I decided to tack on the GNU License anyways, after learning a bit more about it. If Anyone sees that I've done something Illegal, tell me. here's the link: http://www.gamefront.com/files/20773831/SinsMassEntEdit.zip If you have any suggestions on how to improve it, I might update this program if I have the time.
Afritx
Basically you give it the name of the value you want to edit, and it changes the value of the number after that heading, and after certain subheadings like "level:0" . So you could set it up with the inputs "Range" and "x5" and it would edit all the values after the word Range, multiplying them by five. I programmed it in C, but the compiler I used says something about a license, I think its the GNU Public License or something.
So I made a small program that can be used to edit values in text entity files by heading. Its made for use in conjunction with batch files to edit multiple files. So I can use it to say, double the attack range of all ships, or half the shield value. I made it for my own use in modding, but If people would like I can post it. There may already be something like this out there. The code for my thing isn't done real well, so if another one exists it would probably be better. <
Thanks Harpo, that seemed to fix the problem. It would be interesting to see a mod that made normal sins combat more like this mod's. I also like how ship classes are, You don't seem to get the same range of ships in normal sins.
I really hope this mod isn't dead, It looked so promising. When I use this mod I can only see ships that are being built or in phase space, when they're just flying around they're invisble except for the exhaust trails. Anyone know what my problem is? If this mod isn't being updated I atleast want to be able to use the what they've already put out.