Worth looking at if you are interested in the game.
MichaelCook
Gosh yeah, David Gemmell. His books are always action filled roller coaster rides of swords, axes and fell magic. Like Katherine Kerr not a complex writer but also like Kerr the books don't suffer for it.
[quote who="Vallu751" reply="1" id="3282384"] I don't know about stacking the effects or what happens if the supposed borders are overlapped by enemy borders.[/quote] yeah, I've wondered about stacking too but to be honest never bother with the combat outpost upgrades as the flow of the game generally favors investing in mobile forces over static and relatively resource intensive for coverage outposts.
[quote who="Heavenfall" reply="37" id="3217951"]Perhaps someone can help me with the name of this series/book. I read it when I was a lot younger and I don't remember much, but what I do remember is that the central part of the book was that the characters were dying and being reborn. You followed them quite literally across many lifespans. One specific part I remember clearly (I was a teenager, give me a break) and that is when one of the characters has sex with some goddess or something
I'm almost at the point where I'll offer Val the $40 cost of the game so he can move on. [e digicons]v_v[/e] Seriously, its not good for your health to be so negative. Here is the all time pc games metacritic page that FE is on, it sits with some pretty good games (OT League of Legends scored 78?!?!?, the reviewers got that so wrong). <
[quote who="Polistes" reply="191" id="3281375"] If the game is made for multiplayer from the start thats fine, but this game was not and has a lot of things not suitable for MP.[/quote] The game also has a lot of things that AI is not going to be able to do and to see the best gameplay it would need to be human vs human. I do find it strange that people are saying that hotseat would be fine but online play not. Strange contradiction.
[quote who="Polistes" reply="189" id="3281350"] I agree with the person thats said I would buy two if MP was not included in the next dlcs, or updates. Multiplayer just dumbs down games such as these.[/quote] Check out Dominions 3. MP does not dumb down games.
[quote who="Alstein" reply="1" id="3281353"]Yes, in the saves directory you can delete the XML. There needs to be a delete option in-game though.[/quote] ty
Sovereigns I create but tire of I delete by right clicking on them and selecting delete. Nations I create and want to be rid of because they clog up the scrolling list I don't seem to be able to. So when creating a new sovereign I have to click the scroll buttons a lot until I find what I want.
The death worship ability gives the ability to transform any mana node to a death node. Death + Air gives a spell called contagion which does 3+1 per death shard poison damage over 10 turns. This is boosted by +% to spell damage. Against AI non resistant to poison armies (ie pretty much everything I saw) mid to late game the combination is unstoppable. With six death shards my champion was doing 30 damage per round for 10 rounds from this spell (but battles never lasted
Very true.
I really wonder if AoW was released today would people love it or would forums would just be clogged with negative feedback. Most likely people would love it and the forums would be filled with negative feedback :) I'm really keen to see where this games goes to, I do already fall in the category of players who love it. I'd like to see the wildlands theme expanded upon, already established neutral cities that are somewhat tough and can be captured or bribed into
The initiative systems based on different weapons does have its quirks, for example de-equiping the staff my mage starts with and equiping a +4 dagger asap to allow more spell casting. The non-magical dagger allows me to cast more spells due to a faster initiative. I think the idea of the weight affecting initiative solely through the light-medium-heavy categories more intuitive but would (barring the use of initiative boosting equipment) the initiatives of most units be the same? (thus kinda
When playing with auto endo of turn on if a city has finished production on that turn then the auto end of turn does not happen, as intended. However if two cities finish production on a turn you can give one of the cities something to produce and then auto end of turn occurs, stopping you from being able to set production in the second city until the next turn. Not a huge bug.
I've come late to this thread and am not going to read through five pages to see if my question has been answered, if somebody knows the answer and would put a quick reply then cheers to them :) How do people who got the game for free get DLC?
This game is great and Valentine82's criticisms show he doesn't even own the game. Only two factions? I'm gobsmacked at this statement. How many factions are there in the classic 4x Master of Orion 2? By your thinking one. And also "I'm a hardcore gamer, I've played strategy games from Knights of Honor and Europa Universalis to HoMM and Age of Wonders..." This game has more synergistic strategy options than any games of the Age
Part of this game is learning what you can face and what you can't. Mr Dark Wizard has a tower next to the city building spot? Now you know not to build there until your ready ;)
A good summery. I gave up playing pvp LoL on a regular basis because of when the game went bad too many players would pull out the "blame stick" and start whacking away. Even if its not me having the dog of a game it still annoys me too much, and note that I'm not talking ranked matches here but regular matches. I don't mind playing with a poorer player in the team (its called matchmaking and its not perfect, there will be times when a low elo player gets thrown into the deep end), I
Barracks are available to build without research, the Warfare research topic Training says that once Training is researched then Barracks can be built.
I always thought the beta would be a polished beta, after the Elemental debacle they had to give the fans something without too many flaws to keep the faith alive, and this is what they have done. Based on the beta and assuming it will just improve further (eg, get the crashes ironed out), the 1.0 version will score in the 8-10 range for reviewers. The quality is so apparent, not just in the UI and "style" but also in the tech tree and mechanics. The tactical battles re
Yeah, after playing for only 90 minutes its clear this game is so much better than Elemental.
I had an item that required level 5 on a level 5 character. I gave it to a level 4 character and it was "greyed out", fair enough for equipping as that character couldn't use it but then neither could I trade it back until the level 4 character became a level 5 character.
Galio's ult is all about crowd control, if your team is with you they should be piling on the damage to whoever they want while the enemy is forced to auto-attack you. With a good team (ie they follow the tanks lead) the ult is brilliant, with a poor team (ie they don't follow the tanks lead) its significantly weaker. 1v1 its a weak ult. If your having problems staying alive with the ult, throw on yourself the shield that heals Galio. Extra armor and health per
As I discovered, HP cases are designed so they can't be used with non HP parts. I'm not sure but I think Dell cases may be the same.
You can press and hold the tab key in game. You may need to click on enemy chars to update their items but you can do this quickly on the mini map I think. Then when you die hold tab and check them out.