answer to first question: What are your trying to say? crew extractors won't work? You may have turned the ability off of autocast answer to second question: what exactly is the problem? answer to third question: no
dresda
prolly cuz the people you are playing don't have 1.17 yet
you can't remove it. it's not really a menu either, it's a "quick search" tool. just close it as it doesn't need to be open constantly
you gotta tell us what ur problem is. not enough forces? low on money? what is it?
one of the best free turn based games i've ever played is battle for wesnoth. in fact, one of the best games i've ever played
I don't think that it is OP for instant hits by the illum's beam weapons. it's just the nature of the nature of the weapon.
not quite as recent as you think...this has been going on for at least a year.
with this new release, does that mean bugs in from your previous release will have been fixed? I know there were some bugs with the supernova, and the ships for the atlantians were unavailable and things of the like. also, with the release of 1.03, will this mod be compatable?
first you should define the difference you mean by tactis and strategy. anyways, your ships generally handle things on their own. a lot of peopel are handling 2 or more battles at once on larger maps, and you can't micro them all. your ships will activate abilities if necessary, and if you force is adequate and well balanced, it will defeat the opposition. they only thing you have to do is just know when to retreat. if you are glancing over your
well your allies don't have the technology to do that do they? I mean they would literally have to have vasari engines, which they don't if they are not vasari, so actually, logically, no it doens't make sense for them to use phase stabalizers.
would not work...you would die
yes sweegs this mod only works with entrenchment 1.02
Can someone please tell me what they mean when they say "kiting fighters". It sounds like it needs a lot of micro thanks, dresda
hey danman in case you didn't know you have some kind of bug when firing the supernova cuz it minidumps. it's going great though i love it so far. when do you think you'll do another release of it?
wow we are getting completely off topic here...but i'll continue going on a tangent. as for the one who said that the vasari have a better starting cap...that's false. the progenetor is the best starting cap. discount on planet colonization, healing abilities with a certain area to keep ships alive, and malice to spread more damage, also don't forget ressurection, which gives instant levels to a cap ship of another one dies.
i haven't seen one around but i plan on making one for entrenchment 1.02. just look at the reference data and even you can fill in the information yourself. that's what i'm going to do. hopefully done by this weekend. lots of data to put up there
also make sure you are using the right version of the game with the right maps and mods. they won't work unless you have compatable versions.
Hey everyone, I have a question about the malice ability of the Progen. It says it propogates 30% of damage. Can someone tell me exactly what this means please? I heard it was also a good combination with the Rapture's ability Vengeance. thanks
i don't think that the guardians' abilities need to be balenced. remember, the soak up damage, which means if an advent player as a large fleet, and it's soaking up 33% of damage done to ships, it's going to get destroyed rather quickly.
remember people that the illum does have 3 beam cannons, the math works out if you do it. this is not a broken feature, it's just that the illum is a better LRM than the assailant
if auto join fleet is on, and there are multiple fleets in the grav well, the ship will join the "best" fleet, according to firepower
Hmmm well I play advent quite a bit. To be honest, compared to the cost of other HC's and their effectiveness, the Destra is quite cheap and pacts quite a punch conisidering it's shields. However, it's kinda tough to get them earlier in the game. You are better off just sticking to illums early on in the game, mixed with guardians, since they are on the same research tier. Destras can become effective later on in the game. If you are playing the AI, destras could
hmmm...my first thoughts are how can you know that this is your favorite race if you have no clue how to play them? Try experimenting with other races as well.
Never make cap fleets period. They die, and it's a waste of money. Advent is, however, known for its synergistic abilities. The holy trinity (Progen, Radiance, and Rapture), with fighters and guardians combo called the battle ball is quite effective. Just create that fleet as a defensive move, and you'll have an force to be reckoned with
Things would be A LOT easier if people read the OP before they keep asking the same questions over and over and over and over and over.