Turchany

Turchany

Joined Member # 3523654
0 Posts 250 Replies 863 Reputation

REPOST, I suggest actually reading the forums before you make a thread of which we had a similar one a month ago or so. Solution: play on smaller maps against normal, or play against 2 of them allied against you. If you can defeat 2 normals, well, you will be able to kill Hard AI. Or play against Hard 1v1, why a 8 player game for the first time against hard? and you are surprised it wasnt easy.... Try playing not FFA, seriously. This will

3 Replies 14,162 Views

[quote who="Sinkillr" reply="4" id="3384980"]No competitive or casual match ever has flagships enabled.[/quote] Goafan said they tried it in a 4v4 or something and he said it was one of the best games he had if I remember correctly.

15 Replies 11,111 Views

[quote who="Greg30007" reply="34" id="3384705"]You could try this. Build akkan and keep you fleet supply not upgraded and fill up slots with cobalts. Skip planets to get to choke points colonize them and Star base them all.[/quote] I think it would be better to go 2-way colonization. Build an Akkan and get chokepoints, and first frigate should be colony ship and some cobalts (like 5-10) and the protev should be accompanied by the cobalts and take the easy asteroids and

50 Replies 25,246 Views

[quote who="JinglyGoo" reply="24" id="3384550"]You can always try manual move over the edge of gravity well and then jump order as this tactic is always faster.[/quote] I recommend using this strategy always, as it is the best way of keeping capital ships and TITANS alive. Just order the ship to jump to safety, see where it wants to go for the jump, order the ship so it will go through that point, align it so it faces the right direction and give jump order (do not let

50 Replies 25,246 Views

[quote who="xDarkxIdealsx" reply="9" id="3384182"] 15 capital ships[/quote] well, that's impossible, if he is being defeated he can no way build a huge late game fleet.. you missed many things in your game if this happened, a huge fleet cannot be undetected for a long time, and the fleet you mentioned is a one that cannot be built under 1-2 minutes from nowhere. And Hard AI is not that monster, if you played Normal, well, that AI is lame so it cannot happen. Best advice I

50 Replies 25,246 Views

[quote who="xDarkxIdealsx" reply="6" id="3384145"]I don't understand how you could make 3 fleets with 30+ ships each within such a small time and still have money for necessary things like scouts, economic research, frigate factories, trade ports, etc.. [/quote] Wrong, trade ports are not necessary, research is not necessary :) Let me tell you how it works if you want to be efficient: 1. trade, only research it and build trade ports if you have pacifie

50 Replies 25,246 Views

[quote who="JinglyGoo" reply="3" id="3384057"]Community is small enough, lots of regular players just use their friendlists as a clan.[/quote] Exactly, no need to have official clans when there is not enough players and everyone knows everyone.

10 Replies 22,671 Views

[quote who="xDarkxIdealsx" reply="4" id="3384093"]1 akkan, 5 javelin, 4 hoshiko, 3 percheran carrier, 2 cobalt, 2 shriva corvette and was able to set up a star base and hanger defense right on the o[/quote] This is not a big fleet.. 30 light, 30 corvettes or 30 long range, that is a sufficient big fleet. Problem is you think that fleet is large enough, but you are wrong. You need to have many many frigates to ensure your reign on the map. No use of early carriers, don&#

50 Replies 25,246 Views

[quote who="GoaFan77" reply="1" id="3383970"]Capitalships are vital for their special abilities but it general its best to focus on quality for quantity.[/quote] For TEC Loyalist it can't hurt to build 2 or 3 capital ships if you reserach the extra 10% xp bonus in your territory. [quote who="xDarkxIdealsx" reply="2" id="3384012"]I'm playing as tec loyalist so I was trying to take advantage of their defensive and economic strong points while still expandi

50 Replies 25,246 Views

There are players who have some clan tag but I have no idea whether those clans are still active or not, but there are several threads for new players on these forums, and even an "academy" to help them assimilating into the mp scene. Actually I don't even know what is a clan good for [e digicons]:X[/e] And new players can ask for help on ICO, not everyone is a douche and many are willing to help if noobs actually act like an intelligent man and ASK QUESTIONS OR HELP.

10 Replies 22,671 Views

[quote who="GeomanNL" reply="19" id="3383712"]They are so strong, you only need a handful of them (10 at most) to rape a starbase. About 100 fleets points out of 2000 fleet points,[/quote] against humans it's not a good idea to drain your economy that much, you rarely go above 1000 fleet supply (although depending on situation, what number of ships your opponent has, etc), many times you don't even use the 4th fleet upgrade at all, and you can guess 120 fleet su

49 Replies 149,125 Views

[quote who="GeomanNL" reply="33" id="3383697"]Well my test showed that it doesn't work that way. First attack by a large group of ships or second attack, it hardly matters. Only 1 or 2 ships in your whole group of attackers will do a bit of extra damage during the 1st attack and that hardly makes a difference. [/quote] strange, it always seemed to me that the first attack is stronger than the others

42 Replies 39,242 Views

I never tested only looked at the ship stats, and I do think the first wave is much stronger than the others if all teh ships fire almost simultaneously, after this they start to fire continuously, they lose the wave-formation of attack, fire randomly, but I still believe with a well-ordered first strike you can do huge damage. Advent bombers and starbases are the best example, they can easily sting the starbase almost simultaneously with their first strike if you placed them well, and their

42 Replies 39,242 Views

[quote who="GeomanNL" reply="29" id="3383401"]I doubt that, that would require a time-delay. https://www.sinsofasolarempire.wikia.com/wiki/Shield_Mitigation This mentions no time delay, only that shield mitigation goes up as soon as the target is hit. It basically it says "1 Ogrov is better than many" to target structures. For bombers in a single wave attacking a capital ship that would mean that the 1st bomber will do max damage, the 2nd bomber will already f

42 Replies 39,242 Views

Advent defenses against AI are very good, with shields and many upgrades, once I destroyed like 10 level 6-8 Vasari capital ships and a supporting (though smaller) fleet with minor losses on my own (10 turrets and 2 hangars in exchnge for his capital ships lol). Without a starbase. Stupid AI thought from the total firepower he will win easily, well, he was absolutely wrong. I had no fleet in the vicinity (it was totally on the other front, I was like 10 jumps away) so I decided to do some tes

42 Replies 39,242 Views

[quote who="JinglyGoo" reply="18" id="3375059"]Well, bear in mind that i speak from purely multiplayer aspect of the game and games vs AI might be different but:[/quote] OK, I was interested in the multiplayer stuff, though I won't be playing for long time, just wanted to know how things changed :)

25 Replies 47,233 Views

[quote who="JinglyGoo" reply="16" id="3375015"]In my opinion TEC Loyalists are competing with Vasari Loyalists for "best" faction at the moment [/quote] Why do you love TL this much? I can't understand..

25 Replies 47,233 Views

[quote who="GeomanNL" reply="16" id="3374838"]BTW. I tried the bomber thing but that's really hard, because the moving starbase is coming after my light cuisers. I also need many fighers to eliminate enemy bombers, otherwise they'll just take out my capital ships one by one (which the AI actually does, I couldn't believe it). That means that I don't have many bombers and it takes forever to destroy a starbase.[/quote] I killed it with only bombers and my

24 Replies 23,458 Views

[quote who="GeomanNL" reply="14" id="3374823"]I think it's simply impossible[/quote] I invaded once a fully developed Vasari Rebel homeworld, level8 kultorask. You can imagine it wasn't an easy story, but I won... So it is possible to defeat it even if it has supporting ships, as a Titan that can remove those (Coronata in my case, but every titan except ankylon is useful as they have AoE attacks). And bombers, 50-100 (or even more) bomber squadrons solve every p

24 Replies 23,458 Views

[quote who="GoaFan77" reply="14" id="3374810"]And pretty much the only way to get multiplayer to change is to host a 5v5 game yourself with the settings you want. If it fills up maybe somebody else will like the map and start using it.[/quote] I guess there is a reason why standard 5v5 games don't really use pre-made maps, but maybe it can change.

25 Replies 47,233 Views

[quote who="DesConnor" reply="12" id="3374784"]Resignation seems to happen far too early[/quote] Good for you, in my AI games I almost had to beat them to their last planet, thus I always play with capital victory... They give up when they feel they have no chance. Numbers, numbers everywhere. If their opponent has idunno, 10000 dps fleet, and he has 1000 dps fleet, he will resign. Or fleet capacity, if one AI has 500 used ship slots and the other 2500, he alrea

25 Replies 47,233 Views

[quote who="Seleuceia" reply="11" id="3374791"]You need a civ lab, so I don't know if it is worth getting a civ lab over a mil lab super early game...but once you get your first civ lab, I would definitely research it if you led with marza, its tier 1 and only one level...[/quote] I never actually tried this online, but early it is not really helpful I guess, you may think about it, it is actually half as useful as it sounds. Online defending your gravity well..? An

17 Replies 14,358 Views

[quote who="JinglyGoo" reply="8" id="3374660"] play vasari loayalists until you have adjusted to the game speed[/quote] For me even after becoming a good player VL in multiplayer is not good (I am weak as Vasari).. mindless orky rushing is not working well, you need to plan, have nice strategies, so this faction is not better for new players than any other in this aspect. Just one failed orkulus and you can throw your strategy to the litter bin, as new players can

17 Replies 14,358 Views

[quote who="GoaFan77" reply="2" id="3374622"]Sadly few of the premade random maps have that set to 100%, hence stuff like this.[/quote] But why? It is never actually useful to have a start like this (your average allegiance will be way lower than your opponent, and your spreading too...), maybe we should mention this to developers to actually fix it somehow?

15 Replies 24,277 Views