Went to give it a shot, and mini dumped w/ beta and then w/o beta is the DLC the issue? I cant turn that stuff off.
mikefacciola
Sweet!!!!! Looks great so far!
[quote who="Seleuceia" reply="35" id="3428070"] Quoting Yarlen, reply 31Re: difficulty levels - the nice thing about Sins is that you can set the AI level for each player. I would suggest not being masochistic and when you're ready to increase your challenge, just put 1-2 players at Unfair (or whatever). You seem to be getting the idea that unfair is somehow too difficult for us, and that simply isn't the case...I am relaying a complaint that I have heard from
[quote who="WOEaintME" reply="32" id="3427989"] Is anybody else mini dumping nearly every game? I'm playing medium maps with 5 AI and every game I mini dump after a half hour or so. Been lowering settings each play which seems to only prolong the inevitable.[/quote] I havent got any mini dumps, I installed the new beta the other day, have everything set to highest, 6 players no issues.
I suppose I am looking to see why it stated that there is a large base of people who finish a game within one hour. Know I have kids and I have to pause oh, every five minutes however, I think I haven't ever finished a game in under an hour. Although I take planets for myself and build up. The AI still places a very good fight if over 2 AIs on unfair or above. I am trying to see who can beat 2+ AIs on vicious without cheating under an hour with more than 25 planets
[quote who="Seleuceia" reply="14" id="3427519"] Quoting Yarlen, reply 12Basically it wasn't normalized before. Now it is. Considering the number of folks who are able to routinely beat the toughest AI in under an hour, it's fine. I wasn't aware your mainstream SP audience was routinely winning on vicious -- and with ease, so perhaps my suggestion is a little too narrow and niche... Nevertheless, I'm not concerned with vicious, I'm concern
[quote who="rjhughes67" reply="75" id="3426964"] Quoting mikefacciola, reply 74Good sir I have noticed on your website on the links page Volumetric_v2.5R-RG still has a not updated sign and it is now updated can we fix that [/quote] Sorry about that just like pointing things out I enjoy for others to find.
Two questions goafan, first is how can I tell if the loyal tec planetary defenses are actually built or what planet I need to still do and the same how can I tell what capital ship or upgrade a ship still needs to be done? Edit other than the flashy cannon above the planet.
Quoting mikefacciola, reply 933 Ive noticed on huge fieldoms the AI wont leave there system. 10 AI all on hard -1 hour into the game AI is twiddling his thumbs or looking for the anchor switch on its ships. This is another problem me and my friends experienced while playing last week. We were in a huge multi random and all the 7 other AI's where sitting in their own solar systems waiting for godot. My friend who was playing Vasari and was unable to join our alliance
cheers. gonna give them a try. [/quote] Post back and let me know what you thought.
[quote who="GoaFan77" reply="942" id="3426148"] Quoting mikefacciola, reply 939 How do i capture an occupation center? You don't. That is the Vasari Command Center, which they use to deploy their heroes. As long as you control the planet, it will be unable to spawn any heroes, and your units should leave it alone. Quoting mikefacciola, reply 938Note that some mods may or may not work with others! I will say some people have had issu
[quote who="Lavo_2" reply="940" id="3426142"] Quoting GoaFan77, reply 937Huh, I often test the mod on Medium-Large Fiefdoms and the AI attacks other solar systems. Maybe you need to explicitly set them to aggressive or something on the fiefdom maps, as without other players in the solar systems maybe some AI types won't care to attack. I've found the AI isn't that great at jumping between systems, but I have seen then use wormholes decently. Ironically I'
How do i capture an occupation center?
Good sir I have noticed on your website on the links page Volumetric_v2.5R-RG still has a not updated sign and it is now updated can we fix that maybe move it to the top? Thanks in advance
[quote who="Bob211" reply="936" id="3426127"] Quoting mikefacciola, reply 935 Well thats very hard to say. I think equal hard work has been done, And both very creative and awesome. What is it of DS that you like? ! everything. i guess ill have to download this mod. does it have graphic enhancements? [/quote] You know I do believe so, however I am sure goa can answer that. On <a href="h
[quote who="Bob211" reply="934" id="3426125"] is this mod as good as distant worlds because that mod kicks ass.[/quote] Well thats very hard to say. I think equal hard work has been done, And both very creative and awesome. What is it of DS that you like? They both have extended research, the ability to double fleets and different planet functions. Some research tec is di
Ive noticed on huge fieldoms the AI wont leave there system. 10 AI all on hard -1 hour into the game AI is twiddling his thumbs or looking for the anchor switch on its ships.
[quote who="Jsmith24680" reply="46" id="3425690"] Oops hit post too soon on that last one. I get an error that simply says sins has stopped working. I have to tab out and close the error box then Sins shuts down and I can run it again normally. I placed the Mode folder in my Rebellion 1.80 folder (directly from the zip). I'm using DS Alpha 0.13[/quote] http://www.ricksgalaxy.co
WOOT WOO!
Hmm seemed to capture a fortress constructor while advent and I cant build anything :(
I see, very cool.
Ahh so I usually play random and end up on whoever I end up on, and I noticed the Advent do not start with a starbase vessel like the TEC did, is this intended?
Awesome! Thank you!
When running multiple mods how do I decide what goes first? I have these E4X doubled fleet supply E4X resetting titan levels E4x no superweapons E4x Galaxy forge E4x mod 1.701 Checksum 188308171
I see, cool!