tjashen

tjashen

Joined Member # 3503845
13 Posts 115 Replies 28,404 Reputation

So, I was playing TOA last night, and it occured to me that in at least one other 4x space game, you have the ability to name your ships when they are built/launched. In the later game, this isn't as big of a deal, but in the early game, when you have say less than a dozen ships, some of those being on long range scouting missions, well it'd be nice to be able to identify with them as other than scout ship #3... Sure, colony ships will probably go unnoticed, i.e. galac

6 Replies 21,506 Views

Star Wars just isn't the same without the sound effects... And, to agree with some of the previous posters, if you think there should be no sound, then turn sound off! Also, most Captains in space/real life don't go into battle blaring some operatic soundtrack - so you should turn that off too. Myself, I play this game partially as an escape from reality, and the pew pews make me happy...

46 Replies 155,837 Views

I read an article yesterday about the lack of 'green' stars. As I remember, it has to do with how the rods and cones work in our eyes. The sun emits light in a variety of spectrums, and our eyes are a little more reactive to light from non-green spectrums. Hence, the green gets washed out a bit. This also helps explain why sunlight looks mostly white to us. HOWEVER, since the Sun's peak wavelength is mostly green, it MIGHT help explain why plants ar

68 Replies 262,880 Views

In my ToA game last night, I had a Thalan Colony ship sneak into my home system and colonize one of the planets there. I was focusing on planets in other systems, and it was only a PQ4 world... Anyways, due to the Influence strength of my home system, it flipped pretty quickly to my control. So nice of the Thalans to build that colony for me! Back on topic, I guess I'm not too worried about 'cohabitation'. Influence bonuses tend to

141 Replies 496,598 Views

So, wait, the Thalan aren't the reincarnated souls of all the Praying Mantises that get squished by Humans? Not this human, though. I take care to avoid stepping on them Mantises, they help with pest control... [e digicons]:grin:[/e] Brad did mention they come from another universe, though, so perhaps in that universe the Praying Mantises evolved to human size...

25 Replies 58,840 Views

On the tile note... There is another game that I think has a pretty cool tile system. Ascendancy. In Ascendancy, you have five tile types: green (food), red (industrial) blue (research) white (generic) and black, which can be terraformed to white. Different world types have a different mix of tiles, and there are several world sizes, which have an increasing number of tiles based on size. The blue, green and red tiles essentially add a +1 to production of s

27 Replies 59,144 Views

I was just playing GCII:TOA again, and those food tiles reminded me about this. Food tiles, while the bonuses they provide sound cool, can actually massively throw off approval ratings when the populations grow. A high bonus food tile can literally double or more the current population, and trying to offset with happiness structures becomes problematic with a limited number of tiles, especially when that 300% food tile comes into play. So I'm thinking that this needs

27 Replies 59,144 Views

[quote who="Frogboy" reply="38" id="3411692"] Those who like the idea of designing carriers and seeing carriers in action in fleet battles I think will be happy. Those who imagine fleet battles that play like MOO2 (i.e. where you're micro managing individual units) will be less happy.[/quote] The plot thickens... [e digicons]:cylon:[/e]

83 Replies 398,138 Views

[quote who="Marauder_IIc" reply="15" id="3411331"] (snip) @TJAshen You statement makes sense, however that is not why/where, at least for me (not speaking for ANYONE else here) but more because I have always had an interest in reading about various wars as well as watched many documentaries, and frankly WW2 had a lot of changes due to carrier bound aircraft, and that was the direction I was thinking in, as the carrier fleets both in

83 Replies 398,138 Views

One of the reasons fighters are so popular in this genre, let's face it, is because of the source material, i.e. TV/Movies. Star Wars has fighters. Battlestar Galactica has fighters. Space: Above and Beyond was pretty much all fighters as I remember. Buck Rogers, Babylon 5... I can continue... While Modders make up a small part of the GalCiv community, I'm sure they would LOVE to see a fighter implementation, if only to make their own mods more 't

83 Replies 398,138 Views

Hey y'all! It seems that things have quieted down a bit here modding wise, so for fun I decided to 'count' the number of mods I've recorded so far on the master list. By my quick count: 58 'Simple' Mods 11 'Extensive' Mods One German translation A small number of Quests (plus, of course we can't forget the official 'Quest pack'). I really need to update/finish mine, btw... been preoccupied with

1 Replies 1,959 Views

I'm trying to remember which older game had 3 dimensional stars. In fact, while the galactic disk is indeed pancake shaped, it does have a fair amount of 'girth' along that disk. which is why when you look in the sky, you see stars in all directions, not just say along the equator. Of course, if you are away from light pollution, you can also make out the Milky Way as a band crossing the sky. I just remembered, Ascendency has a 3d star grid, with set warp

6 Replies 13,932 Views

This thread sparked a bit of silliness in my brain... 'Mega Event: Elvis has been spotted in your empire. Throngs of fans are flocking to his concerts, and watching his holocasts. +5 to happiness, and -5 to productivity for all of your planets for 20 turns'. Probably just an 'event', but Elvis was a MegaStar, hence a 'Mega-Event'.

59 Replies 198,363 Views

I felt I should be a little more clear r.e. my previous post. When I said 'the shortcuts simply stopped working' that doesn't clearly express what was going on. Essentially, I would click on the shortcut, which after a small number of seconds would generate some sort of launch error message, i.e. the intermediary would attempt to launch and fail. But by bypassing the intermediary and going to the game.exe directly, I solved my problem. so, as I stated the

251 Replies 772,877 Views

If you want fighters in a game, the question that needs to be answered is WHY? What can fighters do that the run of the mill starship can't? In modern day combat, fighters can extend a ship's reach deep into land. Sure, cruise missiles can also do this, but fighters have a great degree of flexibility, whereas a cruise missile is single minded once it is launched. To extend this analogy to GalCiv, perhaps fighters can assist in ground assaults as well as i

15 Replies 75,998 Views

In the Elemental forums, we have one regular poster that has recently reported having driver/crashing issues since the latest Steam update. He thought that this might be Nvidia driver related (btw, GFireflyE is still using XP), but the Steam drivers are one of the suspected culprits for his issues. Thread here: https://forums.elementalgame.com/448895/page/2/#3407991 I share this because it may be relevant to this discussion. More '

251 Replies 772,877 Views

Ooooo! My mods list made the Wiki! Makes it all worth it... [e digicons]\o/[/e] On that note, we REALLY need some less childish smilies... Elemental is a serious game about conquest, death, and destruction (and rebirth), not Pokemon! But I digress. I really appreciate you putting this library together Primal! As well as all the others that have been sharing what they've gleaned from the dark recesses of the Elemental code over the years!</p

18 Replies 29,664 Views

[quote who="whismerhill" reply="24" id="3407694"] hello, I'm a beginner at modding and LH. I saw this : [eMOD] Children of Storm v1.3c for LH 1.3By Heavenfall - A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. so I tried to do my research on rivermod and

46 Replies 297,305 Views

I know the 'anti-planet spam league' will hate this one, but I'd love to see you able to do SOMETHING with all of those PQ0 worlds... Not necessarily a whole 'colony management' thing, but at least build an outpost (similar to a starbase) that produces minerals, etc. Minerals are subsumed into economy, but something similar to the Asteroid mining mechanic would work nicely for these. The bigger the world, the more valueable it might be. Some &#3

5 Replies 39,715 Views

[quote who="Gaunathor" reply="2" id="3406086"] Demanding logic from Kaiju Eiga? Where is the logic in that? I'm all for movies, that make you think (2001: A Space Odyssey and Blade Runner are among my favourites), but expecting this from Kaiju Eiga is misplaced. They are primarily about the visual spectacle (the fights and the destruction). Only a few go beyond this and raise some issues (like my favourite movie, the original Gojira). In any

9 Replies 27,439 Views

Ok, I am going to bring up that Gratuitous Space Battles model, again... In GSB, you set the formations of your fleet beforehand, but then the battles are autoresolved. GSB focuses more on balancing designs to see which combinations of systems will best augment your fleet, and replaying a given scenario with your different designs until you strike the best balance versus a given enemy, which really isn't that much different than the GalCiv situation. You

13 Replies 34,739 Views

What would be really twisted is if you could 'turn' an enemy hero/governor using the espionage system, and make him a 'sleeper agent' for your empire. Then, at some opportune moment, he reveals his true loyalties, disrupting the operations of those below him. This could result in a penalty to the defender's planetary defense value, a flagship might disengage from combat/change sides, you get the idea...

26 Replies 75,425 Views