Hello, thanks for your work here. Is this similar to LAA large address aware?
mikefacciola
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Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/Core/Settings.cpp(695) !attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184)) Got this fun error on running the dev exe :) let me click through it. Should I run the dev version every-time I play sins, this mod other mods?
oh boy dev.exe I put the mod in the folder run sins, run steam, play game from steam, enable my mods and then start the game. Am I suppose to be running the game from the mod folder? Like Skyrim SKSE?
[quote who="GoaFan77" reply="974" id="3467777"] Quoting mikefacciola, reply 973 It was a huge random map 2 v 2 v 2 v2. Hard and unfair, crash before I could pump out a single free capital. Once in a blue moon I sometimes get this for no real reason with mods. Are you sure it wasn't just a one time thing?[/quote] Tried foreign invasion this time 3v3. I choose Advent Rebel had a tec rebel and a vasari rebel on my team and 3 ran
I did get a weird black screen trying to alt tab out. Seems to only work with alt ctrl del then logging off and back in to get it to the desktop. I have this problem with homeworld 2 every now and again where it goes to a black screen when alt tabbing from a game.
Ill give it another shot, I am pretty sure I tried it again. Ill let you know after a bit of testing.
It was a huge random map 2 v 2 v 2 v2. Hard and unfair, crash before I could pump out a single free capital.
[quote who="WJC3688" reply="970" id="3467754"] Yea I wanted to try this mod but I got hit with a minidump barely 2 minutes into a match. I have all my ship, building and planet details set to either low or medium, though other graphic settings are mostly untouched. No idea how much difference that makes. No other mods used of course, I'm a very new player (bought the game years ago, just now playing it). I suppose I'll just go back to vanilla and see if I can take on the Unfair
I tried the mod a second time and was able to get much further with no CTD. Although the new AIs are substantially more difficult. How to drop a 44k hull on a vasari SB with a fleet is a bit challenging when getting hit on the other fronts.
Good to know, thanks for your work!
I was trying this mod after the patch and about 2 hours in it crashed. I was only running DS v0.21R+FWSP-RG.
Sadly I crash to desktop with no other mods running concurrent. I am running steam with you lastest patch 1.72 and the patch from yesterdays update.
Sadly this mod is not working with the current version :(
Isnt there something that allows twin SBs in a grav well? Ive run past it possibly DS that gives the grav well an extra sb.
Any word on a release out of beta? Maybe being out of beta can help get the community a little more active.
Is this mod still alive or is it now on the back burner?
Quiet possibly didn't try a phase stabilizer, suppose Ill give that a shot to see if that's what I am missing here.
[quote who="Yarlen" reply="147" id="3463754"] What's broken with the Vasari starbases now?[/quote] Well I cannot phase jump to the next system with them. Once I research the tech that is still in the tech tree, I build a max SB next to a hostile system and it wont jump. Then I find no SBs will jump to any systems.
Yarlen, Please fix the broken vassari SB phase jump. Its very difficult to kill a maxed out SB without the use of that assault SB. TEC and advent get the cruiser that shoot bombs at structure and vassari get to kick rocks.[/quote] Anyway to look into this, please?
[quote who="Yarlen" reply="128" id="3461512"] I shall ponder on this and see where we're at on Monday (mainly cause I'm moving to a new PC tomorrow and need to get stuff backed up). [/quote] Please fix the broken vassari SB phase jump. Its very difficult to kill a maxed out SB without the use of that assault SB. TEC and advent get the cruiser that shoot bombs at structure and vassari get to kick rocks.
[quote who="Yarlen" reply="119" id="3461238"] So, what I'm gathering overall is that folks preferred the levels the way they were in 1.80?[/quote] Is it to late in the game to ask for a pre game option that allows you to manipulate what the AI does, in example Anno 2070 you can choose many things that are broken down, what I suggest is something similar to the economist/aggressive/turtle idea but more in depth. So you may have a AI set to
Looks good, keep up the good work.
Hello havent heard any news on this front in awhile any projects?