Good Idea: Brushing teeth after eating
dresda
bad idea: going home on a very cold friday and jumping in the pool
apparently it might be a google chrome thing too
oh please tell me you remembered good idea-bad idea from the animaniacs! cuz that would be sweet. anyways: Bad Idea: dressing up as a pirate to go to a bar
thats true, but it's only when you zoom in. if i'm mistaken please correct me, but i thought the OP was talking about missile graphics when not zoomed in
you can't see the missiles probalby to conserve graphics space, as well as game space. i think it would be pretty annoying to see missiles everywhere from LRFs instead of the actual ships themselves, as missiles will outnumber ships in that case
no problem, just look through are thousands of threads though if you need help. no problem asking for help, just try and find it first
wow there are way too many threads about this very subject. people should really look around to see if their question has been answered on a previous thread before posting a new one. anyways click on mod link wait for mod to download, make note of which folder it's downloading in CTRL X mod file, most of them are .RAR or zipped folders to conserve space go to sins folder under the correct mod path, if you
hmmm maybe i spoke to soon as well, just looking at the sova it doesn't look to good. embargo is a really good ability. i guess we just have to make the best of the sova. i'm not too familiar with TEC strategies, so some else may have a good use for it.
IMO you can't judge fights like that soley on fleet capacity, you gotta look at dps, mitigation, hull and shield.
carrier caps are not useless, just take a look at the Halcyon man. Repulse? Definately a good one. An an ability that gives you more fighters, a great one. What was the other one? Oh yeah, amplify energy, the one that gives all energy based weapons a lower cool down time. Just surround the halcyon with illums and you have powerful and fast beams comming out. And the last one, which is pretty cool, the drone tempest, 30 extra
what is people thinking the illums are overpowerd? How many updates to this game have we had, and how many changes to the illums have the devs made? think about it.
wow, a whole 2 min and it's not stardocks fault, it's just the internet, and it's not impossible. stop whining. done
No Nerfing guardians whatsoever, no decreasing anything on it. No increasing resources. Causing damage to shields would be nice though I'm actually for nerfing the scouts. Lower their shields and their health so that spamming them would be useless, because they would die quickly. no damage increase no nerfing illums at all. leave light frigs as they are i'm neutral to everything else &nb
i'm pretty sure a hundred of anthing can kill anything else. that's kinda a poor strategy. if you want to get rid of SC, use lrms and flak
remember that this is a real time strategy game, where customizable ships would be difficulut to implement. turn based games make it easy, because in most cases, their is no time limit
flak are meant for defense for other ships, so you are supposed to keep them around your fleet in a tight fomation, at least that's what i do and it works quite well.
image recognition, that's it
agreed, flak is far from worthless, just look at their massive health! good meatshields, and destroys the pesky fighter flies. you have a good idea though, just don't use flaks for them, maybe it should just be another structure entirely for the purpose of defeating giant nukes heading your ways. some kind of "anti-novalith cannon" that fires a missile a little smaller that will collide with it to destroy it.
you cannot, just update everthing to 1.17, it's easier that way.
battleships are cap ships, so my opinion stands. Kol is useful for taking out other cap ships, Radiance, is useful for for taking out a small fleet, adn the Kortul has lots of useful non agressive abilities, so it does depend. there is no best battleship
i'm not quite sure how many people would actually pay attention to it. i mean this game isn't meant for actually watching the battles play out and doing lots of micro. while ships are fighting, you are supposed to be doing other helpful things, like making more frigs, upgrading, things of the like.
there is no "definately best" battleship, or cap ship for that matter. there all are useful in certain situations
i don't know how to do it, but you might want to look at the coding for ships that already do that, the vasari and tech both have cap whips that do something like that. i suggest looking there.
can anyone understand this post?