Video added: http://www.screencast.com/t/wFN6DPuxaL
DaBang
Yes the issue still seems to be there. The armies don't dance around as much most of the time, forming up correctly instead. However, I just watched a formation of three units (one each of a Brute, Archer and Hermes) move normally towards it's attack/move destination, and then get almost in range of a (defended) capture point and start dancing around. Selecting the unit and holding down shift, showed that the "center" of the formation was actually continually moving backwards and forw
From the Ashes website FAQ ( https://www.ashesofthesingularity.com/game/faq#gameplay ), regarding game speed : Ashes is not designed to be a game that rewards clicking speed. Its pacing is more akin to Sins of a Solar Empire. I purchased it for this and for the meta-units. I actually slow the game down in single player if I want to plan some base build
There seems to be an issue with unit movement when the game is slowed down to "Slower" speed in single player. This is most noticeable for Armies, but even single units suffer from the problem. In armies the army tends to "dance" around rather than moving along toward it's destination. In the worst cases the only way to get the army moving is to speed the game up to normal mode again. When the game speed is set back to "Slower" again, sometimes the army will then continue moving (slowly o
I had a similar problem with this build - I have a GTX980 with G-Sync monitor. I didn't have this problem with the previous build. I disabled GSync in my driver and FreeSync option in game and it is now running normally again.