My ships are high poly because I am unwilling to sacrifice details. I can get past it by spawning parts of the model (say, turrets) as a particle mesh, though.
IskatuMesk
Hello! I haven't been here for quite some time. I've had a rough run in my life during the past year. I am thinking of maybe one day trying to mod this game again, but the 50k tri limit and hardcoded AI are the biggest things standing in my way. For now, have some shiny. <
Yep... and I was making sacrifices. And I realizes that's asking a lot, and it won't happen. But a guy can dream, right? I hope Ironclad has read these forums over their lifespan and jotted down a bunch of notes on how they can improve sins 2 for modders. It's far too late to do that kind of an overhaul on this game, but perhaps the future will hold more inviting platforms for ambitions such as I. I bought sins/expansions exclusively to try modding it. I don't r
Aractain > No... it's that no one ever designs engines with modders in mind except for shooters (Unreal Tournament series). They aren't expandable. So long as developers snub modders, modders will be disappointed. Symmetry. EternalRequiem> I have some of the most powerful hardware on the market... so performance doesn't really concern me that much. I can understand why sins is so limited, but it doesn't make me any less disappointed when it is easier for a
Yes. Just like the homeworld 2 mod this one has died to limitations of the engines. It seems like there will never be a 3d space game built for modders.
This is somewhat related to the deceased project as I was going to fully voice act the entire thing. I'm just gonna copy pasta my post from other sites... Basically I haven't done any voicing at all since The Great Destroyer back in late 2008/early 2009, and The Great Destroyer was the first voice I had done in almost a year in that period. Needless to say, I nearly totally abandoned voice acting. But Oracle still wanted me to voice some minor
I think the environment cube is for reflection.
Prognosis for this mod is looking grim. That 25k poly limit... is just another serious blow post weapon limit. Basically, Anahn ships are going to be crunched especially when I get into flagships and battleships. Because it seems unlikely progress will resume any time soon, if ever, I released an internal video of the Great Knight when I first added it. This thing skirts the very edges of Sins' limits. I thought about spawning particle meshes and spawning half the model
Patched up another 2-3 year old model based loosely on the Minerva from Gundam. Gonna be trying to make more Gundam-inspired ships since they are kind of a breakpoint between my skill level and where I'm trying to go next. [img]http://img163.imageshack.us/img163/2234/ahminerva.jpg[/img]
Anahn Leviathan at Alpha stage. Engine section and underside are virtually untouched. 30k poly, many of the guns will need to be spawned as a particle mesh to put this into sins. I still haven't updated the mod for 1.01 so that won't be for a long time. This is what a tier 1 capital might look like in my mod. There are three tiers of capitals. A tier 2 capital can take on 5 tier 1 capitals without much problem. [img]http://fc09.deviantart.net/fs70
Well yeah I can't skin or texture or uv or anything so none of my ships will ever have more than a tiling texture on them. So I can't really turn some of the details into normals or something like that. Really it's turrets that jack up the polycount by a lot. I don't really ever expect to finish my mod in the first place though so I'm not too worried at the moment. Also tangents tend to destroy half the detail on the model that it would have otherwise, anyway.
I have a theory that may work (at least in my case, I'm not sure how this mod is structured) to completely remove the texture/mesh sizes enforced on the game by vanilla data. But the question must first be asked - if you replace, say, the Kol mesh with your own mesh, does the game also load the kol mesh out of the vanilla folders as well as your mod's mesh, even though yours replaces it? [b]If not[/b] Create 0bk files and rename them to replace every texture and mesh f
Anahn Kraken, unfinished. About to hit sins poly limit, so there'll have to be two versions of it. [img]http://img4.imageshack.us/img4/213/ahkraken3.jpg[/img] [img]http://img706.imageshack.us/img706/3251/ahkraken4.jpg[/img] Though I think I have a way of bypassing the limit, I am unsure of what the implications of doing it would be. (It involves particles). I am certain that I will have to try this method with certain battleships since they w
Zelconian Assassin-class. Not quite finished. Not skilled enough to make finer details/turrets. 20k poly [img]http://fc07.deviantart.net/fs70/f/2010/059/4/0/Zelconian_Assassin_Class_A_by_IskatuMesk.jpg[/img] [img]http://fc02.deviantart.net/fs71/f/2010/059/0/e/Zelconian_Assassin_class_B_by_IskatuMesk.jpg[/img] [img]http://fc04.deviantart.net/fs70/f/2010/059/3/d/Zelconian_Assassin_Class_C_by_IskatuMesk.jpg[/img]
[quote who="Harry5518" reply="1007" id="2551512"]yeah i downloaded the mod and the borg weapon sfxs play on the left side.. could u release a sfx patch maybe?[/quote] I did make an sfx patch and I released it a while ago. I guess guys forgot to impliment it. So here it is once again. http://www.gameproc.com/meskstuff/st_soun
That's a good idea, thanks :)
Gameplay constants surely changed, but did any other files receive crash-inciting changes that anyone knows of?
Stereo plays on the left side. It's a bug with stereo sounds (All of the vanilla sounds are mono save music which functions fine as stereo), sins doesn't like stereo oggs for SFX for some reason. I made a batch of mono sounds to correct that.
It's decent, but the skill requirements to make a mod in it will be far too high for someone of my limited mental capabilities. My Starcraft 2 coverage can be seen from my youtube channel, http://www.youtube.com/user/mancatcher I will still be putting significant energy into my duties in covering SC2, but I'll be directing some energy towards getting models done for this
Progress will be very slowly resuming in about a week. Need to install windows 7 full, which I'll be doing tomorrow. For now I'll just be modeling ships because I've run out of Anahn and UD ships to add to the game.
Awesome, thanks! Even if I don't use any of these in a mod, some of their designs will help inspire me for future models of my own. Greatly appreciated.
I don't plan to release it, it's a private project. I'm just showing off the work that everyone's help and such went into. Never publishing or making the novel public, either. I have a very small private audience of readers and that's all I want. One of the reasons I have chosen this route is for the reason you mention exactly.
I'm not really "leaving", I'm just going to be very busy for a little while. Youtube STILL hasn't fully processed the video. Man, that's slow.
[i]Honor the prince. Remember the Jordan. The Black Sun shines eternerally![/i] http://www.youtube.com/watch?v=vQFHbzO3HUk For weeks I have harassed you left and right. I have given you a handful of screenshots and some names and little else. Now the Starcraft 2 beta has begun, and my priorities have changed. For now this will go on t
Link to the actual jpg using [img] tags.