dresda

dresda

Joined Member # 3532588
4 Posts 120 Replies 8,430 Reputation

you can't see the missiles probalby to conserve graphics space, as well as game space. i think it would be pretty annoying to see missiles everywhere from LRFs instead of the actual ships themselves, as missiles will outnumber ships in that case

7 Replies 10,577 Views

no problem, just look through are thousands of threads though if you need help. no problem asking for help, just try and find it first

8 Replies 4,664 Views

wow there are way too many threads about this very subject. people should really look around to see if their question has been answered on a previous thread before posting a new one. anyways click on mod link wait for mod to download, make note of which folder it's downloading in CTRL X mod file, most of them are .RAR or zipped folders to conserve space go to sins folder under the correct mod path, if you

8 Replies 4,664 Views

carrier caps are not useless, just take a look at the Halcyon man. Repulse? Definately a good one. An an ability that gives you more fighters, a great one. What was the other one? Oh yeah, amplify energy, the one that gives all energy based weapons a lower cool down time. Just surround the halcyon with illums and you have powerful and fast beams comming out. And the last one, which is pretty cool, the drone tempest, 30 extra

74 Replies 104,343 Views

what is people thinking the illums are overpowerd? How many updates to this game have we had, and how many changes to the illums have the devs made? think about it.

8 Replies 9,465 Views

No Nerfing guardians whatsoever, no decreasing anything on it. No increasing resources. Causing damage to shields would be nice though I'm actually for nerfing the scouts. Lower their shields and their health so that spamming them would be useless, because they would die quickly. no damage increase no nerfing illums at all. leave light frigs as they are i'm neutral to everything else &nb

566 Replies 1,291,956 Views

flak are meant for defense for other ships, so you are supposed to keep them around your fleet in a tight fomation, at least that's what i do and it works quite well.

18 Replies 32,718 Views

agreed, flak is far from worthless, just look at their massive health! good meatshields, and destroys the pesky fighter flies. you have a good idea though, just don't use flaks for them, maybe it should just be another structure entirely for the purpose of defeating giant nukes heading your ways. some kind of "anti-novalith cannon" that fires a missile a little smaller that will collide with it to destroy it.

18 Replies 32,718 Views

battleships are cap ships, so my opinion stands. Kol is useful for taking out other cap ships, Radiance, is useful for for taking out a small fleet, adn the Kortul has lots of useful non agressive abilities, so it does depend. there is no best battleship

71 Replies 37,329 Views

i'm not quite sure how many people would actually pay attention to it. i mean this game isn't meant for actually watching the battles play out and doing lots of micro. while ships are fighting, you are supposed to be doing other helpful things, like making more frigs, upgrading, things of the like.

8 Replies 19,421 Views

there is no "definately best" battleship, or cap ship for that matter. there all are useful in certain situations

71 Replies 37,329 Views

i don't know how to do it, but you might want to look at the coding for ships that already do that, the vasari and tech both have cap whips that do something like that. i suggest looking there.

8 Replies 10,964 Views