there are no resources at all, and don't set up a trade caravan to supply it, each level that the city is should produce -1 food, and -1 materials. That would begin to eat away at your growth if you continued to build like that, and it would make you think more about food and materials resources before you build.
[quote who="Purest Warrior" reply="12" id="2751457"]They can't, in my experience. They actually do have a range. Don't know if it's different for longbows and shortbows, though.[/quote] I think they might, in one battle I tried running away from a few enemy archers...and they stayed in one spot and hit me each turn as I ran to edge to escape.
[quote who="Jafo" reply="292" id="2751474"] Why is this guy not the public face of Stardock? Mirrors break [?].... Jafo runs and hides.... [/quote] yowza...ouch. who signs your checks? :)
[quote who="alborrelli" reply="2" id="2747741"]Did it come with an actual, real, helpful manual? Now i think I want one. I think I'll be playing this game for years![/quote] I'd give anything for a big, 300 page uber-manual...!
Galciv 2 Civ IV: BTS Singularity
archers should at least get a max range...say, they can hit up to six squares away with a shortbow, and nine squares away with a longbow. Something like that. I hate that they can shoot any square on the combat grid.
[quote who="Vhorthex" reply="21" id="2751247"] Thing is, given the fact that you CAN build cities in the middle of "nowhere", and that the AI CAN also. This doesn't' fit in very well into the Galciv2 concept where, you can only build colonies on planets. If you use that analogy and reverse it, it would mean that following elemental rules you could build a "colony" in the middle of nowhere in space. And like I said, the AI will do this practice. Anyways, I don't want to debate this too mu
way more game set-up options for the world would be great. :) also, an Elemental version of ctrl-N would be great to regenerate the map after start-up.
[quote quoting="post"] Here are some issues thus far. 1. Game feels very stiff, the text for quests is boring & sometimes does not even corelate to the yes or no responces.... 2. Treeties need more vercitility cash for tech, tech for cash or even piece for chash /tech 3. Spells & spell book needs shortcuts as its very tedious with too many clicks. I am still to finish a map due to th
[quote who="sagittary" reply="14" id="2751020"]That's I think a route Elemental needs to take. Not try to mimic Civ but try to mimic and allow for the 'quirky' cities we see in fantasy worlds. What if there was a type of faction that could -only- build in forests (treetop villages like stereotypical fantasy elves) or only mountains (dwarves). What if we could actually build great walls and such (again, Helmsdeep or the actual Great Wall). Fantastical things in a fantasy world and the game mec
I wish there was no campaign at all. 4X games are all about sandbox mode. No one ever complains about a lack of a campaign in the Civ games.