Do not update to the newest version coming out until we make a patch for it.
SoA2Team
Borg assimilation has already been done
i firmly believe everyone has the right to have an opinion, and i respect that. it is important to listen to the community and take in what they are saying, even though i don't always agree with whats being said. Ultimately we are all here to support something we love, games and star trek! -Shimmer
no let them continue i find it very entertaining, there are some valid points being brought up, the problem is i can't justify doing it at this time. not saying it might not happen later on. just atm, it would serious inbalance the game becuase of the scale properties. the defiant is a cap because of its damage out not because of what starfleet says its role is. if i went by everything canon we wouldn't have a mod now would we? and i think we can all agree on tha
hey Paradoxnt, what does the yellow text in the topic header say?
<img src="http://img225.imageshack.us/img225/229
*The Patch has now been fixed* loki -- i have added the missing file :) so its all in one download now in one download location etc etc ! work has also commenced on the next installment of the SoA 2 Mod ! 0.3E 2.0 ! A whole new fact
New Quantum Torp Below
New fixes so far - Klingon ships prices reduced to match feds - Starbases recharge times for shield and hull reduced - Updated anti module ships to conform with mod standards weapons also changed to match trek weapons - Fixed Research
Klingon update is complete the feds are next and will take longer to complete. -Shimmer
Torps are currently being completely revamped to balance out the dps, i found torp based ships had x3 the normal torp damage of the same class Station balance is an issue, there is no shield mitigation for stations so balancing them is becoming an issue. Some ships what were suppose to have aft firing points were not pointing aft, some ships with only one firing point
there is a patch coming guys, i have found a major balance issue thanks to all of you! -Shimmer
1, install the mod in to the 1.03 entrenchment folder 2, activate the mod (run the game first then go options etc etc 3, restart the game 4, enjoy urm you wont be able to solve it trust me :) basically the game does not like what you have done so refuses to work </p
nope make that 4 to go
Once we nail down the last 9 Critical Bugs on our list we can release the mod. We've put a hold on all other updates except the station balancing which needs to be fixed. We are offically that close.
well the great wait will be ongoing, everything was working until today now some parts of the mod are completely not working where they worked just fine until now. I just wish i had a decent debug program that would tell me what is causing the issues. guess you will have to wait longer
wow hopefully this will bring back on target with the forum um yes its to scale, the planets are smaller than they should be
Kinda, although its used for environment hazards as well, its one of the only catch all alerts
Anytime between now and the weekend, sorry thats as close to a date your going to get
Sorry Dragoon, my fault! I've been tearing up parts of the mod to get rid of excess files. Its currently not playable. I'll give the go once i have it sorted out.
the mod is currently on hold for repairs due to limitations we have currently discovered. It will take some time to fix these issues. but we are hoping to release before August.
THIS TOPIC IS CLOSED Please comment at our new thread [MOD WIP] Star Trek: Sacrifice of Angels 2 </span
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well they got their butts kicked the most, what else would you expect!
lesson #1 educte is spelled educate...lol lesson #2 play around with stuff, brake it and try to fix it. lesson #3 think you should show them the pictures of the base actually firing!