charon2112

charon2112

Joined Member # 3496127
32 Posts 461 Replies 21,000 Reputation

[quote who="Syt1976" reply="72" id="2756100"] Quoting charon2112, reply 71I just discovered this little companies' hex grid, turn based, strategy gems... http://www.crypticcomet.com/ Those are great, and Solium Infernum is fantastic in multiplayer. Unfortunately, my group for MPing seems to have fallen apart, I think I may have to kick them again.[/quote] They seem great so far. I downloaded the

114 Replies 50,111 Views

that's weird, because I usually can't even find another race for at least 200 turns. I usually only bump into one minor race. Everyone seems spaced way out...

16 Replies 77,017 Views

[quote who="Ahroo" reply="8" id="2753790"]2-3 years is just insulting. They waited about a couple of months before they finally reviewed Mount&Blade Warband. Another game that was in the same boat as this one. They also did the same thing to another game, I think it was GTA4? Where they reviewed it but didn't give it a final score till they threw in the multiplayer and finished the game. And rerwrote the review and scored it the next month. I don't see why they can't do the same here. I j

52 Replies 36,474 Views

they should make it so if you pick one school of magic you are more powerful in that one school. But if you pick many schools, you get a larger variety of spells, but each is weaker. (This of course would only work if the spells were very varied.)

42 Replies 161,748 Views

I think a good system would be this: If you put down a city where there are no resources at all, and don't set up a trade caravan to supply it, each level that the city is should produce -1 food, and -1 materials. That would begin to eat away at your growth if you continued to build like that, and it would make you think more about food and materials resources before you build.

36 Replies 23,110 Views

[quote who="Purest Warrior" reply="12" id="2751457"]They can't, in my experience. They actually do have a range. Don't know if it's different for longbows and shortbows, though.[/quote] I think they might, in one battle I tried running away from a few enemy archers...and they stayed in one spot and hit me each turn as I ran to edge to escape.

15 Replies 15,693 Views

archers should at least get a max range...say, they can hit up to six squares away with a shortbow, and nine squares away with a longbow. Something like that. I hate that they can shoot any square on the combat grid.

15 Replies 15,693 Views

[quote who="Vhorthex" reply="21" id="2751247"] Thing is, given the fact that you CAN build cities in the middle of "nowhere", and that the AI CAN also. This doesn't' fit in very well into the Galciv2 concept where, you can only build colonies on planets. If you use that analogy and reverse it, it would mean that following elemental rules you could build a "colony" in the middle of nowhere in space. And like I said, the AI will do this practice. Anyways, I don't want to debate this too mu

36 Replies 23,110 Views

way more game set-up options for the world would be great. :) also, an Elemental version of ctrl-N would be great to regenerate the map after start-up.

0 Replies 2,772 Views

[quote quoting="post"] Here are some issues thus far. 1. Game feels very stiff, the text for quests is boring & sometimes does not even corelate to the yes or no responces.... 2. Treeties need more vercitility cash for tech, tech for cash or even piece for chash /tech 3. Spells & spell book needs shortcuts as its very tedious with too many clicks. I am still to finish a map due to th

21 Replies 12,283 Views

[quote who="sagittary" reply="14" id="2751020"]That's I think a route Elemental needs to take. Not try to mimic Civ but try to mimic and allow for the 'quirky' cities we see in fantasy worlds. What if there was a type of faction that could -only- build in forests (treetop villages like stereotypical fantasy elves) or only mountains (dwarves). What if we could actually build great walls and such (again, Helmsdeep or the actual Great Wall). Fantastical things in a fantasy world and the game mec

36 Replies 23,110 Views